openmw-tes3coop/apps/openmw/mwclass/armor.cpp
Emanuel Guevel 1e4a854433 Remove static method MWWorld::Class::get(&Ptr)
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
2014-05-22 20:50:00 +02:00

388 lines
13 KiB
C++

#include "armor.hpp"
#include <components/esm/loadarmo.hpp>
#include <components/esm/loadskil.hpp>
#include <components/esm/loadgmst.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/actiontake.hpp"
#include "../mwworld/actionequip.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/physicssystem.hpp"
#include "../mwworld/nullaction.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwrender/objects.hpp"
#include "../mwrender/renderinginterface.hpp"
#include "../mwgui/tooltips.hpp"
namespace MWClass
{
void Armor::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
{
const std::string model = getModel(ptr);
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model);
}
}
void Armor::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty())
physics.addObject(ptr,true);
}
std::string Armor::getModel(const MWWorld::Ptr &ptr) const
{
MWWorld::LiveCellRef<ESM::Armor> *ref =
ptr.get<ESM::Armor>();
assert(ref->mBase != NULL);
const std::string &model = ref->mBase->mModel;
if (!model.empty()) {
return "meshes\\" + model;
}
return "";
}
std::string Armor::getName (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Armor> *ref =
ptr.get<ESM::Armor>();
return ref->mBase->mName;
}
boost::shared_ptr<MWWorld::Action> Armor::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor) const
{
return defaultItemActivate(ptr, actor);
}
bool Armor::hasItemHealth (const MWWorld::Ptr& ptr) const
{
return true;
}
int Armor::getItemMaxHealth (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Armor> *ref =
ptr.get<ESM::Armor>();
return ref->mBase->mData.mHealth;
}
std::string Armor::getScript (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Armor> *ref =
ptr.get<ESM::Armor>();
return ref->mBase->mScript;
}
std::pair<std::vector<int>, bool> Armor::getEquipmentSlots (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Armor> *ref =
ptr.get<ESM::Armor>();
std::vector<int> slots_;
const int size = 11;
static const int sMapping[size][2] =
{
{ ESM::Armor::Helmet, MWWorld::InventoryStore::Slot_Helmet },
{ ESM::Armor::Cuirass, MWWorld::InventoryStore::Slot_Cuirass },
{ ESM::Armor::LPauldron, MWWorld::InventoryStore::Slot_LeftPauldron },
{ ESM::Armor::RPauldron, MWWorld::InventoryStore::Slot_RightPauldron },
{ ESM::Armor::Greaves, MWWorld::InventoryStore::Slot_Greaves },
{ ESM::Armor::Boots, MWWorld::InventoryStore::Slot_Boots },
{ ESM::Armor::LGauntlet, MWWorld::InventoryStore::Slot_LeftGauntlet },
{ ESM::Armor::RGauntlet, MWWorld::InventoryStore::Slot_RightGauntlet },
{ ESM::Armor::Shield, MWWorld::InventoryStore::Slot_CarriedLeft },
{ ESM::Armor::LBracer, MWWorld::InventoryStore::Slot_LeftGauntlet },
{ ESM::Armor::RBracer, MWWorld::InventoryStore::Slot_RightGauntlet }
};
for (int i=0; i<size; ++i)
if (sMapping[i][0]==ref->mBase->mData.mType)
{
slots_.push_back (int (sMapping[i][1]));
break;
}
return std::make_pair (slots_, false);
}
int Armor::getEquipmentSkill (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Armor> *ref =
ptr.get<ESM::Armor>();
std::string typeGmst;
switch (ref->mBase->mData.mType)
{
case ESM::Armor::Helmet: typeGmst = "iHelmWeight"; break;
case ESM::Armor::Cuirass: typeGmst = "iCuirassWeight"; break;
case ESM::Armor::LPauldron:
case ESM::Armor::RPauldron: typeGmst = "iPauldronWeight"; break;
case ESM::Armor::Greaves: typeGmst = "iGreavesWeight"; break;
case ESM::Armor::Boots: typeGmst = "iBootsWeight"; break;
case ESM::Armor::LGauntlet:
case ESM::Armor::RGauntlet: typeGmst = "iGauntletWeight"; break;
case ESM::Armor::Shield: typeGmst = "iShieldWeight"; break;
case ESM::Armor::LBracer:
case ESM::Armor::RBracer: typeGmst = "iGauntletWeight"; break;
}
if (typeGmst.empty())
return -1;
const MWWorld::Store<ESM::GameSetting> &gmst =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
float iWeight = gmst.find (typeGmst)->getInt();
if (iWeight * gmst.find ("fLightMaxMod")->getFloat()>=
ref->mBase->mData.mWeight)
return ESM::Skill::LightArmor;
if (iWeight * gmst.find ("fMedMaxMod")->getFloat()>=
ref->mBase->mData.mWeight)
return ESM::Skill::MediumArmor;
return ESM::Skill::HeavyArmor;
}
int Armor::getValue (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Armor> *ref =
ptr.get<ESM::Armor>();
if (ptr.getCellRef().mCharge == -1)
return ref->mBase->mData.mValue;
else
return ref->mBase->mData.mValue * (static_cast<float>(ptr.getCellRef().mCharge) / getItemMaxHealth(ptr));
}
void Armor::registerSelf()
{
boost::shared_ptr<Class> instance (new Armor);
registerClass (typeid (ESM::Armor).name(), instance);
}
std::string Armor::getUpSoundId (const MWWorld::Ptr& ptr) const
{
int es = getEquipmentSkill(ptr);
if (es == ESM::Skill::LightArmor)
return std::string("Item Armor Light Up");
else if (es == ESM::Skill::MediumArmor)
return std::string("Item Armor Medium Up");
else
return std::string("Item Armor Heavy Up");
}
std::string Armor::getDownSoundId (const MWWorld::Ptr& ptr) const
{
int es = getEquipmentSkill(ptr);
if (es == ESM::Skill::LightArmor)
return std::string("Item Armor Light Down");
else if (es == ESM::Skill::MediumArmor)
return std::string("Item Armor Medium Down");
else
return std::string("Item Armor Heavy Down");
}
std::string Armor::getInventoryIcon (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Armor> *ref =
ptr.get<ESM::Armor>();
return ref->mBase->mIcon;
}
bool Armor::hasToolTip (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Armor> *ref =
ptr.get<ESM::Armor>();
return (ref->mBase->mName != "");
}
MWGui::ToolTipInfo Armor::getToolTipInfo (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Armor> *ref =
ptr.get<ESM::Armor>();
MWGui::ToolTipInfo info;
info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount());
info.icon = ref->mBase->mIcon;
std::string text;
// get armor type string (light/medium/heavy)
int armorType = getEquipmentSkill(ptr);
std::string typeText;
if (armorType == ESM::Skill::LightArmor)
typeText = "#{sLight}";
else if (armorType == ESM::Skill::MediumArmor)
typeText = "#{sMedium}";
else
typeText = "#{sHeavy}";
text += "\n#{sArmorRating}: " + MWGui::ToolTips::toString(ref->mBase->mData.mArmor);
int remainingHealth = (ptr.getCellRef().mCharge != -1) ? ptr.getCellRef().mCharge : ref->mBase->mData.mHealth;
text += "\n#{sCondition}: " + MWGui::ToolTips::toString(remainingHealth) + "/"
+ MWGui::ToolTips::toString(ref->mBase->mData.mHealth);
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight) + " (" + typeText + ")";
text += MWGui::ToolTips::getValueString(getValue(ptr), "#{sValue}");
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getMiscString(ref->mRef.mOwner, "Owner");
text += MWGui::ToolTips::getMiscString(ref->mRef.mFaction, "Faction");
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
}
info.enchant = ref->mBase->mEnchant;
if (!info.enchant.empty())
info.remainingEnchantCharge = ptr.getCellRef().mEnchantmentCharge;
info.text = text;
return info;
}
std::string Armor::getEnchantment (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Armor> *ref =
ptr.get<ESM::Armor>();
return ref->mBase->mEnchant;
}
void Armor::applyEnchantment(const MWWorld::Ptr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const
{
MWWorld::LiveCellRef<ESM::Armor> *ref =
ptr.get<ESM::Armor>();
ESM::Armor newItem = *ref->mBase;
newItem.mId="";
newItem.mName=newName;
newItem.mData.mEnchant=enchCharge;
newItem.mEnchant=enchId;
const ESM::Armor *record = MWBase::Environment::get().getWorld()->createRecord (newItem);
ref->mBase = record;
ref->mRef.mRefID = record->mId;
}
std::pair<int, std::string> Armor::canBeEquipped(const MWWorld::Ptr &ptr, const MWWorld::Ptr &npc) const
{
MWWorld::InventoryStore& invStore = npc.getClass().getInventoryStore(npc);
if (ptr.getCellRef().mCharge == 0)
return std::make_pair(0, "#{sInventoryMessage1}");
// slots that this item can be equipped in
std::pair<std::vector<int>, bool> slots_ = ptr.getClass().getEquipmentSlots(ptr);
if (slots_.first.empty())
return std::make_pair(0, "");
if (npc.getClass().isNpc())
{
std::string npcRace = npc.get<ESM::NPC>()->mBase->mRace;
// Beast races cannot equip shoes / boots, or full helms (head part vs hair part)
const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npcRace);
if(race->mData.mFlags & ESM::Race::Beast)
{
std::vector<ESM::PartReference> parts = ptr.get<ESM::Armor>()->mBase->mParts.mParts;
for(std::vector<ESM::PartReference>::iterator itr = parts.begin(); itr != parts.end(); ++itr)
{
if((*itr).mPart == ESM::PRT_Head)
return std::make_pair(0, "#{sNotifyMessage13}");
if((*itr).mPart == ESM::PRT_LFoot || (*itr).mPart == ESM::PRT_RFoot)
return std::make_pair(0, "#{sNotifyMessage14}");
}
}
}
for (std::vector<int>::const_iterator slot=slots_.first.begin();
slot!=slots_.first.end(); ++slot)
{
// If equipping a shield, check if there's a twohanded weapon conflicting with it
if(*slot == MWWorld::InventoryStore::Slot_CarriedLeft)
{
MWWorld::ContainerStoreIterator weapon = invStore.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
if(weapon == invStore.end())
return std::make_pair(1,"");
if(weapon->getTypeName() == typeid(ESM::Weapon).name() &&
(weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::LongBladeTwoHand ||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoClose ||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoWide ||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::SpearTwoWide ||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::AxeTwoHand ||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanBow ||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanCrossbow))
{
return std::make_pair(3,"");
}
return std::make_pair(1,"");
}
}
return std::make_pair(1,"");
}
boost::shared_ptr<MWWorld::Action> Armor::use (const MWWorld::Ptr& ptr) const
{
boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionEquip(ptr));
action->setSound(getUpSoundId(ptr));
return action;
}
MWWorld::Ptr
Armor::copyToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const
{
MWWorld::LiveCellRef<ESM::Armor> *ref =
ptr.get<ESM::Armor>();
return MWWorld::Ptr(&cell.get<ESM::Armor>().insert(*ref), &cell);
}
int Armor::getEnchantmentPoints (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Armor> *ref =
ptr.get<ESM::Armor>();
return ref->mBase->mData.mEnchant;
}
bool Armor::canSell (const MWWorld::Ptr& item, int npcServices) const
{
return npcServices & ESM::NPC::Armor;
}
float Armor::getWeight(const MWWorld::Ptr &ptr) const
{
MWWorld::LiveCellRef<ESM::Armor> *ref =
ptr.get<ESM::Armor>();
return ref->mBase->mData.mWeight;
}
}