.. |
.gitignore
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activatoranimation.cpp
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activatoranimation.hpp
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actors.cpp
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Fix actor models incorrectly being rotated on X/Y axes
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2014-05-26 20:52:38 +02:00 |
actors.hpp
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animation.cpp
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Trigger hit on start key if there's no hit key (Fixes #1574)
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2014-06-28 01:06:53 +02:00 |
animation.hpp
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Update effects even when main animation is paused (Fixes #1585)
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2014-06-28 17:54:14 +02:00 |
camera.cpp
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Cancel queued view mode switch when switching view mode (Fixes #1618)
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2014-07-08 10:30:45 +02:00 |
camera.hpp
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Fix forced switch to third person on death not always working
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2014-06-05 17:21:02 +02:00 |
cell.hpp
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characterpreview.cpp
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Remove static method MWWorld::Class::get(&Ptr)
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2014-05-22 20:50:00 +02:00 |
characterpreview.hpp
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creatureanimation.cpp
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Make base_anim.nif take priority for biped creatures
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2014-07-28 14:53:53 +02:00 |
creatureanimation.hpp
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debugging.cpp
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debugging.hpp
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effectmanager.cpp
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Refactor projectiles to no longer use MW-objects
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2014-05-16 13:33:30 +02:00 |
effectmanager.hpp
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Refactor projectiles to no longer use MW-objects
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2014-05-16 13:33:30 +02:00 |
globalmap.cpp
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Optimize global map render slightly
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2014-06-19 19:14:59 +02:00 |
globalmap.hpp
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localmap.cpp
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Add ManualResourceLoader for fog of war textures (Fixes #1675)
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2014-07-24 19:00:57 +02:00 |
localmap.hpp
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Add ManualResourceLoader for fog of war textures (Fixes #1675)
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2014-07-24 19:00:57 +02:00 |
npcanimation.cpp
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Remove unused map
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2014-06-06 15:24:06 +02:00 |
npcanimation.hpp
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objects.cpp
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Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386)
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2014-06-08 11:22:37 +02:00 |
objects.hpp
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Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386)
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2014-06-08 11:22:37 +02:00 |
occlusionquery.cpp
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Fixes for MSVC warnings, less overall changes
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2014-05-14 20:12:52 -05:00 |
occlusionquery.hpp
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refraction.cpp
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Merge remote-tracking branch 'filkry/bug640_luminescent_water'
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2014-06-17 13:08:06 +02:00 |
refraction.hpp
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renderconst.hpp
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renderinginterface.hpp
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renderingmanager.cpp
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Refactor non-distant land terrain path to a grid based implementation (Fixes #1562)
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2014-06-29 02:42:36 +02:00 |
renderingmanager.hpp
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WIP fix
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2014-06-16 17:08:02 -04:00 |
ripplesimulation.cpp
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Fix triggering changed flag for all references when cell is visited
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2014-06-15 14:18:16 +02:00 |
ripplesimulation.hpp
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shadows.cpp
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shadows.hpp
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sky.cpp
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Rotate clouds/particles to come from red mountain (Fixes #245)
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2014-06-27 03:22:00 +02:00 |
sky.hpp
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Rotate clouds/particles to come from red mountain (Fixes #245)
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2014-06-27 03:22:00 +02:00 |
terraingrid.cpp
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Add missing visibility flags
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2014-06-29 16:02:43 +02:00 |
terraingrid.hpp
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Refactor non-distant land terrain path to a grid based implementation (Fixes #1562)
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2014-06-29 02:42:36 +02:00 |
terrainstorage.cpp
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terrainstorage.hpp
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Refactor non-distant land terrain path to a grid based implementation (Fixes #1562)
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2014-06-29 02:42:36 +02:00 |
videoplayer.cpp
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Fix compile error for OPENMW_USE_FFMPEG=0
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2014-07-08 10:30:46 +02:00 |
videoplayer.hpp
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water.cpp
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Add missing status report for some toggle commands
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2014-05-16 09:21:28 +02:00 |
water.hpp
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Add missing status report for some toggle commands
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2014-05-16 09:21:28 +02:00 |
weaponanimation.cpp
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Add case sensitivity workaround for spine bones (Fixes #1547)
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2014-06-21 19:54:12 +02:00 |
weaponanimation.hpp
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Fixes for MSVC warnings, less overall changes
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2014-05-14 20:12:52 -05:00 |