openmw-tes3coop/apps/openmw
Chris Robinson 2362e920f3 Use an unconnected object list for animation sources
We'll want the controllers, as the plan is to use their keyframe controllers
to animate the actual skeleton used for the meshes.
2013-04-07 12:41:27 -07:00
..
mwbase Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change. 2013-04-03 23:55:57 +02:00
mwclass Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change. 2013-04-03 23:55:57 +02:00
mwdialogue added missing attribute columns to faction table 2013-04-04 10:58:53 +02:00
mwgui Merge remote-tracking branch 'scrawl/master' 2013-04-04 19:57:55 +02:00
mwinput Improve mouselook scaling 2013-03-31 17:32:39 -07:00
mwmechanics Merge remote-tracking branch 'zini/master' into nifogre 2013-04-06 10:35:01 -07:00
mwrender Use an unconnected object list for animation sources 2013-04-07 12:41:27 -07:00
mwscript Merge remote-tracking branch 'zini/master' into nifogre 2013-04-06 10:35:01 -07:00
mwsound Fix startRandomTitle 2013-04-04 15:10:27 +02:00
mwworld Merge remote-tracking branch 'scrawl/master' 2013-04-04 19:57:55 +02:00
CMakeLists.txt MWWorld::Player cleanup 2013-04-04 12:05:03 +02:00
config.hpp.cmake another minor correction (fixing the previous one) 2011-07-08 16:16:06 +02:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Create separate groups for each data dir / BSA file. 2013-04-03 12:28:57 +02:00
engine.hpp Load fallback archives listed in openmw.cfg at startup 2013-03-09 21:14:11 +01:00
main.cpp Load fallback archives listed in openmw.cfg at startup 2013-03-09 21:14:11 +01:00