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activespells.cpp
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activespells.hpp
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actors.cpp
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Crime: mark witnesses as alarmed.
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2014-04-18 13:44:09 +02:00 |
actors.hpp
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Crime is now checked every frame call
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2014-04-03 00:50:09 -04:00 |
aiactivate.cpp
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Ai pursue now controls guards pursuit of crimes
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2014-04-02 00:18:22 -04:00 |
aiactivate.hpp
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Ai pursue now controls guards pursuit of crimes
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2014-04-02 00:18:22 -04:00 |
aicombat.cpp
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Cleanup and little tweaking.
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2014-04-20 08:31:02 +10:00 |
aicombat.hpp
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Cleanup and little tweaking.
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2014-04-20 08:31:02 +10:00 |
aiescort.cpp
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aiescort.hpp
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aifollow.cpp
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compile fix.
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2014-03-29 18:36:32 +01:00 |
aifollow.hpp
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aipackage.cpp
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aipackage.hpp
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Ai pursue now controls guards pursuit of crimes
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2014-04-02 00:18:22 -04:00 |
aipersue.cpp
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Crime is now checked every frame call
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2014-04-03 00:50:09 -04:00 |
aipersue.hpp
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Ai pursue now controls guards pursuit of crimes
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2014-04-02 00:18:22 -04:00 |
aisequence.cpp
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Ai pursue now controls guards pursuit of crimes
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2014-04-02 00:18:22 -04:00 |
aisequence.hpp
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Ai pursue now controls guards pursuit of crimes
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2014-04-02 00:18:22 -04:00 |
aitravel.cpp
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aitravel.hpp
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aiwander.cpp
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Make idle actors face the player. Turning animation is not smooth.
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2014-04-20 10:36:01 +10:00 |
aiwander.hpp
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Added reaction time and moved game setting variables init to the constructor.
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2014-04-20 10:06:03 +10:00 |
alchemy.cpp
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alchemy.hpp
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character.cpp
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character.hpp
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combat.cpp
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combat.hpp
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creaturestats.cpp
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Minor changes
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2014-04-04 08:10:35 -04:00 |
creaturestats.hpp
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Cleaned up code, implemented crime ids
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2014-04-05 10:26:14 -04:00 |
disease.hpp
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drawstate.hpp
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enchanting.cpp
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enchanting.hpp
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levelledlist.hpp
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magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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Crime: mark witnesses as alarmed.
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2014-04-18 13:44:09 +02:00 |
mechanicsmanagerimp.hpp
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Revert 6b28c06..98fd381
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2014-03-29 22:26:53 -04:00 |
movement.hpp
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npcstats.cpp
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Save state is handled correctly now.
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2014-04-14 18:11:04 -04:00 |
npcstats.hpp
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Cleaned up code, implemented crime ids
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2014-04-05 10:26:14 -04:00 |
objects.cpp
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objects.hpp
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obstacle.cpp
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Backing off closed doors working, needs cleanup and tweaking.
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2014-04-20 08:14:54 +10:00 |
obstacle.hpp
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Forgot to add a guard :-(
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2014-04-18 16:45:31 +10:00 |
pathfinding.cpp
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More cleaning up.
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2014-04-18 15:19:22 +10:00 |
pathfinding.hpp
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Move PathgridGraph into separate files.
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2014-04-04 06:13:47 +11:00 |
pathgrid.cpp
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Backing off closed doors working, needs cleanup and tweaking.
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2014-04-20 08:14:54 +10:00 |
pathgrid.hpp
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Cleanup and little tweaking.
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2014-04-20 08:31:02 +10:00 |
pickpocket.cpp
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pickpocket.hpp
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repair.cpp
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repair.hpp
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security.cpp
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security.hpp
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spellcasting.cpp
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Fix typo in a condition.
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2014-04-18 11:43:37 +02:00 |
spellcasting.hpp
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spells.cpp
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spells.hpp
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stat.cpp
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stat.hpp
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steering.cpp
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steering.hpp
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