openmw-tes3coop/apps/openmw/mwworld
scrawl 29556a1802 More consistent wording of errors/warnings
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.

An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.

The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.

Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
2017-03-04 21:48:31 +01:00
..
action.cpp Update reference of the interpreter context when an Activate results in a take action (Fixes #3727) 2017-01-18 21:57:50 +01:00
action.hpp Update reference of the interpreter context when an Activate results in a take action (Fixes #3727) 2017-01-18 21:57:50 +01:00
actionalchemy.cpp Added MWMechanics::isPlayerInCombat() 2015-09-10 18:48:34 +12:00
actionalchemy.hpp
actionapply.cpp Added MWMechanics::isPlayerInCombat() 2015-09-10 18:48:34 +12:00
actionapply.hpp Fix Potion use action removing the potion even when the action is not executed (Fixes #1521) 2014-06-17 04:05:20 +02:00
actiondoor.cpp
actiondoor.hpp
actioneat.cpp Remove redundant getId function 2015-12-18 16:58:38 +01:00
actioneat.hpp
actionequip.cpp Fix crash when onPcEquip script removes the equipped item (Fixes #3016) 2015-11-24 22:55:17 +01:00
actionequip.hpp
actionopen.cpp WindowManager refactoring 2015-03-11 20:04:25 +01:00
actionopen.hpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
actionread.cpp Update actionread.cpp 2017-02-12 17:17:33 +01:00
actionread.hpp
actionrepair.cpp Added MWMechanics::isPlayerInCombat() 2015-09-10 18:48:34 +12:00
actionrepair.hpp
actionsoulgem.cpp Added MWMechanics::isPlayerInCombat() 2015-09-10 18:48:34 +12:00
actionsoulgem.hpp
actiontake.cpp Update reference of the interpreter context when an Activate results in a take action (Fixes #3727) 2017-01-18 21:57:50 +01:00
actiontake.hpp
actiontalk.cpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
actiontalk.hpp
actionteleport.cpp Reset fall height when teleporting (Fixes #2629) 2017-02-20 20:27:05 +01:00
actionteleport.hpp Removed "less" character from the documentation by the requested opportunity. 2016-12-26 21:46:43 +01:00
actiontrap.cpp Implement and use getDistanceToFacedObject() 2016-07-08 23:28:49 +09:00
actiontrap.hpp Play trap activation sound on trapped object, not actor 2016-07-10 21:39:53 +09:00
cellpreloader.cpp More consistent wording of errors/warnings 2017-03-04 21:48:31 +01:00
cellpreloader.hpp Add CellPreloader::clear to avoid potential dangling CellStore pointer and to more aggressively clear preload state from a previous game 2017-02-09 04:03:38 +01:00
cellref.cpp Slight adjustments to disintegration fix 2016-12-09 19:55:26 -07:00
cellref.hpp Slight adjustments to disintegration fix 2016-12-09 19:55:26 -07:00
cellreflist.hpp Fix possible reference duplication when the refID is modified by a plugin (Bug #3471) 2016-07-22 03:58:23 +02:00
cells.cpp More consistent wording of errors/warnings 2017-03-04 21:48:31 +01:00
cells.hpp Several warning fixes 2015-01-23 15:34:47 +01:00
cellstore.cpp More consistent wording of errors/warnings 2017-03-04 21:48:31 +01:00
cellstore.hpp Properly handle moved references in respawning code (Fixes #3600) 2016-10-18 23:51:45 +02:00
cellvisitors.hpp Rename CellStore Functor to Visitor 2015-12-06 18:13:04 +01:00
class.cpp Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes 2017-02-20 19:04:02 +01:00
class.hpp Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes 2017-02-20 19:04:02 +01:00
containerstore.cpp More consistent wording of errors/warnings 2017-03-04 21:48:31 +01:00
containerstore.hpp Porting code to ConstContainerStoreIterator #1 2017-02-19 15:18:35 +00:00
contentloader.hpp
customdata.cpp Use the const version of CustomData::as* 2015-12-19 16:19:52 +01:00
customdata.hpp Use the const version of CustomData::as* 2015-12-19 16:19:52 +01:00
esmloader.cpp Silence -Wreorder warnings, and remove -Wno-reorder. 2015-05-21 22:46:44 -05:00
esmloader.hpp Reduce includes 2015-01-10 01:00:52 +01:00
esmstore.cpp Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
esmstore.hpp Explicitly instantiate MWWorld::Store 2015-07-09 19:22:04 +02:00
failedaction.cpp Play locked sounds on locked objects instead of actors 2016-08-10 21:31:14 +09:00
failedaction.hpp Play locked sounds on locked objects instead of actors 2016-08-10 21:31:14 +09:00
globals.cpp Rename to lowerCaseInPlace 2015-12-07 22:49:15 +01:00
globals.hpp Remove NAME handling from MWWorld::Globals 2015-07-10 00:29:40 +03:00
inventorystore.cpp More consistent wording of errors/warnings 2017-03-04 21:48:31 +01:00
inventorystore.hpp Porting more ContainerStoreIterator usage to const version #4 2017-02-28 19:11:00 +00:00
livecellref.cpp More consistent wording of errors/warnings 2017-03-04 21:48:31 +01:00
livecellref.hpp Pass a string by reference 2015-12-18 17:08:26 +01:00
localscripts.cpp More consistent wording of errors/warnings 2017-03-04 21:48:31 +01:00
localscripts.hpp Vanilla-compatible activate / onActivate (Fixes #1629) 2016-02-26 13:08:35 +01:00
manualref.cpp Added new method and variable to track float remainders of disintegration effections 2016-12-09 19:48:56 -07:00
manualref.hpp Move manualref code out of header 2015-02-09 15:01:49 +01:00
nullaction.hpp Add isNullAction() method to fix compiler warning 2016-06-11 18:26:20 +02:00
player.cpp More consistent wording of errors/warnings 2017-03-04 21:48:31 +01:00
player.hpp Fix the enemy nearby check (Bug #3423) 2016-06-07 01:55:34 +02:00
projectilemanager.cpp Prevent AI actors from hitting unintended targets 2017-02-12 19:51:19 +09:00
projectilemanager.hpp Removed bad casts and unnecessary comments 2016-12-09 18:10:06 -07:00
ptr.cpp Added ConstContainerStoreIterator 2017-02-18 13:47:18 +00:00
ptr.hpp Added ConstContainerStoreIterator 2017-02-18 13:47:18 +00:00
recordcmp.hpp Remove some unused code, include cleanup 2015-01-27 23:12:13 +01:00
refdata.cpp Reset activation flags when an object is copied (Fixes #3671, Fixes #3719) 2017-01-14 15:29:36 +01:00
refdata.hpp Save scripted animation state (Fixes #1931, #2150, #3393) 2016-08-03 03:52:35 +02:00
scene.cpp More consistent wording of errors/warnings 2017-03-04 21:48:31 +01:00
scene.hpp Preload summoned creature models before the spell is cast 2017-02-20 19:58:00 +01:00
store.cpp More consistent wording of errors/warnings 2017-03-04 21:48:31 +01:00
store.hpp Return const Land in ESMStore 2017-02-14 07:58:16 +01:00
timestamp.cpp Correct an error in the timestamp subtracting logic (Fixes #3105) 2015-12-26 00:26:13 +01:00
timestamp.hpp fixed warning C4099: 2015-03-06 21:36:42 +13:00
weather.cpp Fix weather sounds playing at full volume before fading in 2017-02-12 15:44:33 +01:00
weather.hpp Move Fallback map to components/ 2016-01-11 23:10:16 +01:00
worldimp.cpp (Re)set the inventory listener outside of the Animation class 2017-02-22 15:08:22 +01:00
worldimp.hpp Preload magic effect visuals of the player's selected weapon/spell 2017-02-15 21:01:25 +01:00