openmw-tes3coop/apps/openmw/mwscript
scrawl 36d9ae17cc Revert "Change all AI packages (except AiActivate) to use ActorIds"
Causes potential infinite loops (AiSequence::fill -> AiPackage() -> getCreatureStats -> ensureCustomData -> ..)

This reverts commit 2e9985c1a3.
2014-05-16 12:11:34 +02:00
..
docs Added onKnockdown command 2014-04-27 20:54:22 -04:00
aiextensions.cpp Revert "Change all AI packages (except AiActivate) to use ActorIds" 2014-05-16 12:11:34 +02:00
aiextensions.hpp
animationextensions.cpp
animationextensions.hpp
cellextensions.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
cellextensions.hpp
compilercontext.cpp another case fix (remote member access again) 2014-02-12 15:22:17 +01:00
compilercontext.hpp added access to remote access of local variables of global scripts 2014-02-10 14:45:55 +01:00
consoleextensions.cpp
consoleextensions.hpp
containerextensions.cpp Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 2014-03-16 23:49:06 +01:00
containerextensions.hpp
controlextensions.cpp Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations. 2014-01-15 14:53:29 +01:00
controlextensions.hpp
dialogueextensions.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
dialogueextensions.hpp
extensions.cpp
extensions.hpp
globalscripts.cpp Fixes #1172: Added basic loading/saving progress bar 2014-04-28 11:29:57 +02:00
globalscripts.hpp Fixes #1172: Added basic loading/saving progress bar 2014-04-28 11:29:57 +02:00
guiextensions.cpp Add missing status report for some toggle commands 2014-05-16 09:21:28 +02:00
guiextensions.hpp
interpretercontext.cpp Fixes #1187: Make GetDistance handle actors in remote cells gracefully 2014-04-28 19:23:25 +02:00
interpretercontext.hpp added access to remote access of local variables of global scripts 2014-02-10 14:45:55 +01:00
locals.cpp store global script state in saved game files 2013-12-15 16:16:50 +01:00
locals.hpp store global script state in saved game files 2013-12-15 16:16:50 +01:00
miscextensions.cpp Add missing status report for some toggle commands 2014-05-16 09:21:28 +02:00
miscextensions.hpp
ref.hpp Scripting: Add an optional 'required' parameter to getReference (default: true). If required=false, it will not throw an exception if there's no reference. Fixes PcExpell not working without a reference like it's supposed to, and makes the code nicer for some others (use required=false instead of catching the exception) 2014-01-09 02:21:03 +01:00
scriptmanagerimp.cpp instead of using pre-compiled variable lists for remote member access get the variable list from the remote script on the fly 2014-02-14 11:15:16 +01:00
scriptmanagerimp.hpp added new switch: --script-warn 2014-02-02 14:09:59 +01:00
skyextensions.cpp
skyextensions.hpp
soundextensions.cpp
soundextensions.hpp
statsextensions.cpp Added onKnockdown command 2014-04-27 20:54:22 -04:00
statsextensions.hpp
transformationextensions.cpp Fix spelling errors in comments. 2014-03-14 07:04:39 +11:00
transformationextensions.hpp
userextensions.cpp
userextensions.hpp