openmw-tes3coop/apps/openmw/mwworld
scrawl 1444cd9051 Fix AiCombat exception when actor has a lockpick/probe equipped.
Don't make NPCs autoEquip lockpicks/probes, since they can't use them.
2014-05-10 00:37:36 +02:00
..
action.cpp Old door sound fades out on door open/close. Door sound is synchronised to angle on action. 2013-07-31 15:46:23 +02:00
action.hpp
actionalchemy.cpp Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat. 2014-04-24 22:47:45 -04:00
actionalchemy.hpp
actionapply.cpp
actionapply.hpp Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
actiondoor.cpp Opening doors 2013-04-28 14:59:15 +02:00
actiondoor.hpp
actioneat.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
actioneat.hpp
actionequip.cpp Issue #777: Create InventoryStore for creatures with weapons/shields 2014-01-19 11:43:23 +01:00
actionequip.hpp
actionopen.cpp Closes #1081: Implement disease contraction 2014-01-03 23:33:14 +01:00
actionopen.hpp
actionread.cpp Fix for not being able to pick up scrolls during combat 2014-04-27 09:15:37 +02:00
actionread.hpp
actionrepair.cpp Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat. 2014-04-24 22:47:45 -04:00
actionrepair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
actionsoulgem.cpp Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat. 2014-04-24 22:47:45 -04:00
actionsoulgem.hpp
actiontake.cpp Implement theft detection 2014-01-07 19:58:17 +01:00
actiontake.hpp
actiontalk.cpp
actiontalk.hpp
actionteleport.cpp minor performance improvements in apps/openmw 2014-04-27 19:10:23 +02:00
actionteleport.hpp
actiontrap.cpp Feature #957: Handle area effects for "on touch" range 2014-01-21 12:30:15 +01:00
actiontrap.hpp Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
cellfunctors.hpp Show marked position on map. Implement Detect X magic effects. 2014-01-01 22:37:52 +01:00
cellreflist.hpp encapsulated reference collections 2014-02-23 21:21:27 +01:00
cells.cpp Fixes #1172: Added basic loading/saving progress bar 2014-04-28 11:29:57 +02:00
cells.hpp Fixes #1172: Added basic loading/saving progress bar 2014-04-28 11:29:57 +02:00
cellstore.cpp Bug #1319: Fix references not coming from a content file incorrectly overwriting each other 2014-05-10 00:01:30 +02:00
cellstore.hpp Cleanup and little tweaking. 2014-04-20 08:31:02 +10:00
class.cpp Fixed various issues caused by late-night coding. Also added "unlock" message to unlocked doors 2014-04-23 13:02:51 -04:00
class.hpp Fixed various issues caused by late-night coding. Also added "unlock" message to unlocked doors 2014-04-23 13:02:51 -04:00
containerstore.cpp Fixes #1302: Do not attempt to set OnPcAdd before the script has been added 2014-05-01 16:55:15 +02:00
containerstore.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
contentloader.hpp
customdata.hpp
esmloader.cpp
esmloader.hpp
esmstore.cpp Fixes #1172: Added basic loading/saving progress bar 2014-04-28 11:29:57 +02:00
esmstore.hpp Fixes #1172: Added basic loading/saving progress bar 2014-04-28 11:29:57 +02:00
failedaction.cpp
failedaction.hpp
fallback.cpp
fallback.hpp
globals.cpp Fixes #1172: Added basic loading/saving progress bar 2014-04-28 11:29:57 +02:00
globals.hpp Fixes #1172: Added basic loading/saving progress bar 2014-04-28 11:29:57 +02:00
inventorystore.cpp Fix AiCombat exception when actor has a lockpick/probe equipped. 2014-05-10 00:37:36 +02:00
inventorystore.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
livecellref.cpp Fix a search that should have been find 2014-05-09 23:58:24 +02:00
livecellref.hpp Fix linking issues on Windows using MSVC. 2014-02-02 23:59:57 +01:00
localscripts.cpp encapsulated reference collections 2014-02-23 21:21:27 +01:00
localscripts.hpp
manualref.hpp Removed mLocked, kept it as "Negative lock level means unlocked" 2014-04-23 10:00:18 -04:00
nullaction.hpp
omwloader.cpp
omwloader.hpp
physicssystem.cpp Restore fix for Bug #875 (commit 602be9bbe7, was broken by 43757efdc4) 2014-05-03 11:33:20 +02:00
physicssystem.hpp
player.cpp #58 - Sneak Skill: functional sneaking 2014-05-04 16:20:09 -04:00
player.hpp Fix some spelling mistakes. 2014-05-03 12:23:22 +02:00
ptr.cpp make Ptr a bit more pointer-like 2014-02-23 18:17:41 +01:00
ptr.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
recordcmp.hpp
refdata.cpp fix for previous commit 2014-03-22 16:39:24 +01:00
refdata.hpp fix for previous commit 2014-03-22 16:39:24 +01:00
scene.cpp Bug #416: Workaround for page flipping problem 2014-03-05 22:24:05 +01:00
scene.hpp encapsulated reference collections 2014-02-23 21:21:27 +01:00
store.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
store.hpp Fixes #1172: Added basic loading/saving progress bar 2014-04-28 11:29:57 +02:00
timestamp.cpp
timestamp.hpp
weather.cpp Fix sunlight for interiors 2014-05-02 21:20:27 +02:00
weather.hpp Fixes #1172: Added basic loading/saving progress bar 2014-04-28 11:29:57 +02:00
worldimp.cpp Merge remote-tracking branch 'mrcheko/master' 2014-04-29 10:03:29 +02:00
worldimp.hpp Merge remote-tracking branch 'mrcheko/master' 2014-04-29 10:03:29 +02:00