forked from mirror/openmw-tes3mp
2d0840cb3a
This commit changes the style of tes3mp serverside scripting mods. Short list of changes: * Break compatibility with old server mods * OOP style lua API * Basic dependency checker, allowing the installation of multiple server mods without changing configs * Remove support for C++ plugins * Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2); * Support GCC, Clang and MSVC compilers * New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR"; * New entity "Command controller" for registering new chat commands; * New Event system * Simplified Timer API * All Lua mods now run in their own environments * Add global namespace - Data that can be used for communicating between mods * Player and Actor inherit base class NetActor
45 lines
1.5 KiB
C++
45 lines
1.5 KiB
C++
//
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// Created by koncord on 01.04.17.
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//
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#ifndef OPENMW_PROCESSORPLAYERCHATMSG_HPP
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#define OPENMW_PROCESSORPLAYERCHATMSG_HPP
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#include "../PlayerProcessor.hpp"
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namespace mwmp
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{
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class ProcessorChatMsg : public PlayerProcessor
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{
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public:
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ProcessorChatMsg()
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{
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BPP_INIT(ID_CHAT_MESSAGE)
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}
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void Do(PlayerPacket &packet, std::shared_ptr<Player> player) override
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{
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DEBUG_PRINTF(strPacketID.c_str());
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auto &lua = Networking::get().getState();
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auto cmdExecResult = lua.getCmdCtrl().exec(player, player->chatMessage);
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switch (cmdExecResult.first)
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{
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case CommandController::ExecResult::NOT_FOUND: // err cmd not found
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player->message("#FF0000Command not found.\n"); // inform player that command not found
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break;
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case CommandController::ExecResult::NOT_CMD: // cmd length < 2 or message is not cmd
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lua.getEventCtrl().Call<CoreEvent::ON_PLAYER_SENDMESSAGE, bool>(player, player->chatMessage);
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break;
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case CommandController::ExecResult::SUCCESS: // returned true from function
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break;
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case CommandController::ExecResult::FAIL: // returned false from function
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player->message("#B8860B"+cmdExecResult.second); // show "help msg" to player
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break;
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}
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}
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};
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}
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#endif //OPENMW_PROCESSORPLAYERCHATMSG_HPP
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