forked from mirror/openmw-tes3mp
33e85c54de
This avoids confusion when either of those is used to store and send a single item, and no longer requires coming up with confusing variable names like realSpellbook or realInventory for actual full spellbooks and inventories.
90 lines
2.6 KiB
C++
90 lines
2.6 KiB
C++
#include "Spells.hpp"
|
|
#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
|
|
#include <components/openmw-mp/NetworkMessages.hpp>
|
|
#include <apps/openmw-mp/Networking.hpp>
|
|
#include <components/misc/stringops.hpp>
|
|
|
|
using namespace mwmp;
|
|
|
|
unsigned int SpellFunctions::GetSpellbookSize(unsigned short pid) noexcept
|
|
{
|
|
Player *player;
|
|
GET_PLAYER(pid, player, 0);
|
|
|
|
return player->spellbook.size();
|
|
}
|
|
|
|
void SpellFunctions::AddSpell(unsigned short pid, const char* spellId) noexcept
|
|
{
|
|
Player *player;
|
|
GET_PLAYER(pid, player, );
|
|
|
|
ESM::Spell spell;
|
|
spell.mId = spellId;
|
|
|
|
player->packetSpellsBuffer.spells.push_back(spell);
|
|
player->packetSpellsBuffer.action = PacketSpells::ADD;
|
|
}
|
|
|
|
void SpellFunctions::RemoveSpell(unsigned short pid, const char* spellId) noexcept
|
|
{
|
|
Player *player;
|
|
GET_PLAYER(pid, player, );
|
|
|
|
ESM::Spell spell;
|
|
spell.mId = spellId;
|
|
|
|
player->packetSpellsBuffer.spells.push_back(spell);
|
|
player->packetSpellsBuffer.action = PacketSpells::REMOVE;
|
|
}
|
|
|
|
void SpellFunctions::ClearSpellbook(unsigned short pid) noexcept
|
|
{
|
|
Player *player;
|
|
GET_PLAYER(pid, player, );
|
|
|
|
player->packetSpellsBuffer.spells.clear();
|
|
player->packetSpellsBuffer.action = PacketSpells::UPDATE;
|
|
}
|
|
|
|
bool SpellFunctions::HasSpell(unsigned short pid, const char* spellId)
|
|
{
|
|
Player *player;
|
|
GET_PLAYER(pid, player, false);
|
|
|
|
for (unsigned int i = 0; i < player->spellbook.size(); i++)
|
|
if (Misc::StringUtils::ciEqual(player->spellbook.at(i).mId, spellId))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
const char *SpellFunctions::GetSpellId(unsigned short pid, unsigned int i) noexcept
|
|
{
|
|
Player *player;
|
|
GET_PLAYER(pid, player, "");
|
|
|
|
if (i >= player->spellbook.size())
|
|
return "invalid";
|
|
|
|
return player->spellbook.at(i).mId.c_str();
|
|
}
|
|
|
|
void SpellFunctions::SendSpells(unsigned short pid) noexcept
|
|
{
|
|
Player *player;
|
|
GET_PLAYER(pid, player, );
|
|
|
|
for (auto spell : player->packetSpellsBuffer.spells)
|
|
{
|
|
if (player->packetSpellsBuffer.action == PacketSpells::ADD)
|
|
player->spellbook.push_back(spell);
|
|
else if (player->packetSpells.action == PacketSpells::REMOVE)
|
|
player->spellbook.erase(remove_if(player->spellbook.begin(), player->spellbook.end(), [&spell](ESM::Spell s)->bool
|
|
{return spell.mId == s.mId; }), player->spellbook.end());
|
|
}
|
|
|
|
std::swap(player->packetSpells, player->packetSpellsBuffer);
|
|
mwmp::Networking::get().getPlayerController()->GetPacket(ID_GAME_SPELLBOOK)->Send(player, false);
|
|
player->packetSpells = std::move(player->packetSpellsBuffer);
|
|
player->packetSpellsBuffer.spells.clear();
|
|
}
|