openmw-tes3coop/apps/openmw/mwmp/processors/player/ProcessorUserDisconnected.hpp
David Cernat e70faf1016 [Client] Fix crashes in PlayerProcessors from NULL players
Also rename ProcessorPlayerDrawState into ProcessorPlayerAnimFlags
2017-04-24 01:46:27 +03:00

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//
// Created by koncord on 16.04.17.
//
#ifndef OPENMW_PROCESSORUSERDISCONNECTED_HPP
#define OPENMW_PROCESSORUSERDISCONNECTED_HPP
#include "apps/openmw/mwmp/PlayerProcessor.hpp"
#include "apps/openmw/mwstate/statemanagerimp.hpp"
namespace mwmp
{
class ProcessorUserDisconnected : public PlayerProcessor
{
public:
ProcessorUserDisconnected()
{
BPP_INIT(ID_USER_DISCONNECTED)
avoidReading = true;
}
virtual void Do(PlayerPacket &packet, BasePlayer *player)
{
if (isLocal())
MWBase::Environment::get().getStateManager()->requestQuit();
else if (player != 0)
PlayerList::disconnectPlayer(guid);
}
};
}
#endif //OPENMW_PROCESSORUSERDISCONNECTED_HPP