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David Cernat 3b07dc4b42 [Client] Send equipment packets whenever an item charge or count changes
Since the beginnings of TES3MP, equipment packets have only been sent whenever an item has been replaced by an item with a different refId, with changes in an item's charge or count not sending a packet (but being included in the next packet sent as a result of a refId change). The reason for this was ostensibly the fact that every single equipment packet always included the details for all 19 equipment items (as per Koncord's original design decision), which would have led to massive packet spam if such a packet was sent every time you shot an arrow or lost a little bit of your armor's condition.

With minimalist equipment packets, it is now viable to send equipment packets whenever any item changes in some way, by having the equipment packet contain only that one item.
2018-04-29 05:40:42 +03:00
apps [Client] Send equipment packets whenever an item charge or count changes 2018-04-29 05:40:42 +03:00
CI Merge pull request #397 from OpenMW/master while resolving conflicts 2018-03-30 10:28:52 +03:00
cmake Merge pull request #397 from OpenMW/master while resolving conflicts 2018-03-30 10:28:52 +03:00
components [General] Fix information exchange for players sharing a cell 2018-04-26 21:56:14 +03:00
docs Merge pull request #400 from OpenMW/master while resolving conflicts 2018-04-03 01:25:17 +03:00
extern Merge pull request #408 from OpenMW/master 2018-04-18 18:05:09 +03:00
files Merge pull request #412 from OpenMW/master while resolving conflicts 2018-04-25 21:55:32 +03:00
manual/opencs remove latex error 2015-05-25 18:45:42 +09:00
.editorconfig Add an EditorConfig file 2017-08-19 18:28:40 +01:00
.gitignore Merge pull request #369 from OpenMW/master 2018-01-10 03:49:53 +02:00
.gitmodules Add breakpad to server 2016-10-23 17:07:46 +08:00
.travis.yml Merge pull request #359 from OpenMW/master while resolving conflicts 2017-12-25 02:03:02 +02:00
appveyor.yml Fix "curl: command not found" error 2017-03-22 11:10:57 +09:00
AUTHORS.md Update AUTHORS.md 2018-02-27 23:52:12 +00:00
CHANGELOG.md updated changelog 2017-10-23 14:28:21 +02:00
CMakeLists.txt Merge pull request #408 from OpenMW/master 2018-04-18 18:05:09 +03:00
CONTRIBUTING.md Add section on dealing with regressions 2018-04-25 10:21:58 +00:00
LICENSE http to https for supported urls (#1625) 2018-03-08 21:23:24 +01:00
README.md Merge pull request #392 from OpenMW/master while resolving conflicts 2018-03-09 21:07:46 +02:00
tes3mp-changelog.md [Documentation] Update changelog for 0.6.2 2017-12-24 21:39:38 +02:00
tes3mp-credits.md [Documentation] Update credits 2017-12-25 03:25:33 +02:00

TES3MP

Build Status

TES3MP is a project aiming to add multiplayer functionality to OpenMW, a free and open source engine recreation of the popular Bethesda Softworks game "The Elder Scrolls III: Morrowind".

  • TES3MP version: 0.6.3
  • OpenMW version: 0.43.0
  • License: GPLv3 (see LICENSE for more information)

Font Licenses:

Project Status

Version changelog

TES3MP is now playable in most respects. Player and NPC movement, animations, combat and spell casting are properly synchronized with small exceptions, as is picking up and dropping items in the world, using doors and levers, and adding and removing items from containers. Journal entries, faction stats and dialogue topics are also synchronized, allowing the majority of quests to work fine.

Serverside Lua scripts are used to save and load the state of most of the aforementioned.

Contributing

Development has been relatively fast, but any contribution regarding code, documentation, bug hunting or video showcases is greatly appreciated.

Test sessions are often advertised on our Discord server or in our Steam group.

Feel free to contact the team members for any questions you might have.

Getting Started

Donations

You can benefit the project by contributing to the Patreon pages of our two developers, Koncord and David Cernat, as well as by supporting OpenMW.