forked from mirror/openmw-tes3mp
2bea4c4724
somehow, now we are just bypassing Ogre::Terrain for the colour map and passing it directly to the material, which makes more sense performance-wise anyway |
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mwclass | ||
mwdialogue | ||
mwgui | ||
mwinput | ||
mwmechanics | ||
mwrender | ||
mwscript | ||
mwsound | ||
mwworld | ||
CMakeLists.txt | ||
config.hpp.cmake | ||
doc.hpp | ||
engine.cpp | ||
engine.hpp | ||
main.cpp |