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openmw-tes3coop/apps/openmw/mwmechanics
scrawl c8c0e5de38 Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 11 years ago
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activespells.cpp moved CellRefList into a separate file 11 years ago
activespells.hpp Handle CasterLinked magic effect flag 11 years ago
actors.cpp Feature #50: Spawn projectiles 11 years ago
actors.hpp Merge remote-tracking branch 'gus/AIFix2' 11 years ago
aiactivate.cpp Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 11 years ago
aiactivate.hpp WIP 11 years ago
aicombat.cpp Merge branch 'openmw-29' 11 years ago
aicombat.hpp Improvements to smooth NPC steering 11 years ago
aiescort.cpp Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 11 years ago
aiescort.hpp some clean up 11 years ago
aifollow.cpp moved CellRefList into a separate file 11 years ago
aifollow.hpp get all actors following a given actor 11 years ago
aipackage.cpp Issue #389: added AI package base class and AI packages management class 13 years ago
aipackage.hpp Implemented script commands StartCombat, StopCombat, GetTarget. 11 years ago
aisequence.cpp Fixes #1143: Make getCurrentAiPackage return the package that was run last, not the package that will be run in the next frame. 11 years ago
aisequence.hpp Fixes #1143: Make getCurrentAiPackage return the package that was run last, not the package that will be run in the next frame. 11 years ago
aitravel.cpp Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 11 years ago
aitravel.hpp WIP 11 years ago
aiwander.cpp Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 11 years ago
aiwander.hpp Bug #900 fix - minor update to comments 11 years ago
alchemy.cpp Remove unused magic effect flags and update esmtool output 11 years ago
alchemy.hpp moved CellRefList into a separate file 11 years ago
character.cpp Feature #50: Spawn projectiles 11 years ago
character.hpp improves animation-controlled velocity check 11 years ago
combat.cpp Feature #50: Implement marksman mechanics. 11 years ago
combat.hpp Feature #50: Implement marksman mechanics. 11 years ago
creaturestats.cpp partially store creature state in saved game files (only attributes and dynamics for now) 11 years ago
creaturestats.hpp partially store creature state in saved game files (only attributes and dynamics for now) 11 years ago
disease.hpp moved CellRefList into a separate file 11 years ago
drawstate.hpp disabling gcc extensions 12 years ago
enchanting.cpp Use some more GMSTs for enchanting 11 years ago
enchanting.hpp Detect selling stolen items or enchanting with stolen items 11 years ago
levelledlist.hpp Feature #701: Spawn levelled creatures in cells 11 years ago
magiceffects.cpp Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item. 11 years ago
magiceffects.hpp Implement SoulTrap magic effect 11 years ago
mechanicsmanagerimp.cpp Merge branch 'savedgame' 11 years ago
mechanicsmanagerimp.hpp Merge branch 'savedgame' 11 years ago
movement.hpp Store the position and rotation in MWMechanics::Movement 12 years ago
npcstats.cpp Include some more required Ogre headers explicitely. 11 years ago
npcstats.hpp store NPC state in saved game files 11 years ago
objects.cpp Merge branch 'savedgame' 11 years ago
objects.hpp Feature #957: Implement area magic 11 years ago
pathfinding.cpp Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 11 years ago
pathfinding.hpp Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 11 years ago
pickpocket.cpp moved CellRefList into a separate file 11 years ago
pickpocket.hpp Implement pickpocket detection. Play a voiced dialogue entry when detected. 11 years ago
repair.cpp moved CellRefList into a separate file 11 years ago
repair.hpp Added PC repair feature 12 years ago
security.cpp moved CellRefList into a separate file 11 years ago
security.hpp Cleanup Security class 12 years ago
spellcasting.cpp Feature #50: Spawn projectiles 11 years ago
spellcasting.hpp moved CellRefList into a separate file 11 years ago
spells.cpp Implement RemoveEffects instruction 11 years ago
spells.hpp moved CellRefList into a separate file 11 years ago
stat.cpp store NPC state in saved game files 11 years ago
stat.hpp partially store creature state in saved game files (only attributes and dynamics for now) 11 years ago
steering.cpp Improvements to smooth NPC steering 11 years ago
steering.hpp Improvements to smooth NPC steering 11 years ago