openmw-tes3coop/apps/openmw
Chris Robinson 360f7bfac8 Apply animations to bones manually
Couple reasons for this:

* This paves the way for allowing animations specified in other skeletons to
be applied to the character (NPCs and certain creatures can have multiple
animation sources, but Ogre is incredibly strict when it comes to sharing
animations between skeletons).

* It will allow for entities to be animated based on the character's skeleton,
without having to duplicate the mesh for each skeleton it can be used on.

This doesn't impact Ogre's ability to efficiently deform skinned meshes, nor
does it get in the way of hardware skinning.
2013-01-30 07:04:18 -08:00
..
mwbase Use a method to update an object's cell in the mechanics manager 2013-01-29 00:19:24 -08:00
mwclass Use a separate class to handle activator mechanics 2013-01-28 23:39:11 -08:00
mwdialogue Dialogue: do not filter on disposition for creatures 2013-01-24 19:43:21 +01:00
mwgui DialogueWindow: do not execute onFrame() when not visible 2013-01-15 00:59:48 +01:00
mwinput Merge branch 'master' into videoplayback 2013-01-07 13:25:15 +01:00
mwmechanics Print when an animation event is unhandled 2013-01-29 02:00:42 -08:00
mwrender Apply animations to bones manually 2013-01-30 07:04:18 -08:00
mwscript Handle playgroup and skipanim through mwmechanics 2013-01-16 17:53:18 -08:00
mwsound Use const references where appropriate 2013-01-15 12:07:15 -08:00
mwworld Use a method to update an object's cell in the mechanics manager 2013-01-29 00:19:24 -08:00
CMakeLists.txt Use a separate class to handle activator mechanics 2013-01-28 23:39:11 -08:00
config.hpp.cmake another minor correction (fixing the previous one) 2011-07-08 16:16:06 +02:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Run physics right after updating the actors 2013-01-16 08:22:38 -08:00
engine.hpp Fixed crash on changing cell due to Utf8Encoder going out of scope 2013-01-12 01:18:36 +01:00
main.cpp added option to override the activation distance 2013-01-08 20:00:06 -08:00