openmw-tes3coop/apps/openmw
scrawl 2ddbe22da3 Fix for NPC store clearDynamic bug
It was clearing the whole mShared vector, instead of only the dynamic part. Actually, that whole overload was pointless to begin with. All it does is making sure the Player record isn't cleared, but ESMStore::clearDynamic re-inserts the player record anyway after clearing.
2015-01-09 01:59:32 +01:00
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mwbase Add commandline option to load a save game on startup 2015-01-07 03:27:24 +01:00
mwclass Potential fix for thrown weapons being regarded as broken 2015-01-04 19:20:30 +01:00
mwdialogue Function_CreatureTargetted should return '2' for werewolfs 2014-12-24 15:45:12 +01:00
mwgui Fix missing GUI mode update when showing soulgem dialog 2015-01-08 16:27:13 +01:00
mwinput Implement weapon/spell cycling hotkeys (Fixes #1024) 2014-12-15 16:23:08 +01:00
mwmechanics Merge remote-tracking branch 'scrawl/master' 2015-01-07 20:22:15 +01:00
mwrender Don't right-shift signed integers which is implementation-defined 2015-01-08 16:27:13 +01:00
mwscript Merge remote-tracking branch 'upstream/master' 2014-12-30 23:01:45 +01:00
mwsound Add vanilla-compatible range limiting for playloopsound (Fixes #244, Fixes #1342) 2014-12-08 23:58:20 +01:00
mwstate Merge remote-tracking branch 'scrawl/master' 2015-01-07 20:22:15 +01:00
mwworld Fix for NPC store clearDynamic bug 2015-01-09 01:59:32 +01:00
android_main.c fixe all code v 2 2014-08-06 00:46:21 +04:00
CMakeLists.txt Allow separate summoned creature instances for each spell ID (Fixes #2194) 2015-01-06 16:11:05 +01:00
crashcatcher.cpp make it C98 compat 2014-12-23 17:13:11 +01:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Merge remote-tracking branch 'scrawl/master' 2015-01-07 20:22:15 +01:00
engine.hpp Add commandline option to load a save game on startup 2015-01-07 03:27:24 +01:00
main.cpp Add commandline option to load a save game on startup 2015-01-07 03:27:24 +01:00