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openmw-tes3coop/apps/openmw/mwmechanics
David Cernat 038757b91a [General] Temporarily revert to original rotation animation sync
I originally added rotation animation sync as part of commit 068a45be87. Unfortunately, it meant the PlayerPosition packets were now twice as large as they had been before, which was less than ideal for such a frequently sent packet, which is why Koncord switched to a more optimized approach in commits 5f30dfd5db and d67db1a9bd.

Recently, there have since been some rotation animation problems in OpenMW, which have broken the way Koncord's approach looks. My original approach still looks somewhat okay, so I'm switching back to it until we can figure out how to reuse it under the current circumstances.
7 years ago
..
activespells.cpp [Client] Return 0 if effect not found 7 years ago
activespells.hpp [General] Send summon duration to server in ObjectSpawn packets 7 years ago
actor.cpp Refactor AiTemporaryStorage usage 7 years ago
actor.hpp Refactor AiTemporaryStorage usage 7 years ago
actors.cpp [General] Rename PlayerKillCount into WorldKillCount 7 years ago
actors.hpp Merge pull request #457 from OpenMW/master while resolving conflicts 7 years ago
actorutil.cpp Added MWMechanics::isPlayerInCombat() 9 years ago
actorutil.hpp actorutil.hpp includes mwworld/ptr.hpp 9 years ago
aiactivate.cpp [General] Implement ObjectActivate packet & associated script functions 7 years ago
aiactivate.hpp [Client] Allow AiActivate to be used with specific Ptrs, not just refIds 7 years ago
aiavoiddoor.cpp Cleanup of #include statements 9 years ago
aiavoiddoor.hpp Cleanup of #include statements 9 years ago
aibreathe.cpp Added AiBreathe package (feature #1374) 8 years ago
aibreathe.hpp Added AiBreathe package (feature #1374) 8 years ago
aicast.cpp Rework manual spellcasting (e.g. via scripts) 7 years ago
aicast.hpp Rework manual spellcasting (e.g. via scripts) 7 years ago
aicombat.cpp Merge pull request #457 from OpenMW/master while resolving conflicts 7 years ago
aicombat.hpp Refactor AiTemporaryStorage usage 7 years ago
aicombataction.cpp implement rateAmmo() function 7 years ago
aicombataction.hpp Combat AI: use WhenUsed enchantments 8 years ago
aiescort.cpp Store integer actor ID in AI packages (bug #4036) 7 years ago
aiescort.hpp Store integer actor ID in AI packages (bug #4036) 7 years ago
aiface.cpp Implement Face instruction (Feature #1424) 9 years ago
aiface.hpp Implement Face instruction (Feature #1424) 9 years ago
aifollow.cpp Merge pull request #457 from OpenMW/master while resolving conflicts 7 years ago
aifollow.hpp Merge pull request #457 from OpenMW/master while resolving conflicts 7 years ago
aipackage.cpp AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 7 years ago
aipackage.hpp Rework manual spellcasting (e.g. via scripts) 7 years ago
aipursue.cpp Merge pull request #456 from OpenMW/master while resolving conflicts 7 years ago
aipursue.hpp Store integer actor ID in AI packages (bug #4036) 7 years ago
aisequence.cpp Rework manual spellcasting (e.g. via scripts) 7 years ago
aisequence.hpp Refactor AiTemporaryStorage usage 7 years ago
aistate.hpp
aitravel.cpp AiTravel: store mHidden flag in savegame 7 years ago
aitravel.hpp Add mHidden field to AiTravel 7 years ago
aiwander.cpp Refactor AiTemporaryStorage usage 7 years ago
aiwander.hpp Refactor AiTemporaryStorage usage 7 years ago
alchemy.cpp Update alchemy effects after every created potion (#4079) 7 years ago
alchemy.hpp Don't reveal unknown potion effects in alchemy window (Fixes #3146) 9 years ago
autocalcspell.cpp Move spell magicka cost calculation to standalone function 8 years ago
autocalcspell.hpp Show starting abilities, powers and spells in stat-review window (Fixes #2410) 8 years ago
character.cpp [General] Temporarily revert to original rotation animation sync 7 years ago
character.hpp Rework manual spellcasting (e.g. via scripts) 7 years ago
combat.cpp Merge pull request #456 from OpenMW/master while resolving conflicts 7 years ago
combat.hpp Fix some style issues flagged by cppcheck 7 years ago
coordinateconverter.cpp Fixed errors pointed out by Zini. 9 years ago
coordinateconverter.hpp Fixed errors pointed out by Zini. 9 years ago
creaturestats.cpp Merge pull request #460 from OpenMW/master 7 years ago
creaturestats.hpp [General] Synchronize summoned creatures 8 years ago
difficultyscaling.cpp [General] Repurpose GameConsole packet as GameSettings & add difficulty to it 8 years ago
difficultyscaling.hpp
disease.hpp Cleanup of #include statements 9 years ago
drawstate.hpp
enchanting.cpp Remove missing souls, remove some runaway exceptions (Fixes #4111) 7 years ago
enchanting.hpp Pass parameters by const reference 8 years ago
levelledlist.hpp Cleanup of #include statements 9 years ago
magiceffects.cpp Remove empty line at the beginning of files 10 years ago
magiceffects.hpp
mechanicsmanagerimp.cpp Merge pull request #457 from OpenMW/master while resolving conflicts 7 years ago
mechanicsmanagerimp.hpp Merge pull request #457 from OpenMW/master while resolving conflicts 7 years ago
movement.hpp
npcstats.cpp [Client] Compare crimeTime and deathTime when NPCs forgive player crimes 7 years ago
npcstats.hpp [Client] Compare crimeTime and deathTime when NPCs forgive player crimes 7 years ago
objects.cpp More consistent wording of errors/warnings 8 years ago
objects.hpp Save scripted animation state (Fixes #1931, #2150, #3393) 9 years ago
obstacle.cpp AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 7 years ago
obstacle.hpp AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 7 years ago
pathfinding.cpp [Fix] Some PVS-Studio and cppcheck fixes 7 years ago
pathfinding.hpp Move PathgridGraph out of CellStore 7 years ago
pathgrid.cpp http to https for supported urls (#1625) 7 years ago
pathgrid.hpp Move PathgridGraph out of CellStore 7 years ago
pickpocket.cpp
pickpocket.hpp
repair.cpp Added a special function for GUI sounds playing 8 years ago
repair.hpp
security.cpp [Client] Disable clientside disarming of traps 7 years ago
security.hpp
spellcasting.cpp [General] Rework Attack packets and add synchronization for item magic 7 years ago
spellcasting.hpp Rework manual spellcasting (e.g. via scripts) 7 years ago
spellpriority.cpp Avoid fall-through in spell selection 7 years ago
spellpriority.hpp Split weapons and spells rating code from combat actions 8 years ago
spells.cpp Cache magic effects in MWMechanics::Spells 9 years ago
spells.hpp Cache magic effects in MWMechanics::Spells 9 years ago
stat.cpp Change bounds behavior of stat script commands 8 years ago
stat.hpp Fix magicka and fatigue calculations from fortifying attributes 9 years ago
steering.cpp Fixed bug in smoothTurn() 9 years ago
steering.hpp Fixes for building with unity build 9 years ago
summoning.cpp [Client] Don't remove SummonKeys with actorIds of -1 7 years ago
summoning.hpp Added a delay before summoned creature corpse despawning 7 years ago
trading.cpp Use relative stat difference for haggling 7 years ago
trading.hpp Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading 9 years ago
weaponpriority.cpp implement rateAmmo() function 7 years ago
weaponpriority.hpp implement rateAmmo() function 7 years ago