openmw-tes3coop/apps/openmw/mwrender
2014-08-11 20:39:56 +02:00
..
.gitignore
activatoranimation.cpp
activatoranimation.hpp
actors.cpp Fix actor models incorrectly being rotated on X/Y axes 2014-05-26 20:52:38 +02:00
actors.hpp
animation.cpp Make Lights with OffDefault flag not emit light nor particles when placed in a cell (Fixes #1796) 2014-08-11 20:39:56 +02:00
animation.hpp Make Lights with OffDefault flag not emit light nor particles when placed in a cell (Fixes #1796) 2014-08-11 20:39:56 +02:00
camera.cpp Cancel queued view mode switch when switching view mode (Fixes #1618) 2014-07-08 10:30:45 +02:00
camera.hpp Fix forced switch to third person on death not always working 2014-06-05 17:21:02 +02:00
cell.hpp
characterpreview.cpp Avoid calling RenderTarget::update from within loadResource 2014-08-08 15:46:33 +02:00
characterpreview.hpp Avoid calling RenderTarget::update from within loadResource 2014-08-08 15:46:33 +02:00
creatureanimation.cpp Make base_anim.nif take priority for biped creatures 2014-07-28 14:53:53 +02:00
creatureanimation.hpp
debugging.cpp
debugging.hpp
effectmanager.cpp Refactor projectiles to no longer use MW-objects 2014-05-16 13:33:30 +02:00
effectmanager.hpp Refactor projectiles to no longer use MW-objects 2014-05-16 13:33:30 +02:00
globalmap.cpp Optimize global map render slightly 2014-06-19 19:14:59 +02:00
globalmap.hpp
localmap.cpp Make sure fog texture is loaded before trying to convertToImage 2014-08-01 18:42:51 +02:00
localmap.hpp Add ManualResourceLoader for fog of war textures (Fixes #1675) 2014-07-24 19:00:57 +02:00
npcanimation.cpp Disable head animations for dead actors (Fixes #1781) 2014-08-11 05:00:13 +02:00
npcanimation.hpp Disable head animations for dead actors (Fixes #1781) 2014-08-11 05:00:13 +02:00
objects.cpp Make Lights with OffDefault flag not emit light nor particles when placed in a cell (Fixes #1796) 2014-08-11 20:39:56 +02:00
objects.hpp Make Lights with OffDefault flag not emit light nor particles when placed in a cell (Fixes #1796) 2014-08-11 20:39:56 +02:00
occlusionquery.cpp Fixes for MSVC warnings, less overall changes 2014-05-14 20:12:52 -05:00
occlusionquery.hpp
refraction.cpp Merge remote-tracking branch 'filkry/bug640_luminescent_water' 2014-06-17 13:08:06 +02:00
refraction.hpp
renderconst.hpp
renderinginterface.hpp
renderingmanager.cpp Move terrain grid implementation to a component so the editor can use it (Feature #1597) 2014-08-08 15:46:33 +02:00
renderingmanager.hpp Use a MyGUI widget to render the screen fader (Fixes #1741, Fixes #1719) 2014-08-01 16:25:41 +02:00
ripplesimulation.cpp Fix triggering changed flag for all references when cell is visited 2014-06-15 14:18:16 +02:00
ripplesimulation.hpp
shadows.cpp
shadows.hpp
sky.cpp Use sky_night_02.nif if available (Fixes #1744) 2014-08-03 17:40:29 +02:00
sky.hpp Rotate clouds/particles to come from red mountain (Fixes #245) 2014-06-27 03:22:00 +02:00
terrainstorage.cpp Move ESM terrain data handler to esmterrain component so it can be used by the editor (Feature #1597) 2014-08-08 15:46:33 +02:00
terrainstorage.hpp Move ESM terrain data handler to esmterrain component so it can be used by the editor (Feature #1597) 2014-08-08 15:46:33 +02:00
videoplayer.cpp Remove defunct option for building without FFmpeg 2014-07-28 17:46:41 +02:00
videoplayer.hpp
water.cpp Add missing status report for some toggle commands 2014-05-16 09:21:28 +02:00
water.hpp Add missing status report for some toggle commands 2014-05-16 09:21:28 +02:00
weaponanimation.cpp Add case sensitivity workaround for spine bones (Fixes #1547) 2014-06-21 19:54:12 +02:00
weaponanimation.hpp Fixes for MSVC warnings, less overall changes 2014-05-14 20:12:52 -05:00