openmw-tes3coop/apps/openmw/mwclass
scrawl 395f98e476 Fix triggering changed flag for all references when cell is visited
The InsertFunctor for cells was calling localRotateObject() for all references which set the mChanged flag in RefData to true.

Also clean up RefData interface slightly.
2014-06-15 14:18:16 +02:00
..
activator.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
activator.hpp Werewolves can't activate activators 2013-08-28 11:36:22 -07:00
apparatus.cpp Show base item value in tooltip, not real value (Fixes #1469) 2014-06-13 02:26:52 +02:00
apparatus.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
armor.cpp Show base item value in tooltip, not real value (Fixes #1469) 2014-06-13 02:26:52 +02:00
armor.hpp Make applyEnchantment return the record ID instead of modifying Ptr 2014-05-24 14:58:48 +02:00
book.cpp Show base item value in tooltip, not real value (Fixes #1469) 2014-06-13 02:26:52 +02:00
book.hpp Make applyEnchantment return the record ID instead of modifying Ptr 2014-05-24 14:58:48 +02:00
classes.cpp Mantis: #18 - Move components from global namespace into their own namespace. 2011-06-19 18:14:03 +02:00
classes.hpp moved concrete record classes to separate sub-system (mwclass) 2010-08-03 13:17:31 +02:00
clothing.cpp Show base item value in tooltip, not real value (Fixes #1469) 2014-06-13 02:26:52 +02:00
clothing.hpp Make applyEnchantment return the record ID instead of modifying Ptr 2014-05-24 14:58:48 +02:00
container.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
container.hpp Feature #1323: Implement restocking items (does not handle levelled lists yet) 2014-05-17 14:30:31 +02:00
creature.cpp Fix triggering changed flag for all references when cell is visited 2014-06-15 14:18:16 +02:00
creature.hpp Feature #1323: Implement restocking items (does not handle levelled lists yet) 2014-05-17 14:30:31 +02:00
creaturelevlist.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
creaturelevlist.hpp Feature #32: Implement respawn for containers, creatures and NPCs 2014-05-17 09:09:00 +02:00
door.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
door.hpp Savegame: store door movement state (Closes #747) 2014-05-15 09:54:10 +02:00
ingredient.cpp Show base item value in tooltip, not real value (Fixes #1469) 2014-06-13 02:26:52 +02:00
ingredient.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
itemlevlist.cpp added getName function 2010-08-03 17:11:41 +02:00
itemlevlist.hpp more corrections 2011-11-13 18:19:29 -05:00
light.cpp Show base item value in tooltip, not real value (Fixes #1469) 2014-06-13 02:26:52 +02:00
light.hpp store additional state of lights in saved game files 2014-01-30 12:37:33 +01:00
lockpick.cpp Show base item value in tooltip, not real value (Fixes #1469) 2014-06-13 02:26:52 +02:00
lockpick.hpp Add missing hasItemHealth for lockpicks/probes (Fixes #1385) 2014-06-04 01:03:12 +02:00
misc.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
misc.hpp Show marked position on map. Implement Detect X magic effects. 2014-01-01 22:37:52 +01:00
npc.cpp Fix triggering changed flag for all references when cell is visited 2014-06-15 14:18:16 +02:00
npc.hpp Feature #1323: Implement restocking items (does not handle levelled lists yet) 2014-05-17 14:30:31 +02:00
potion.cpp Show base item value in tooltip, not real value (Fixes #1469) 2014-06-13 02:26:52 +02:00
potion.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
probe.cpp Show base item value in tooltip, not real value (Fixes #1469) 2014-06-13 02:26:52 +02:00
probe.hpp Add missing hasItemHealth for lockpicks/probes (Fixes #1385) 2014-06-04 01:03:12 +02:00
repair.cpp Show base item value in tooltip, not real value (Fixes #1469) 2014-06-13 02:26:52 +02:00
repair.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
static.cpp Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386) 2014-06-08 11:22:37 +02:00
static.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 2012-07-26 16:14:11 +04:00
weapon.cpp Show base item value in tooltip, not real value (Fixes #1469) 2014-06-13 02:26:52 +02:00
weapon.hpp Make applyEnchantment return the record ID instead of modifying Ptr 2014-05-24 14:58:48 +02:00