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action.cpp
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Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
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2013-07-31 15:46:23 +02:00 |
action.hpp
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actionalchemy.cpp
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Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat.
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2014-04-24 22:47:45 -04:00 |
actionalchemy.hpp
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actionapply.cpp
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actionapply.hpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
actiondoor.cpp
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Opening doors
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2013-04-28 14:59:15 +02:00 |
actiondoor.hpp
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actioneat.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
actioneat.hpp
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actionequip.cpp
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Issue #777: Create InventoryStore for creatures with weapons/shields
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2014-01-19 11:43:23 +01:00 |
actionequip.hpp
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actionopen.cpp
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Closes #1081: Implement disease contraction
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2014-01-03 23:33:14 +01:00 |
actionopen.hpp
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actionread.cpp
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Fix for not being able to pick up scrolls during combat
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2014-04-27 09:15:37 +02:00 |
actionread.hpp
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actionrepair.cpp
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Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat.
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2014-04-24 22:47:45 -04:00 |
actionrepair.hpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
actionsoulgem.cpp
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Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat.
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2014-04-24 22:47:45 -04:00 |
actionsoulgem.hpp
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actiontake.cpp
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Implement theft detection
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2014-01-07 19:58:17 +01:00 |
actiontake.hpp
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actiontalk.cpp
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actiontalk.hpp
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actionteleport.cpp
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minor performance improvements in apps/openmw
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2014-04-27 19:10:23 +02:00 |
actionteleport.hpp
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actiontrap.cpp
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Feature #957: Handle area effects for "on touch" range
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2014-01-21 12:30:15 +01:00 |
actiontrap.hpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
cellfunctors.hpp
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Show marked position on map. Implement Detect X magic effects.
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2014-01-01 22:37:52 +01:00 |
cellreflist.hpp
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encapsulated reference collections
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2014-02-23 21:21:27 +01:00 |
cells.cpp
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Fixes #1172: Added basic loading/saving progress bar
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2014-04-28 11:29:57 +02:00 |
cells.hpp
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Fixes #1172: Added basic loading/saving progress bar
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2014-04-28 11:29:57 +02:00 |
cellstore.cpp
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Bug #1319: Fix references not coming from a content file incorrectly overwriting each other
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2014-05-10 00:01:30 +02:00 |
cellstore.hpp
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Cleanup and little tweaking.
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2014-04-20 08:31:02 +10:00 |
class.cpp
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Fixed various issues caused by late-night coding. Also added "unlock" message to unlocked doors
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2014-04-23 13:02:51 -04:00 |
class.hpp
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Fixed various issues caused by late-night coding. Also added "unlock" message to unlocked doors
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2014-04-23 13:02:51 -04:00 |
containerstore.cpp
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Fixes #1302: Do not attempt to set OnPcAdd before the script has been added
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2014-05-01 16:55:15 +02:00 |
containerstore.hpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
contentloader.hpp
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customdata.hpp
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esmloader.cpp
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esmloader.hpp
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esmstore.cpp
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Fixes #1172: Added basic loading/saving progress bar
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2014-04-28 11:29:57 +02:00 |
esmstore.hpp
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Fixes #1172: Added basic loading/saving progress bar
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2014-04-28 11:29:57 +02:00 |
failedaction.cpp
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failedaction.hpp
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fallback.cpp
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fallback.hpp
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globals.cpp
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Fixes #1172: Added basic loading/saving progress bar
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2014-04-28 11:29:57 +02:00 |
globals.hpp
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Fixes #1172: Added basic loading/saving progress bar
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2014-04-28 11:29:57 +02:00 |
inventorystore.cpp
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Fix AiCombat exception when actor has a lockpick/probe equipped.
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2014-05-10 00:37:36 +02:00 |
inventorystore.hpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
livecellref.cpp
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Fix a search that should have been find
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2014-05-09 23:58:24 +02:00 |
livecellref.hpp
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Fix linking issues on Windows using MSVC.
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2014-02-02 23:59:57 +01:00 |
localscripts.cpp
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encapsulated reference collections
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2014-02-23 21:21:27 +01:00 |
localscripts.hpp
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manualref.hpp
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Removed mLocked, kept it as "Negative lock level means unlocked"
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2014-04-23 10:00:18 -04:00 |
nullaction.hpp
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omwloader.cpp
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omwloader.hpp
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physicssystem.cpp
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Restore fix for Bug #875 (commit 602be9bbe7 , was broken by 43757efdc4 )
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2014-05-03 11:33:20 +02:00 |
physicssystem.hpp
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player.cpp
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#58 - Sneak Skill: functional sneaking
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2014-05-04 16:20:09 -04:00 |
player.hpp
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Fix some spelling mistakes.
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2014-05-03 12:23:22 +02:00 |
ptr.cpp
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make Ptr a bit more pointer-like
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2014-02-23 18:17:41 +01:00 |
ptr.hpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
recordcmp.hpp
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refdata.cpp
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fix for previous commit
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2014-03-22 16:39:24 +01:00 |
refdata.hpp
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fix for previous commit
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2014-03-22 16:39:24 +01:00 |
scene.cpp
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Bug #416: Workaround for page flipping problem
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2014-03-05 22:24:05 +01:00 |
scene.hpp
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encapsulated reference collections
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2014-02-23 21:21:27 +01:00 |
store.cpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
store.hpp
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Fixes #1172: Added basic loading/saving progress bar
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2014-04-28 11:29:57 +02:00 |
timestamp.cpp
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timestamp.hpp
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weather.cpp
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Fix sunlight for interiors
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2014-05-02 21:20:27 +02:00 |
weather.hpp
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Fixes #1172: Added basic loading/saving progress bar
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2014-04-28 11:29:57 +02:00 |
worldimp.cpp
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Merge remote-tracking branch 'mrcheko/master'
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2014-04-29 10:03:29 +02:00 |
worldimp.hpp
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Merge remote-tracking branch 'mrcheko/master'
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2014-04-29 10:03:29 +02:00 |