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activator.cpp
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Use a separate class to handle activator mechanics
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2013-01-28 23:39:11 -08:00 |
activator.hpp
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apparatus.cpp
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Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
apparatus.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
armor.cpp
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Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
armor.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
book.cpp
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Play randomized werewolf sounds
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2013-08-11 00:53:17 -07:00 |
book.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
classes.cpp
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classes.hpp
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clothing.cpp
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Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
clothing.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
container.cpp
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Apply trap magic effects
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2013-08-13 04:56:15 +02:00 |
container.hpp
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creature.cpp
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Play randomized werewolf sounds
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2013-08-11 00:53:17 -07:00 |
creature.hpp
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Implement hand-to-hand attacks
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2013-07-28 06:48:25 -07:00 |
creaturelevlist.cpp
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creaturelevlist.hpp
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door.cpp
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Apply trap magic effects
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2013-08-13 04:56:15 +02:00 |
door.hpp
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Cell names localization fix
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2012-12-23 23:23:24 +04:00 |
ingredient.cpp
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Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
ingredient.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
itemlevlist.cpp
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itemlevlist.hpp
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light.cpp
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Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
light.hpp
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Fix twohanded weapons not unequipping when equipping a torch
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2013-07-15 23:21:01 +02:00 |
lockpick.cpp
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Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
lockpick.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
misc.cpp
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Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
misc.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
npc.cpp
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Rename getFacedObject and getFacedHandle for melee hits
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2013-08-23 12:27:39 -07:00 |
npc.hpp
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Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
potion.cpp
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Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
potion.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
probe.cpp
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Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
probe.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
repair.cpp
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Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
repair.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
static.cpp
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Make insertBegin internal
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2013-08-07 03:56:07 -07:00 |
static.hpp
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weapon.cpp
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Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
weapon.hpp
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Implement HitOnMe script function
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2013-07-26 10:50:23 -07:00 |