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scrawl
7f8d659f3c
Fix transparency sorting
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12 years ago |
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atmosphere.shader
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Atmosphere no longer does "real" alpha blending to blend with the horizon, this is in preparation for proper underwater viewport BG / fog
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12 years ago |
atmosphere.shaderset
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fixed some textures, started with sky
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13 years ago |
clouds.shader
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cleanup
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12 years ago |
clouds.shaderset
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fixed some textures, started with sky
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13 years ago |
core.h
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Refraction can be disabled separately now
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12 years ago |
moon.shader
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cleanup
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12 years ago |
moon.shaderset
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finished cleaning up sky
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13 years ago |
objects.mat
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Fix transparency sorting
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12 years ago |
objects.shader
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Material fixes (vertex colors, alpha)
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12 years ago |
objects.shaderset
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Fixed DirectX HLSL shaders and re-enabled them in the gui
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13 years ago |
openmw.configuration
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Simpler, more lightweight underwater effect, changed colors to match vanilla better
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12 years ago |
quad.mat
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cleanup
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12 years ago |
quad.shader
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switch to glsl 1.2
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13 years ago |
quad.shaderset
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cleanup
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12 years ago |
selection.mat
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Fix selection buffer (i.e. item selection on the inventory character preview) when object shaders were disabled
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12 years ago |
selection.shader
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item selection working on the preview
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12 years ago |
selection.shaderset
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item selection working on the preview
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12 years ago |
shadowcaster.mat
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sync mrt_output setting
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13 years ago |
shadowcaster.shader
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switch to glsl 1.2
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13 years ago |
shadowcaster.shaderset
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converted shadow caster shader
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13 years ago |
shadows.h
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tweaked depth bias
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13 years ago |
sky.mat
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Atmosphere no longer does "real" alpha blending to blend with the horizon, this is in preparation for proper underwater viewport BG / fog
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12 years ago |
stars.shader
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cleanup
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12 years ago |
stars.shaderset
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forgot to add files
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13 years ago |
sun.shader
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cleanup
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12 years ago |
sun.shaderset
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fixed some textures, started with sky
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13 years ago |
terrain.shader
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Material fixes (vertex colors, alpha)
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12 years ago |
terrain.shaderset
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Fixed DirectX HLSL shaders and re-enabled them in the gui
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13 years ago |
underwater.h
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Simpler, more lightweight underwater effect, changed colors to match vanilla better
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12 years ago |
water.mat
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Mipmap fix
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12 years ago |
water.shader
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Simpler, more lightweight underwater effect, changed colors to match vanilla better
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12 years ago |
water.shaderset
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Fixed DirectX HLSL shaders and re-enabled them in the gui
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13 years ago |
watersim.mat
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water ripples (experimental)
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12 years ago |
watersim.shaderset
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water ripples (experimental)
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12 years ago |
watersim_addimpulse.shader
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water ripples (experimental)
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12 years ago |
watersim_common.h
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water ripples (experimental)
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12 years ago |
watersim_heightmap.shader
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Don't emit if there wasn't enough movement
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12 years ago |
watersim_heighttonormal.shader
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water ripples (experimental)
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12 years ago |