forked from mirror/openmw-tes3mp
2d0840cb3a
This commit changes the style of tes3mp serverside scripting mods. Short list of changes: * Break compatibility with old server mods * OOP style lua API * Basic dependency checker, allowing the installation of multiple server mods without changing configs * Remove support for C++ plugins * Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2); * Support GCC, Clang and MSVC compilers * New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR"; * New entity "Command controller" for registering new chat commands; * New Event system * Simplified Timer API * All Lua mods now run in their own environments * Add global namespace - Data that can be used for communicating between mods * Player and Actor inherit base class NetActor
50 lines
1 KiB
C++
50 lines
1 KiB
C++
//
|
|
// Created by koncord on 12.08.17.
|
|
//
|
|
|
|
#pragma once
|
|
|
|
#include <string>
|
|
#include <tuple>
|
|
|
|
class LuaState;
|
|
class Player;
|
|
|
|
class CharClass
|
|
{
|
|
public:
|
|
static void Init(LuaState &lua);
|
|
|
|
public:
|
|
explicit CharClass(Player *player);
|
|
~CharClass();
|
|
void update();
|
|
|
|
std::string getDefault() const;
|
|
void setDefault(const std::string &className);
|
|
bool isDefault() const;
|
|
|
|
std::string getName() const;
|
|
void setName(const std::string &className);
|
|
|
|
std::string getDesc() const;
|
|
void setDesc(const std::string &desc);
|
|
|
|
std::tuple<int, int> getMajorAttributes() const;
|
|
void setMajorAttributes(int first, int second);
|
|
|
|
int getSpecialization() const;
|
|
void setSpecialization(int spec);
|
|
|
|
std::tuple<int, int, int, int> getMinorSkills() const;
|
|
void setMinorSkills(int fisrt, int second, int third, int fourth);
|
|
|
|
std::tuple<int, int, int, int> getMajorSkills() const;
|
|
void setMajorSkills(int fisrt, int second, int third, int fourth);
|
|
private:
|
|
// not controlled pointer
|
|
Player *player;
|
|
bool changed;
|
|
};
|
|
|
|
|