forked from mirror/openmw-tes3mp
2f92559fc7
We should use the inverse distance clamped model (the default), but we first need to handle muting sounds that are beyond their max distance. Linear attenuation doesn't give a proper rolloff, but it makes the sounds silent at max distance. |
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.. | ||
mwclass | ||
mwdialogue | ||
mwgui | ||
mwinput | ||
mwmechanics | ||
mwrender | ||
mwscript | ||
mwsound | ||
mwworld | ||
CMakeLists.txt | ||
config.hpp.cmake | ||
doc.hpp | ||
engine.cpp | ||
engine.hpp | ||
main.cpp |