openmw-tes3coop/apps/openmw
Chris Robinson 2f92559fc7 Use OpenAL's linear attenuation model
We should use the inverse distance clamped model (the default), but we first
need to handle muting sounds that are beyond their max distance. Linear
attenuation doesn't give a proper rolloff, but it makes the sounds silent at
max distance.
2012-03-18 09:05:38 -07:00
..
mwclass another armour class detection fix 2012-03-15 15:05:14 +01:00
mwdialogue accessing topic index didn't work 2011-12-29 17:32:57 +01:00
mwgui warning level adjustments and some related fixes 2012-03-15 16:01:41 +01:00
mwinput minor fix 2012-02-10 21:24:33 +01:00
mwmechanics Empty npcs 2011-12-09 00:08:30 -05:00
mwrender much better looking moons 2012-03-15 20:35:23 +01:00
mwscript Merge remote branch 'scrawl/weather' into weather 2012-02-27 15:02:03 +01:00
mwsound Use OpenAL's linear attenuation model 2012-03-18 09:05:38 -07:00
mwworld warning level adjustments and some related fixes 2012-03-15 16:01:41 +01:00
CMakeLists.txt Add a skeleton ffmpeg decoder 2012-03-16 23:59:21 -07:00
config.hpp.cmake another minor correction (fixing the previous one) 2011-07-08 16:16:06 +02:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Added new FileLibrary class to handle music, this fixes a number of issues. 2012-03-07 17:46:51 +02:00
engine.hpp Merge branch 'next' 2012-03-02 12:11:44 +01:00
main.cpp temporarily disabled multi data path support in OpenMW 2012-02-28 09:27:35 +01:00