openmw-tes3coop/apps
scrawl 3eb1e4e117 Fixes #1241: Removed disposition-based combat conditions
The information for this code came from UESP, which in turn cites a (extremely vague) section from the TES-CS help text, so no surprise that it wasn't accurate.

The guard on the boat has a fight rating of 70, so with the old code it would attack on sight if the disposition is low enough. BTB-Character.esp includes something (not sure what) that drops his disposition to 35 when playing as a Khajiit, making him attack.

Testing in Vanilla it appears that disposition has no effect on combat engagement at all. Even with disposition 0 and fight 70 the NPCs don't attack.

Setting an NPCs fight rating to 70 or less still has a meaning, because the higher it is, the easier it becomes to raise the fight rating to 80 (by taunting, for example).
2014-04-27 09:43:54 +02:00
..
bsatool Fix bsatool warning 2013-12-05 15:46:33 +01:00
esmtool Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame 2014-01-24 18:28:35 +01:00
launcher Some changes to the version retrieval: ignore shallow clones 2014-02-19 14:19:08 +01:00
mwiniimporter Feature #1086: Import blood models/textures in MWIniImporter 2014-01-17 10:55:46 +01:00
opencs removed some debug statements 2014-04-25 15:30:46 +02:00
openmw Fixes #1241: Removed disposition-based combat conditions 2014-04-27 09:43:54 +02:00
openmw_test_suite Fix travis 2014-04-21 17:37:06 +02:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00