openmw-tes3coop/apps/openmw
scrawl 61aaf0cf70 Attach light lists to the object base nodes instead of each renderable
Apparently that is how Ogre worked (on the SceneNode) so let's roll with it for now. Have not tested yet what MW does.
2015-04-12 18:03:36 +02:00
..
mwbase Remove more outdated TODO comments. 2015-03-12 00:37:28 +01:00
mwclass OpenMW: create a window and render the starting cell(s) 2015-04-12 15:38:30 +02:00
mwdialogue WindowManager refactoring 2015-03-11 20:04:25 +01:00
mwgui OpenMW: create a window and render the starting cell(s) 2015-04-12 15:38:30 +02:00
mwinput Merge remote-tracking branch 'scrawl/master' 2015-03-12 10:29:39 +01:00
mwmechanics OpenMW: create a window and render the starting cell(s) 2015-04-12 15:38:30 +02:00
mwrender Attach light lists to the object base nodes instead of each renderable 2015-04-12 18:03:36 +02:00
mwscript OpenMW: create a window and render the starting cell(s) 2015-04-12 15:38:30 +02:00
mwsound OpenMW compiles and runs w/o render window 2015-04-01 17:02:15 +02:00
mwstate Stolen item tracking overhaul part 2 (Fixes #2338) 2015-02-06 01:27:16 +01:00
mwworld OpenMW: create a window and render the starting cell(s) 2015-04-12 15:38:30 +02:00
android_commandLine.cpp release jni memory 2015-03-16 18:21:38 +04:00
android_commandLine.h command line support for Android 2015-03-15 21:15:58 +04:00
android_main.c release jni memory 2015-03-16 18:21:38 +04:00
CMakeLists.txt OpenMW: create a window and render the starting cell(s) 2015-04-12 15:38:30 +02:00
crashcatcher.cpp make it C98 compat 2014-12-23 17:13:11 +01:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp OpenMW: create a window and render the starting cell(s) 2015-04-12 15:38:30 +02:00
engine.hpp OpenMW: create a window and render the starting cell(s) 2015-04-12 15:38:30 +02:00
main.cpp Fixed more MSVC 2013 warnings. 2015-03-15 08:49:03 +13:00