..
mwbase
Handle playgroup and skipanim through mwmechanics
2013-01-16 17:53:18 -08:00
mwclass
Treat activators as actors for rendering and mechanics
2013-01-16 14:37:32 -08:00
mwdialogue
Merge remote-tracking branch 'potatoesmaster/dialogue-creatures'
2013-01-17 10:21:01 +01:00
mwgui
DialogueWindow: do not execute onFrame() when not visible
2013-01-15 00:59:48 +01:00
mwinput
Merge branch 'master' into videoplayback
2013-01-07 13:25:15 +01:00
mwmechanics
Use a SpecialIdle state for PlayGroup/LoopGroup invoked animations
2013-01-18 15:39:28 -08:00
mwrender
Pass the key time to markerEvent
2013-01-18 14:50:55 -08:00
mwscript
Handle playgroup and skipanim through mwmechanics
2013-01-16 17:53:18 -08:00
mwsound
Use const references where appropriate
2013-01-15 12:07:15 -08:00
mwworld
Handle playgroup and skipanim through mwmechanics
2013-01-16 17:53:18 -08:00
CMakeLists.txt
Treat activators as actors for rendering and mechanics
2013-01-16 14:37:32 -08:00
config.hpp.cmake
another minor correction (fixing the previous one)
2011-07-08 16:16:06 +02:00
doc.hpp
first set of additional doxygen comments
2010-09-25 15:03:53 +02:00
engine.cpp
Run physics right after updating the actors
2013-01-16 08:22:38 -08:00
engine.hpp
Fixed crash on changing cell due to Utf8Encoder going out of scope
2013-01-12 01:18:36 +01:00
main.cpp
added option to override the activation distance
2013-01-08 20:00:06 -08:00