openmw-tes3coop/apps/openmw
Chris Robinson 4ea347ac52 Use shared pointers to store animation sources
This ensures references to the sources stay valid as long it the object
is, rather than becoming invalidated whenever one is added or removed.
2013-05-11 19:38:23 -07:00
..
mwbase Merge remote-tracking branch 'gus/AIFix' 2013-05-08 20:31:57 +02:00
mwclass Revert "Merge remote-tracking branch 'glorf/acrobatics'" 2013-05-01 16:56:16 +02:00
mwdialogue Dialogue history rewrite WIP 2013-05-04 14:15:47 +02:00
mwgui Fix image buttons 2013-05-08 13:55:15 +02:00
mwinput Merge remote-tracking branch 'zini/master' into animations 2013-05-06 19:17:39 -07:00
mwmechanics Add methods to disable an animation 2013-05-10 22:22:39 -07:00
mwrender Use shared pointers to store animation sources 2013-05-11 19:38:23 -07:00
mwscript Fix a bug in getPCNextRank 2013-05-04 12:28:12 +02:00
mwsound Fix startRandomTitle 2013-04-04 15:10:27 +02:00
mwworld Fixed constness 2013-05-09 13:56:13 +02:00
CMakeLists.txt Remove unused file 2013-05-06 15:30:23 +02:00
config.hpp.cmake another minor correction (fixing the previous one) 2011-07-08 16:16:06 +02:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Enabled collision when new game 2013-04-29 17:56:16 +02:00
engine.hpp Load fallback archives listed in openmw.cfg at startup 2013-03-09 21:14:11 +01:00
main.cpp Load fallback archives listed in openmw.cfg at startup 2013-03-09 21:14:11 +01:00