forked from mirror/openmw-tes3mp
NPCs are now affected by gravity. The player still starts in no-collision mode though, since they start in the void rather than a door marker. |
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openengine | ||
platform |
NPCs are now affected by gravity. The player still starts in no-collision mode though, since they start in the void rather than a door marker. |
||
---|---|---|
.. | ||
openengine | ||
platform |