..
mwbase
Fixed multiple spelling mistakes
2016-12-14 16:39:33 +01:00
mwclass
Fixed more spelling mistakes
2016-12-15 13:09:40 +01:00
mwdialogue
Fixed multiple spelling mistakes
2016-12-14 16:39:33 +01:00
mwgui
Set the drag-and-drop state after initiating the drag, not before ( Fixes #3134 )
2016-12-16 20:16:59 +01:00
mwinput
Save controls state ( Fixes #3598 )
2016-10-20 02:12:01 +02:00
mwmechanics
Added check to prevent attempted wandering of empty paths
2016-12-16 15:18:28 -07:00
mwphysics
Apply sliding upward check to new velocity.
2016-12-21 19:02:42 +01:00
mwrender
Use osg::PI over M_PI
2016-12-21 16:49:37 +01:00
mwscript
Fixed more spelling mistakes
2016-12-15 13:09:40 +01:00
mwsound
Implement water sounds ( Closes #451 )
2016-11-28 21:34:58 +01:00
mwstate
Save controls state ( Fixes #3598 )
2016-10-20 02:12:01 +02:00
mwworld
Use osg::PI over M_PI
2016-12-21 16:49:37 +01:00
android_commandLine.cpp
Fix tab indentations in apps/ and components/
2015-09-16 20:45:37 +02:00
android_commandLine.h
Remove empty line at the beginning of files
2015-08-18 23:06:12 +02:00
android_main.c
enable opengl es1
2015-12-02 22:40:04 +03:00
CMakeLists.txt
Use osg::PI over M_PI
2016-12-21 16:49:37 +01:00
crashcatcher.cpp
Mainly making compilable under OpenBSD.
2016-08-06 19:00:27 +01:00
doc.hpp
Fixed more spelling mistakes
2016-12-15 13:09:40 +01:00
engine.cpp
Implement water sounds ( Closes #451 )
2016-11-28 21:34:58 +01:00
engine.hpp
Refactor: InputManager no longer depends on Engine
2015-11-14 03:01:24 +01:00
main.cpp
[macOS] Set OpenMW working dir to <bundle>/Contents/MacOS
2016-11-23 22:32:54 +01:00