forked from mirror/openmw-tes3mp
3ed0bf97a8
The existence of a base skeleton doesn't mean it shares the same bone structure. If there isn't an actual skinned entity besides the base, simply attach it to the bone like unskinned meshes should be. |
||
---|---|---|
.. | ||
tests | ||
ogre_nif_loader.cpp | ||
ogre_nif_loader.hpp |