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mwbase
Add commandline option to load a save game on startup
2015-01-07 03:27:24 +01:00
mwclass
Potential fix for thrown weapons being regarded as broken
2015-01-04 19:20:30 +01:00
mwdialogue
Function_CreatureTargetted should return '2' for werewolfs
2014-12-24 15:45:12 +01:00
mwgui
Fix missing GUI mode update when showing soulgem dialog
2015-01-08 16:27:13 +01:00
mwinput
Implement weapon/spell cycling hotkeys ( Fixes #1024 )
2014-12-15 16:23:08 +01:00
mwmechanics
Merge remote-tracking branch 'scrawl/master'
2015-01-07 20:22:15 +01:00
mwrender
Don't right-shift signed integers which is implementation-defined
2015-01-08 16:27:13 +01:00
mwscript
Merge remote-tracking branch 'upstream/master'
2014-12-30 23:01:45 +01:00
mwsound
Add vanilla-compatible range limiting for playloopsound ( Fixes #244 , Fixes #1342 )
2014-12-08 23:58:20 +01:00
mwstate
Merge remote-tracking branch 'scrawl/master'
2015-01-07 20:22:15 +01:00
mwworld
Fix for NPC store clearDynamic bug
2015-01-09 01:59:32 +01:00
android_main.c
fixe all code v 2
2014-08-06 00:46:21 +04:00
CMakeLists.txt
Allow separate summoned creature instances for each spell ID ( Fixes #2194 )
2015-01-06 16:11:05 +01:00
crashcatcher.cpp
make it C98 compat
2014-12-23 17:13:11 +01:00
doc.hpp
first set of additional doxygen comments
2010-09-25 15:03:53 +02:00
engine.cpp
Merge remote-tracking branch 'scrawl/master'
2015-01-07 20:22:15 +01:00
engine.hpp
Add commandline option to load a save game on startup
2015-01-07 03:27:24 +01:00
main.cpp
Add commandline option to load a save game on startup
2015-01-07 03:27:24 +01:00