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openmw-tes3coop/files/materials
scrawl 7f8d659f3c Fix transparency sorting 12 years ago
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atmosphere.shader Atmosphere no longer does "real" alpha blending to blend with the horizon, this is in preparation for proper underwater viewport BG / fog 12 years ago
atmosphere.shaderset fixed some textures, started with sky 13 years ago
clouds.shader cleanup 12 years ago
clouds.shaderset fixed some textures, started with sky 13 years ago
core.h Refraction can be disabled separately now 12 years ago
moon.shader cleanup 12 years ago
moon.shaderset finished cleaning up sky 13 years ago
objects.mat Fix transparency sorting 12 years ago
objects.shader Material fixes (vertex colors, alpha) 12 years ago
objects.shaderset Fixed DirectX HLSL shaders and re-enabled them in the gui 13 years ago
openmw.configuration Simpler, more lightweight underwater effect, changed colors to match vanilla better 12 years ago
quad.mat cleanup 12 years ago
quad.shader switch to glsl 1.2 13 years ago
quad.shaderset cleanup 12 years ago
selection.mat Fix selection buffer (i.e. item selection on the inventory character preview) when object shaders were disabled 12 years ago
selection.shader item selection working on the preview 12 years ago
selection.shaderset item selection working on the preview 12 years ago
shadowcaster.mat sync mrt_output setting 13 years ago
shadowcaster.shader switch to glsl 1.2 13 years ago
shadowcaster.shaderset converted shadow caster shader 13 years ago
shadows.h tweaked depth bias 13 years ago
sky.mat Atmosphere no longer does "real" alpha blending to blend with the horizon, this is in preparation for proper underwater viewport BG / fog 12 years ago
stars.shader cleanup 12 years ago
stars.shaderset forgot to add files 13 years ago
sun.shader cleanup 12 years ago
sun.shaderset fixed some textures, started with sky 13 years ago
terrain.shader Material fixes (vertex colors, alpha) 12 years ago
terrain.shaderset Fixed DirectX HLSL shaders and re-enabled them in the gui 13 years ago
underwater.h Simpler, more lightweight underwater effect, changed colors to match vanilla better 12 years ago
water.mat Mipmap fix 12 years ago
water.shader Simpler, more lightweight underwater effect, changed colors to match vanilla better 12 years ago
water.shaderset Fixed DirectX HLSL shaders and re-enabled them in the gui 13 years ago
watersim.mat water ripples (experimental) 12 years ago
watersim.shaderset water ripples (experimental) 12 years ago
watersim_addimpulse.shader water ripples (experimental) 12 years ago
watersim_common.h water ripples (experimental) 12 years ago
watersim_heightmap.shader Don't emit if there wasn't enough movement 12 years ago
watersim_heighttonormal.shader water ripples (experimental) 12 years ago