4b30a44816
Previously, all crime witnesses stopped being hostile to a respawning player for as long as the player's diedSinceArrestAttempt was true. That meant that, in an area with no guards to arrest the player, crime witnesses did not enage in combat with the player at all ever again until diedSinceArrestAttempt became false. This commit makes it so the time of the last crime is recorded for each witness, and that is then compared with the time of the LocalPlayer's last death for a one-time crime forgiveness during that player's current life. This is essentially a gameplay adjustment for "singleplayer with respawns," and will have to be reworked to make sense for every player in multiplayer, though that requires reworking the crime system as a whole and is thus on hold. |
7 years ago | |
---|---|---|
CI | 7 years ago | |
apps | 7 years ago | |
cmake | 7 years ago | |
components | 7 years ago | |
docs | 7 years ago | |
extern | 7 years ago | |
files | 7 years ago | |
manual/opencs | 10 years ago | |
.editorconfig | 7 years ago | |
.gitignore | 7 years ago | |
.gitlab-ci.yml | 7 years ago | |
.gitmodules | 8 years ago | |
.travis.yml | 7 years ago | |
AUTHORS.md | 7 years ago | |
CHANGELOG.md | 7 years ago | |
CMakeLists.txt | 7 years ago | |
CONTRIBUTING.md | 7 years ago | |
LICENSE | 7 years ago | |
README.md | 7 years ago | |
appveyor.yml | 7 years ago | |
tes3mp-changelog.md | 7 years ago | |
tes3mp-credits.md | 7 years ago |
README.md
TES3MP
TES3MP is a project aiming to add multiplayer functionality to OpenMW, an open-source game engine that supports playing "The Elder Scrolls III: Morrowind" by Bethesda Softworks.
- TES3MP version: 0.6.3
- OpenMW version: 0.44.0
- License: GPLv3 (see LICENSE for more information)
Font Licenses:
- DejaVuLGCSansMono.ttf: custom (see files/mygui/DejaVu Font License.txt for more information)
Project Status
TES3MP is now playable in most respects. Player and NPC movement, animations, combat and spell casting are properly synchronized with small exceptions, as is picking up and dropping items in the world, using doors and levers, and adding and removing items from containers. Journal entries, faction stats and dialogue topics are also synchronized, allowing the majority of quests to work fine.
Serverside Lua scripts are used to save and load the state of most of the aforementioned.
Contributing
Development has been relatively fast, but any contribution regarding code, documentation, bug hunting or video showcases is greatly appreciated.
Test sessions are often advertised on our Discord server or in our Steam group.
Feel free to contact the team members for any questions you might have.
Getting Started
- Quickstart guide
- Steam group and its detailed FAQ
- TES3MP section on OpenMW forums
- Subreddit
- Known issues and bug reports
Donations
You can benefit the project by contributing to the Patreon pages of our two developers, Koncord and David Cernat, as well as by supporting OpenMW.