openmw-tes3coop/files/water/GlassFP.cg
2012-04-06 16:45:45 +02:00

15 lines
493 B
Text

float4 main_ps(float2 iTexCoord : TEXCOORD0,
float3 noiseCoord : TEXCOORD1,
uniform sampler2D RT : register(s0),
uniform sampler2D NormalMap : register(s1),
uniform sampler2D CausticMap : register(s2),
uniform float4 tintColour) : COLOR
{
float4 normal = tex2D(NormalMap, noiseCoord) * 2 - 1;
return tex2D(RT, iTexCoord + normal.xy * 0.015) +
(tex2D(CausticMap, noiseCoord) / 5) +
tintColour ;
}