openmw-tes3coop/apps/openmw-mp/processors/player/ProcessorPlayerCellChange.hpp
Koncord 2d0840cb3a [General] Modernize Script API
This commit changes the style of tes3mp serverside scripting mods. Short list of changes:
* Break compatibility with old server mods
* OOP style lua API
* Basic dependency checker, allowing the installation of multiple server mods without changing configs
* Remove support for C++ plugins
* Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2);
* Support GCC, Clang and MSVC compilers
* New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR";
* New entity "Command controller" for registering new chat commands;
* New Event system
* Simplified Timer API
* All Lua mods now run in their own environments
* Add global namespace - Data that can be used for communicating between mods
* Player and Actor inherit base class NetActor
2017-08-28 00:15:56 +08:00

84 lines
4.2 KiB
C++

//
// Created by koncord on 01.04.17.
//
#ifndef OPENMW_PROCESSORPLAYERCELLCHANGE_HPP
#define OPENMW_PROCESSORPLAYERCELLCHANGE_HPP
#include "../PlayerProcessor.hpp"
#include "apps/openmw-mp/Networking.hpp"
#include <components/openmw-mp/Controllers/PlayerPacketController.hpp>
namespace mwmp
{
class ProcessorPlayerCellChange : public PlayerProcessor
{
PlayerPacketController *playerController;
public:
ProcessorPlayerCellChange()
{
BPP_INIT(ID_PLAYER_CELL_CHANGE)
playerController = Networking::get().getPlayerPacketController();
}
void Do(PlayerPacket &packet, std::shared_ptr<Player> player) override
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received %s from %s", strPacketID.c_str(), player->npc.mName.c_str());
if (!player->creatureStats.mDead)
{
LOG_APPEND(Log::LOG_INFO, "- Moved to %s", player->cell.getDescription().c_str());
player->forEachLoaded([this](Player *pl, Player *other) {
LOG_APPEND(Log::LOG_INFO, "- Started information exchange with %s", other->npc.mName.c_str());
playerController->GetPacket(ID_PLAYER_SHAPESHIFT)->setPlayer(other);
playerController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->setPlayer(other);
playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->setPlayer(other);
playerController->GetPacket(ID_PLAYER_POSITION)->setPlayer(other);
playerController->GetPacket(ID_PLAYER_SKILL)->setPlayer(other);
playerController->GetPacket(ID_PLAYER_EQUIPMENT)->setPlayer(other);
playerController->GetPacket(ID_PLAYER_ANIM_FLAGS)->setPlayer(other);
playerController->GetPacket(ID_PLAYER_SHAPESHIFT)->Send(pl->guid);
playerController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->Send(pl->guid);
playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->Send(pl->guid);
playerController->GetPacket(ID_PLAYER_POSITION)->Send(pl->guid);
playerController->GetPacket(ID_PLAYER_SKILL)->Send(pl->guid);
playerController->GetPacket(ID_PLAYER_EQUIPMENT)->Send(pl->guid);
playerController->GetPacket(ID_PLAYER_ANIM_FLAGS)->Send(pl->guid);
playerController->GetPacket(ID_PLAYER_SHAPESHIFT)->setPlayer(pl);
playerController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->setPlayer(pl);
playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->setPlayer(pl);
playerController->GetPacket(ID_PLAYER_SKILL)->setPlayer(pl);
playerController->GetPacket(ID_PLAYER_EQUIPMENT)->setPlayer(pl);
playerController->GetPacket(ID_PLAYER_ANIM_FLAGS)->setPlayer(pl);
playerController->GetPacket(ID_PLAYER_SHAPESHIFT)->Send(other->guid);
playerController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->Send(other->guid);
playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->Send(other->guid);
playerController->GetPacket(ID_PLAYER_SKILL)->Send(other->guid);
playerController->GetPacket(ID_PLAYER_EQUIPMENT)->Send(other->guid);
playerController->GetPacket(ID_PLAYER_ANIM_FLAGS)->Send(other->guid);
LOG_APPEND(Log::LOG_INFO, "- Finished information exchange with %s", other->npc.mName.c_str());
});
playerController->GetPacket(ID_PLAYER_POSITION)->setPlayer(player.get());
playerController->GetPacket(ID_PLAYER_POSITION)->Send();
packet.setPlayer(player.get());
packet.Send(true); //send to other clients
Networking::get().getState().getEventCtrl().Call<CoreEvent::ON_PLAYER_CELLCHANGE>(player);
LOG_APPEND(Log::LOG_INFO, "- Finished processing ID_PLAYER_CELL_CHANGE", player->cell.getDescription().c_str());
}
else
LOG_APPEND(Log::LOG_INFO, "- Ignored because %s is dead", player->npc.mName.c_str());
}
};
}
#endif //OPENMW_PROCESSORPLAYERCELLCHANGE_HPP