openmw-tes3coop/libs/openengine/bullet/trace.h
2013-08-17 05:09:32 -07:00

30 lines
697 B
C++

#ifndef OENGINE_BULLET_TRACE_H
#define OENGINE_BULLET_TRACE_H
#include <OgreVector3.h>
namespace OEngine
{
namespace Physic
{
class PhysicEngine;
}
}
class btCollisionObject;
struct traceResults
{
Ogre::Vector3 endpos;
Ogre::Vector3 planenormal;
float fraction;
};
void newtrace(traceResults *results, const Ogre::Quaternion& orient, const Ogre::Vector3& start, const Ogre::Vector3& end, const Ogre::Vector3& BBHalfExtents, bool isInterior, OEngine::Physic::PhysicEngine* enginePass);
void actortrace(traceResults *results, btCollisionObject *actor, const Ogre::Vector3& start, const Ogre::Vector3& end, OEngine::Physic::PhysicEngine *enginePass);
#endif