..
action.cpp
Update reference of the interpreter context when an Activate results in a take action ( Fixes #3727 )
2017-01-18 21:57:50 +01:00
action.hpp
Update reference of the interpreter context when an Activate results in a take action ( Fixes #3727 )
2017-01-18 21:57:50 +01:00
actionalchemy.cpp
Added MWMechanics::isPlayerInCombat()
2015-09-10 18:48:34 +12:00
actionalchemy.hpp
actionapply.cpp
Added MWMechanics::isPlayerInCombat()
2015-09-10 18:48:34 +12:00
actionapply.hpp
Fix Potion use action removing the potion even when the action is not executed ( Fixes #1521 )
2014-06-17 04:05:20 +02:00
actiondoor.cpp
actiondoor.hpp
actioneat.cpp
Remove redundant getId function
2015-12-18 16:58:38 +01:00
actioneat.hpp
actionequip.cpp
Fix crash when onPcEquip script removes the equipped item ( Fixes #3016 )
2015-11-24 22:55:17 +01:00
actionequip.hpp
actionopen.cpp
WindowManager refactoring
2015-03-11 20:04:25 +01:00
actionopen.hpp
Remove empty line at the beginning of files
2015-08-18 23:06:12 +02:00
actionread.cpp
Update actionread.cpp
2017-02-12 17:17:33 +01:00
actionread.hpp
actionrepair.cpp
Added MWMechanics::isPlayerInCombat()
2015-09-10 18:48:34 +12:00
actionrepair.hpp
actionsoulgem.cpp
Added MWMechanics::isPlayerInCombat()
2015-09-10 18:48:34 +12:00
actionsoulgem.hpp
actiontake.cpp
Update reference of the interpreter context when an Activate results in a take action ( Fixes #3727 )
2017-01-18 21:57:50 +01:00
actiontake.hpp
actiontalk.cpp
Remove empty line at the beginning of files
2015-08-18 23:06:12 +02:00
actiontalk.hpp
actionteleport.cpp
Reset fall height when teleporting ( Fixes #2629 )
2017-02-20 20:27:05 +01:00
actionteleport.hpp
Removed "less" character from the documentation by the requested opportunity.
2016-12-26 21:46:43 +01:00
actiontrap.cpp
Implement and use getDistanceToFacedObject()
2016-07-08 23:28:49 +09:00
actiontrap.hpp
Play trap activation sound on trapped object, not actor
2016-07-10 21:39:53 +09:00
cellpreloader.cpp
More consistent wording of errors/warnings
2017-03-04 21:48:31 +01:00
cellpreloader.hpp
Add CellPreloader::clear to avoid potential dangling CellStore pointer and to more aggressively clear preload state from a previous game
2017-02-09 04:03:38 +01:00
cellref.cpp
Slight adjustments to disintegration fix
2016-12-09 19:55:26 -07:00
cellref.hpp
Slight adjustments to disintegration fix
2016-12-09 19:55:26 -07:00
cellreflist.hpp
Fix possible reference duplication when the refID is modified by a plugin (Bug #3471 )
2016-07-22 03:58:23 +02:00
cells.cpp
More consistent wording of errors/warnings
2017-03-04 21:48:31 +01:00
cells.hpp
Several warning fixes
2015-01-23 15:34:47 +01:00
cellstore.cpp
More consistent wording of errors/warnings
2017-03-04 21:48:31 +01:00
cellstore.hpp
Properly handle moved references in respawning code ( Fixes #3600 )
2016-10-18 23:51:45 +02:00
cellvisitors.hpp
Rename CellStore Functor to Visitor
2015-12-06 18:13:04 +01:00
class.cpp
Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes
2017-02-20 19:04:02 +01:00
class.hpp
Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes
2017-02-20 19:04:02 +01:00
containerstore.cpp
More consistent wording of errors/warnings
2017-03-04 21:48:31 +01:00
containerstore.hpp
Porting code to ConstContainerStoreIterator #1
2017-02-19 15:18:35 +00:00
contentloader.hpp
customdata.cpp
Use the const version of CustomData::as*
2015-12-19 16:19:52 +01:00
customdata.hpp
Use the const version of CustomData::as*
2015-12-19 16:19:52 +01:00
esmloader.cpp
Silence -Wreorder warnings, and remove -Wno-reorder.
2015-05-21 22:46:44 -05:00
esmloader.hpp
Reduce includes
2015-01-10 01:00:52 +01:00
esmstore.cpp
Rewrite NAME_T into FIXED_STRING.
2016-05-07 23:27:33 +03:00
esmstore.hpp
Explicitly instantiate MWWorld::Store
2015-07-09 19:22:04 +02:00
failedaction.cpp
Play locked sounds on locked objects instead of actors
2016-08-10 21:31:14 +09:00
failedaction.hpp
Play locked sounds on locked objects instead of actors
2016-08-10 21:31:14 +09:00
globals.cpp
Rename to lowerCaseInPlace
2015-12-07 22:49:15 +01:00
globals.hpp
Remove NAME handling from MWWorld::Globals
2015-07-10 00:29:40 +03:00
inventorystore.cpp
More consistent wording of errors/warnings
2017-03-04 21:48:31 +01:00
inventorystore.hpp
Porting more ContainerStoreIterator usage to const version #4
2017-02-28 19:11:00 +00:00
livecellref.cpp
More consistent wording of errors/warnings
2017-03-04 21:48:31 +01:00
livecellref.hpp
Pass a string by reference
2015-12-18 17:08:26 +01:00
localscripts.cpp
More consistent wording of errors/warnings
2017-03-04 21:48:31 +01:00
localscripts.hpp
Vanilla-compatible activate / onActivate ( Fixes #1629 )
2016-02-26 13:08:35 +01:00
manualref.cpp
Added new method and variable to track float remainders of disintegration effections
2016-12-09 19:48:56 -07:00
manualref.hpp
Move manualref code out of header
2015-02-09 15:01:49 +01:00
nullaction.hpp
Add isNullAction() method to fix compiler warning
2016-06-11 18:26:20 +02:00
player.cpp
More consistent wording of errors/warnings
2017-03-04 21:48:31 +01:00
player.hpp
Fix the enemy nearby check (Bug #3423 )
2016-06-07 01:55:34 +02:00
projectilemanager.cpp
Prevent AI actors from hitting unintended targets
2017-02-12 19:51:19 +09:00
projectilemanager.hpp
Removed bad casts and unnecessary comments
2016-12-09 18:10:06 -07:00
ptr.cpp
Added ConstContainerStoreIterator
2017-02-18 13:47:18 +00:00
ptr.hpp
Added ConstContainerStoreIterator
2017-02-18 13:47:18 +00:00
recordcmp.hpp
Remove some unused code, include cleanup
2015-01-27 23:12:13 +01:00
refdata.cpp
Reset activation flags when an object is copied ( Fixes #3671 , Fixes #3719 )
2017-01-14 15:29:36 +01:00
refdata.hpp
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
2016-08-03 03:52:35 +02:00
scene.cpp
More consistent wording of errors/warnings
2017-03-04 21:48:31 +01:00
scene.hpp
Preload summoned creature models before the spell is cast
2017-02-20 19:58:00 +01:00
store.cpp
More consistent wording of errors/warnings
2017-03-04 21:48:31 +01:00
store.hpp
Return const Land in ESMStore
2017-02-14 07:58:16 +01:00
timestamp.cpp
Correct an error in the timestamp subtracting logic ( Fixes #3105 )
2015-12-26 00:26:13 +01:00
timestamp.hpp
fixed warning C4099:
2015-03-06 21:36:42 +13:00
weather.cpp
Fix weather sounds playing at full volume before fading in
2017-02-12 15:44:33 +01:00
weather.hpp
Move Fallback map to components/
2016-01-11 23:10:16 +01:00
worldimp.cpp
(Re)set the inventory listener outside of the Animation class
2017-02-22 15:08:22 +01:00
worldimp.hpp
Preload magic effect visuals of the player's selected weapon/spell
2017-02-15 21:01:25 +01:00