openmw-tes3coop/components/esm/loadcrec.hpp
2012-04-06 21:04:30 +02:00

38 lines
506 B
C++

#ifndef _ESM_CREC_H
#define _ESM_CREC_H
#include "esm_reader.hpp"
#include "esm_writer.hpp"
namespace ESM {
/* These two are only used in save games. They are not decoded yet.
*/
/// Changes a creature
struct LoadCREC
{
void load(ESMReader &esm)
{
esm.skipRecord();
}
void save(ESMWriter &esm)
{
}
};
/// Changes an item list / container
struct LoadCNTC
{
void load(ESMReader &esm)
{
esm.skipRecord();
}
void save(ESMWriter &esm)
{
}
};
}
#endif