forked from mirror/openmw-tes3mp
Goals: - get rid of the mesh pre-transform (this requires supporting different bind matrices for each mesh) - bounding box should be relative to the bone the mesh is attached to, ideally we can then get rid of the expensive skeleton-based bounding boxes - update bone matrices in CullCallback instead of UpdateCallback Works OK, though the bounding boxes are not correct yet. |
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.. | ||
controller.cpp | ||
controller.hpp | ||
nifloader.cpp | ||
nifloader.hpp | ||
particle.cpp | ||
particle.hpp | ||
riggeometry.cpp | ||
riggeometry.hpp | ||
skeleton.cpp | ||
skeleton.hpp | ||
userdata.hpp |