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mwbase
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Run physics in fixed timesteps, use the remainder to interpolate between current and previous state
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2016-02-13 03:03:34 +01:00 |
mwclass
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Fix respawning of NPCs/creatures when they were moved to a different cell
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2016-02-10 19:07:01 +01:00 |
mwdialogue
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Accept an implicit reference in Journal (Fixes #3135)
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2016-01-11 23:07:01 +01:00 |
mwgui
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Fix clang analyzer warnings
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2016-02-16 19:17:04 +01:00 |
mwinput
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Disable Ready Magic and Cycle Weapon/Spell hotkeys for werewolves (Fixes #3100)
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2015-12-26 18:15:57 +01:00 |
mwmechanics
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Fix clang analyzer warnings
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2016-02-16 19:17:04 +01:00 |
mwphysics
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Raise the required bullet version to 2.83
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2016-02-15 00:33:17 +01:00 |
mwrender
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Disable shaders for the sky
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2016-02-18 19:37:56 +01:00 |
mwscript
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Implement Fixme script instruction
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2016-01-20 04:07:07 +01:00 |
mwsound
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Use a ConstPtr in SoundManager
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2015-12-18 18:11:30 +01:00 |
mwstate
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Accept a ConstPtr in RippleSimulation
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2015-12-19 15:51:41 +01:00 |
mwworld
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Update preloading settings
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2016-02-18 17:47:10 +01:00 |
android_commandLine.cpp
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Fix tab indentations in apps/ and components/
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2015-09-16 20:45:37 +02:00 |
android_commandLine.h
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
android_main.c
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enable opengl es1
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2015-12-02 22:40:04 +03:00 |
CMakeLists.txt
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Add basic cell preloader class
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2016-02-07 00:14:13 +01:00 |
crashcatcher.cpp
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Crashcatcher: limit backtrace to a sensible number of stack frames
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2016-02-13 01:35:53 +01:00 |
doc.hpp
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doc.hpp fix
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2015-06-04 01:30:16 +02:00 |
engine.cpp
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Change the way that texture filtering settings are applied at runtime
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2016-02-18 19:37:55 +01:00 |
engine.hpp
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Refactor: InputManager no longer depends on Engine
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2015-11-14 03:01:24 +01:00 |
main.cpp
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Move Fallback map to components/
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2016-01-11 23:10:16 +01:00 |