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openmw-tes3coop/apps/opencs/model/world/idtable.cpp

392 lines
11 KiB
C++

#include "idtable.hpp"
#include <algorithm>
#include <cctype>
#include <cstdint>
#include <limits>
#include <map>
#include <stdexcept>
#include <components/esm/cellid.hpp>
#include "collectionbase.hpp"
#include "columnbase.hpp"
#include "landtexture.hpp"
CSMWorld::IdTable::IdTable (CollectionBase *idCollection, unsigned int features)
: IdTableBase (features), mIdCollection (idCollection)
{}
CSMWorld::IdTable::~IdTable()
{}
int CSMWorld::IdTable::rowCount (const QModelIndex & parent) const
{
if (parent.isValid())
return 0;
return mIdCollection->getSize();
}
int CSMWorld::IdTable::columnCount (const QModelIndex & parent) const
{
if (parent.isValid())
return 0;
return mIdCollection->getColumns();
}
QVariant CSMWorld::IdTable::data (const QModelIndex & index, int role) const
{
if (index.row() < 0 || index.column() < 0)
return QVariant();
if (role==ColumnBase::Role_Display)
return QVariant(mIdCollection->getColumn(index.column()).mDisplayType);
if (role==ColumnBase::Role_ColumnId)
return QVariant (getColumnId (index.column()));
if ((role!=Qt::DisplayRole && role!=Qt::EditRole))
return QVariant();
if (role==Qt::EditRole && !mIdCollection->getColumn (index.column()).isEditable())
return QVariant();
return mIdCollection->getData (index.row(), index.column());
}
QVariant CSMWorld::IdTable::headerData (int section, Qt::Orientation orientation, int role) const
{
if (orientation==Qt::Vertical)
return QVariant();
if (orientation != Qt::Horizontal)
throw std::logic_error("Unknown header orientation specified");
if (role==Qt::DisplayRole)
return tr (mIdCollection->getColumn (section).getTitle().c_str());
if (role==ColumnBase::Role_Flags)
return mIdCollection->getColumn (section).mFlags;
if (role==ColumnBase::Role_Display)
return mIdCollection->getColumn (section).mDisplayType;
if (role==ColumnBase::Role_ColumnId)
return getColumnId (section);
return QVariant();
}
bool CSMWorld::IdTable::setData (const QModelIndex &index, const QVariant &value, int role)
{
if (mIdCollection->getColumn (index.column()).isEditable() && role==Qt::EditRole)
{
mIdCollection->setData (index.row(), index.column(), value);
int stateColumn = searchColumnIndex(Columns::ColumnId_Modification);
if (stateColumn != -1)
{
if (index.column() == stateColumn)
{
// modifying the state column can modify other values. we need to tell
// views that the whole row has changed.
emit dataChanged(this->index(index.row(), 0),
this->index(index.row(), columnCount(index.parent())));
} else
{
emit dataChanged(index, index);
// Modifying a value can also change the Modified status of a record.
QModelIndex stateIndex = this->index(index.row(), stateColumn);
emit dataChanged(stateIndex, stateIndex);
}
} else
emit dataChanged(index, index);
return true;
}
return false;
}
Qt::ItemFlags CSMWorld::IdTable::flags (const QModelIndex & index) const
{
if (!index.isValid())
return 0;
Qt::ItemFlags flags = Qt::ItemIsSelectable | Qt::ItemIsEnabled;
if (mIdCollection->getColumn (index.column()).isUserEditable())
flags |= Qt::ItemIsEditable;
return flags;
}
bool CSMWorld::IdTable::removeRows (int row, int count, const QModelIndex& parent)
{
if (parent.isValid())
return false;
beginRemoveRows (parent, row, row+count-1);
mIdCollection->removeRows (row, count);
endRemoveRows();
return true;
}
QModelIndex CSMWorld::IdTable::index (int row, int column, const QModelIndex& parent) const
{
if (parent.isValid())
return QModelIndex();
if (row<0 || row>=mIdCollection->getSize())
return QModelIndex();
if (column<0 || column>=mIdCollection->getColumns())
return QModelIndex();
return createIndex (row, column);
}
QModelIndex CSMWorld::IdTable::parent (const QModelIndex& index) const
{
return QModelIndex();
}
void CSMWorld::IdTable::addRecord (const std::string& id, UniversalId::Type type)
{
int index = mIdCollection->getAppendIndex (id, type);
beginInsertRows (QModelIndex(), index, index);
mIdCollection->appendBlankRecord (id, type);
endInsertRows();
}
void CSMWorld::IdTable::addRecordWithData (const std::string& id,
const std::map<int, QVariant>& data, UniversalId::Type type)
{
int index = mIdCollection->getAppendIndex (id, type);
beginInsertRows (QModelIndex(), index, index);
mIdCollection->appendBlankRecord (id, type);
for (std::map<int, QVariant>::const_iterator iter (data.begin()); iter!=data.end(); ++iter)
{
mIdCollection->setData(index, iter->first, iter->second);
}
endInsertRows();
}
void CSMWorld::IdTable::cloneRecord(const std::string& origin,
const std::string& destination,
CSMWorld::UniversalId::Type type)
{
int index = mIdCollection->getAppendIndex (destination);
beginInsertRows (QModelIndex(), index, index);
mIdCollection->cloneRecord(origin, destination, type);
endInsertRows();
}
bool CSMWorld::IdTable::touchRecord(const std::string& id)
{
bool changed = mIdCollection->touchRecord(id);
int row = mIdCollection->getIndex(id);
int column = mIdCollection->searchColumnIndex(Columns::ColumnId_RecordType);
if (changed && column != -1)
{
QModelIndex modelIndex = index(row, column);
emit dataChanged(modelIndex, modelIndex);
}
return changed;
}
std::string CSMWorld::IdTable::getId(int row) const
{
return mIdCollection->getId(row);
}
///This method can return only indexes to the top level table cells
QModelIndex CSMWorld::IdTable::getModelIndex (const std::string& id, int column) const
{
return index(mIdCollection->getIndex (id), column);
}
void CSMWorld::IdTable::setRecord (const std::string& id, const RecordBase& record, CSMWorld::UniversalId::Type type)
{
int index = mIdCollection->searchId (id);
if (index==-1)
{
index = mIdCollection->getAppendIndex (id, type);
beginInsertRows (QModelIndex(), index, index);
mIdCollection->appendRecord (record, type);
endInsertRows();
}
else
{
mIdCollection->replace (index, record);
emit dataChanged (CSMWorld::IdTable::index (index, 0),
CSMWorld::IdTable::index (index, mIdCollection->getColumns()-1));
}
}
const CSMWorld::RecordBase& CSMWorld::IdTable::getRecord (const std::string& id) const
{
return mIdCollection->getRecord (id);
}
int CSMWorld::IdTable::searchColumnIndex (Columns::ColumnId id) const
{
return mIdCollection->searchColumnIndex (id);
}
int CSMWorld::IdTable::findColumnIndex (Columns::ColumnId id) const
{
return mIdCollection->findColumnIndex (id);
}
void CSMWorld::IdTable::reorderRows (int baseIndex, const std::vector<int>& newOrder)
{
if (!newOrder.empty())
if (mIdCollection->reorderRows (baseIndex, newOrder))
emit dataChanged (index (baseIndex, 0),
index (baseIndex+newOrder.size()-1, mIdCollection->getColumns()-1));
}
std::pair<CSMWorld::UniversalId, std::string> CSMWorld::IdTable::view (int row) const
{
std::string id;
std::string hint;
if (getFeatures() & Feature_ViewCell)
{
int cellColumn = mIdCollection->searchColumnIndex (Columns::ColumnId_Cell);
int idColumn = mIdCollection->searchColumnIndex (Columns::ColumnId_Id);
if (cellColumn!=-1 && idColumn!=-1)
{
id = mIdCollection->getData (row, cellColumn).toString().toUtf8().constData();
hint = "r:" + std::string (mIdCollection->getData (row, idColumn).toString().toUtf8().constData());
}
}
else if (getFeatures() & Feature_ViewId)
{
int column = mIdCollection->searchColumnIndex (Columns::ColumnId_Id);
if (column!=-1)
{
id = mIdCollection->getData (row, column).toString().toUtf8().constData();
hint = "c:" + id;
}
}
if (id.empty())
return std::make_pair (UniversalId::Type_None, "");
if (id[0]=='#')
id = ESM::CellId::sDefaultWorldspace;
return std::make_pair (UniversalId (UniversalId::Type_Scene, id), hint);
}
///For top level data/columns
bool CSMWorld::IdTable::isDeleted (const std::string& id) const
{
return getRecord (id).isDeleted();
}
int CSMWorld::IdTable::getColumnId(int column) const
{
return mIdCollection->getColumn(column).getId();
}
CSMWorld::CollectionBase *CSMWorld::IdTable::idCollection() const
{
return mIdCollection;
}
CSMWorld::LandTextureIdTable::LandTextureIdTable(CollectionBase* idCollection, unsigned int features)
: IdTable(idCollection, features)
{
}
CSMWorld::LandTextureIdTable::ImportResults CSMWorld::LandTextureIdTable::importTextures(const std::vector<std::string>& ids)
{
ImportResults results;
// Map existing textures to ids
std::map<std::string, std::string> reverseLookupMap;
for (int i = 0; i < idCollection()->getSize(); ++i)
{
auto& record = static_cast<const Record<LandTexture>&>(idCollection()->getRecord(i));
std::string texture = record.get().mTexture;
std::transform(texture.begin(), texture.end(), texture.begin(), tolower);
if (record.isModified())
reverseLookupMap.emplace(texture, idCollection()->getId(i));
}
for (const std::string& id : ids)
{
int plugin, index;
LandTexture::parseUniqueRecordId(id, plugin, index);
int oldRow = idCollection()->searchId(id);
// If it does not exist or it is in the current plugin, it can be skipped.
if (oldRow < 0 || plugin == 0)
{
results.recordMapping.push_back(std::make_pair(id, id));
continue;
}
// Look for a pre-existing record
auto& record = static_cast<const Record<LandTexture>&>(idCollection()->getRecord(oldRow));
std::string texture = record.get().mTexture;
std::transform(texture.begin(), texture.end(), texture.begin(), tolower);
auto searchIt = reverseLookupMap.find(texture);
if (searchIt != reverseLookupMap.end())
{
results.recordMapping.push_back(std::make_pair(id, searchIt->second));
continue;
}
// Iterate until an unused index or found, or the index has completely wrapped around.
int startIndex = index;
do {
std::string newId = LandTexture::createUniqueRecordId(0, index);
int newRow = idCollection()->searchId(newId);
if (newRow < 0)
{
// Id not taken, clone it
cloneRecord(id, newId, UniversalId::Type_LandTexture);
results.createdRecords.push_back(newId);
results.recordMapping.push_back(std::make_pair(id, newId));
reverseLookupMap.emplace(texture, newId);
break;
}
const size_t MaxIndex = std::numeric_limits<uint16_t>::max() - 1;
index = (index + 1) % MaxIndex;
} while (index != startIndex);
}
return results;
}