openmw-tes3coop/components/nifosg
scrawl 4ea6d4aa01 Rewrite of skinning code
Goals:
- get rid of the mesh pre-transform (this requires supporting different bind matrices for each mesh)
- bounding box should be relative to the bone the mesh is attached to, ideally we can then get rid of the expensive skeleton-based bounding boxes
- update bone matrices in CullCallback instead of UpdateCallback

Works OK, though the bounding boxes are not correct yet.
2015-04-21 16:02:40 +02:00
..
controller.cpp Port Animation::addEffect 2015-04-19 01:57:52 +02:00
controller.hpp Port Animation::addEffect 2015-04-19 01:57:52 +02:00
nifloader.cpp Rewrite of skinning code 2015-04-21 16:02:40 +02:00
nifloader.hpp TextKeys attached to root node as user data, add .kf loading to scenemanager 2015-04-02 17:34:44 +02:00
particle.cpp Implement gravity decay (previously unknown float) 2015-04-20 00:37:17 +02:00
particle.hpp Implement gravity decay (previously unknown float) 2015-04-20 00:37:17 +02:00
riggeometry.cpp Rewrite of skinning code 2015-04-21 16:02:40 +02:00
riggeometry.hpp Rewrite of skinning code 2015-04-21 16:02:40 +02:00
skeleton.cpp Rewrite of skinning code 2015-04-21 16:02:40 +02:00
skeleton.hpp Rewrite of skinning code 2015-04-21 16:02:40 +02:00
userdata.hpp Change rotation/scale workaround in preparation for loading .kf controllers 2015-03-22 22:55:35 +01:00