forked from mirror/openmw-tes3mp
8df08c7d10
Players can no longer unilaterally use items on themselves in their inventory. When they try to use an item, they send a PlayerItemUse packet to the server with the item's details. A serverside script can then check the item and either send the packet back to make the item use go through or drop it. |
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.. | ||
ActorPacketController.cpp | ||
ActorPacketController.hpp | ||
ObjectPacketController.cpp | ||
ObjectPacketController.hpp | ||
PlayerPacketController.cpp | ||
PlayerPacketController.hpp | ||
WorldstatePacketController.cpp | ||
WorldstatePacketController.hpp |