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openmw-tes3coop/apps/opencs/view/doc/view.cpp

1078 lines
32 KiB
C++

#include "view.hpp"
#include <sstream>
#include <stdexcept>
#include <QCloseEvent>
#include <QMenuBar>
#include <QMdiArea>
#include <QDockWidget>
#include <QApplication>
#include <QDesktopWidget>
#include <QScrollArea>
#include <QHBoxLayout>
#include <QDesktopWidget>
#include <QScrollBar>
#include "../../model/doc/document.hpp"
#include "../../model/prefs/state.hpp"
#include "../../model/prefs/shortcut.hpp"
#include "../../model/world/idtable.hpp"
#include "../world/subviews.hpp"
#include "../world/tablesubview.hpp"
#include "../tools/subviews.hpp"
#include "viewmanager.hpp"
#include "operations.hpp"
#include "subview.hpp"
#include "globaldebugprofilemenu.hpp"
#include "runlogsubview.hpp"
#include "subviewfactoryimp.hpp"
void CSVDoc::View::closeEvent (QCloseEvent *event)
{
if (!mViewManager.closeRequest (this))
event->ignore();
else
{
// closeRequest() returns true if last document
mViewManager.removeDocAndView(mDocument);
}
}
void CSVDoc::View::setupFileMenu()
{
QMenu *file = menuBar()->addMenu (tr ("File"));
QAction *newGame = new QAction (tr ("New Game"), this);
connect (newGame, SIGNAL (triggered()), this, SIGNAL (newGameRequest()));
setupShortcut("document-file-newgame", newGame);
file->addAction (newGame);
QAction *newAddon = new QAction (tr ("New Addon"), this);
connect (newAddon, SIGNAL (triggered()), this, SIGNAL (newAddonRequest()));
setupShortcut("document-file-newaddon", newAddon);
file->addAction (newAddon);
QAction *open = new QAction (tr ("Open"), this);
connect (open, SIGNAL (triggered()), this, SIGNAL (loadDocumentRequest()));
setupShortcut("document-file-open", open);
file->addAction (open);
mSave = new QAction (tr ("Save"), this);
connect (mSave, SIGNAL (triggered()), this, SLOT (save()));
setupShortcut("document-file-save", mSave);
file->addAction (mSave);
mVerify = new QAction (tr ("Verify"), this);
connect (mVerify, SIGNAL (triggered()), this, SLOT (verify()));
setupShortcut("document-file-verify", mVerify);
file->addAction (mVerify);
mMerge = new QAction (tr ("Merge"), this);
connect (mMerge, SIGNAL (triggered()), this, SLOT (merge()));
setupShortcut("document-file-merge", mMerge);
file->addAction (mMerge);
QAction *loadErrors = new QAction (tr ("Open Load Error Log"), this);
connect (loadErrors, SIGNAL (triggered()), this, SLOT (loadErrorLog()));
setupShortcut("document-file-errorlog", loadErrors);
file->addAction (loadErrors);
QAction *meta = new QAction (tr ("Meta Data"), this);
connect (meta, SIGNAL (triggered()), this, SLOT (addMetaDataSubView()));
setupShortcut("document-file-metadata", meta);
file->addAction (meta);
QAction *close = new QAction (tr ("Close Document"), this);
connect (close, SIGNAL (triggered()), this, SLOT (close()));
setupShortcut("document-file-close", close);
file->addAction(close);
QAction *exit = new QAction (tr ("Exit Application"), this);
connect (exit, SIGNAL (triggered()), this, SLOT (exit()));
connect (this, SIGNAL(exitApplicationRequest(CSVDoc::View *)), &mViewManager, SLOT(exitApplication(CSVDoc::View *)));
setupShortcut("document-file-exit", exit);
file->addAction(exit);
}
namespace
{
void updateUndoRedoAction(QAction *action, const std::string &settingsKey)
{
QKeySequence seq;
CSMPrefs::State::get().getShortcutManager().getSequence(settingsKey, seq);
action->setShortcut(seq);
}
}
void CSVDoc::View::undoActionChanged()
{
updateUndoRedoAction(mUndo, "document-edit-undo");
}
void CSVDoc::View::redoActionChanged()
{
updateUndoRedoAction(mRedo, "document-edit-redo");
}
void CSVDoc::View::setupEditMenu()
{
QMenu *edit = menuBar()->addMenu (tr ("Edit"));
mUndo = mDocument->getUndoStack().createUndoAction (this, tr("Undo"));
setupShortcut("document-edit-undo", mUndo);
connect(mUndo, SIGNAL (changed ()), this, SLOT (undoActionChanged ()));
edit->addAction (mUndo);
mRedo = mDocument->getUndoStack().createRedoAction (this, tr("Redo"));
connect(mRedo, SIGNAL (changed ()), this, SLOT (redoActionChanged ()));
setupShortcut("document-edit-redo", mRedo);
edit->addAction (mRedo);
QAction *userSettings = new QAction (tr ("Preferences"), this);
connect (userSettings, SIGNAL (triggered()), this, SIGNAL (editSettingsRequest()));
setupShortcut("document-edit-preferences", userSettings);
edit->addAction (userSettings);
QAction *search = new QAction (tr ("Search"), this);
connect (search, SIGNAL (triggered()), this, SLOT (addSearchSubView()));
setupShortcut("document-edit-search", search);
edit->addAction (search);
}
void CSVDoc::View::setupViewMenu()
{
QMenu *view = menuBar()->addMenu (tr ("View"));
QAction *newWindow = new QAction (tr ("New View"), this);
connect (newWindow, SIGNAL (triggered()), this, SLOT (newView()));
setupShortcut("document-view-newview", newWindow);
view->addAction (newWindow);
mShowStatusBar = new QAction (tr ("Toggle Status Bar"), this);
mShowStatusBar->setCheckable (true);
connect (mShowStatusBar, SIGNAL (toggled (bool)), this, SLOT (toggleShowStatusBar (bool)));
setupShortcut("document-view-statusbar", mShowStatusBar);
mShowStatusBar->setChecked (CSMPrefs::get()["Windows"]["show-statusbar"].isTrue());
view->addAction (mShowStatusBar);
QAction *filters = new QAction (tr ("Filters"), this);
connect (filters, SIGNAL (triggered()), this, SLOT (addFiltersSubView()));
setupShortcut("document-view-filters", filters);
view->addAction (filters);
}
void CSVDoc::View::setupWorldMenu()
{
QMenu *world = menuBar()->addMenu (tr ("World"));
QAction *regions = new QAction (tr ("Regions"), this);
connect (regions, SIGNAL (triggered()), this, SLOT (addRegionsSubView()));
setupShortcut("document-world-regions", regions);
world->addAction (regions);
QAction *cells = new QAction (tr ("Cells"), this);
connect (cells, SIGNAL (triggered()), this, SLOT (addCellsSubView()));
setupShortcut("document-world-cells", cells);
world->addAction (cells);
QAction *referenceables = new QAction (tr ("Objects"), this);
connect (referenceables, SIGNAL (triggered()), this, SLOT (addReferenceablesSubView()));
setupShortcut("document-world-referencables", referenceables);
world->addAction (referenceables);
QAction *references = new QAction (tr ("Instances"), this);
connect (references, SIGNAL (triggered()), this, SLOT (addReferencesSubView()));
setupShortcut("document-world-references", references);
world->addAction (references);
QAction *lands = new QAction (tr ("Lands"), this);
connect (lands, SIGNAL (triggered()), this, SLOT (addLandsSubView()));
setupShortcut("document-world-lands", lands);
world->addAction (lands);
QAction *landTextures = new QAction (tr ("Land Textures"), this);
connect (landTextures, SIGNAL (triggered()), this, SLOT (addLandTexturesSubView()));
setupShortcut("document-world-landtextures", landTextures);
world->addAction (landTextures);
QAction *grid = new QAction (tr ("Pathgrid"), this);
connect (grid, SIGNAL (triggered()), this, SLOT (addPathgridSubView()));
setupShortcut("document-world-pathgrid", grid);
world->addAction (grid);
world->addSeparator(); // items that don't represent single record lists follow here
QAction *regionMap = new QAction (tr ("Region Map"), this);
connect (regionMap, SIGNAL (triggered()), this, SLOT (addRegionMapSubView()));
setupShortcut("document-world-regionmap", regionMap);
world->addAction (regionMap);
}
void CSVDoc::View::setupMechanicsMenu()
{
QMenu *mechanics = menuBar()->addMenu (tr ("Mechanics"));
QAction *globals = new QAction (tr ("Globals"), this);
connect (globals, SIGNAL (triggered()), this, SLOT (addGlobalsSubView()));
setupShortcut("document-mechanics-globals", globals);
mechanics->addAction (globals);
QAction *gmsts = new QAction (tr ("Game Settings"), this);
connect (gmsts, SIGNAL (triggered()), this, SLOT (addGmstsSubView()));
setupShortcut("document-mechanics-gamesettings", gmsts);
mechanics->addAction (gmsts);
QAction *scripts = new QAction (tr ("Scripts"), this);
connect (scripts, SIGNAL (triggered()), this, SLOT (addScriptsSubView()));
setupShortcut("document-mechanics-scripts", scripts);
mechanics->addAction (scripts);
QAction *spells = new QAction (tr ("Spells"), this);
connect (spells, SIGNAL (triggered()), this, SLOT (addSpellsSubView()));
setupShortcut("document-mechanics-spells", spells);
mechanics->addAction (spells);
QAction *enchantments = new QAction (tr ("Enchantments"), this);
connect (enchantments, SIGNAL (triggered()), this, SLOT (addEnchantmentsSubView()));
setupShortcut("document-mechanics-enchantments", enchantments);
mechanics->addAction (enchantments);
QAction *effects = new QAction (tr ("Magic Effects"), this);
connect (effects, SIGNAL (triggered()), this, SLOT (addMagicEffectsSubView()));
setupShortcut("document-mechanics-magiceffects", effects);
mechanics->addAction (effects);
QAction *startScripts = new QAction (tr ("Start Scripts"), this);
connect (startScripts, SIGNAL (triggered()), this, SLOT (addStartScriptsSubView()));
setupShortcut("document-mechanics-startscripts", startScripts);
mechanics->addAction (startScripts);
}
void CSVDoc::View::setupCharacterMenu()
{
QMenu *characters = menuBar()->addMenu (tr ("Characters"));
QAction *skills = new QAction (tr ("Skills"), this);
connect (skills, SIGNAL (triggered()), this, SLOT (addSkillsSubView()));
setupShortcut("document-character-skills", skills);
characters->addAction (skills);
QAction *classes = new QAction (tr ("Classes"), this);
connect (classes, SIGNAL (triggered()), this, SLOT (addClassesSubView()));
setupShortcut("document-character-classes", classes);
characters->addAction (classes);
QAction *factions = new QAction (tr ("Factions"), this);
connect (factions, SIGNAL (triggered()), this, SLOT (addFactionsSubView()));
setupShortcut("document-character-factions", factions);
characters->addAction (factions);
QAction *races = new QAction (tr ("Races"), this);
connect (races, SIGNAL (triggered()), this, SLOT (addRacesSubView()));
setupShortcut("document-character-races", races);
characters->addAction (races);
QAction *birthsigns = new QAction (tr ("Birthsigns"), this);
connect (birthsigns, SIGNAL (triggered()), this, SLOT (addBirthsignsSubView()));
setupShortcut("document-character-birthsigns", birthsigns);
characters->addAction (birthsigns);
QAction *topics = new QAction (tr ("Topics"), this);
connect (topics, SIGNAL (triggered()), this, SLOT (addTopicsSubView()));
setupShortcut("document-character-topics", topics);
characters->addAction (topics);
QAction *journals = new QAction (tr ("Journals"), this);
connect (journals, SIGNAL (triggered()), this, SLOT (addJournalsSubView()));
setupShortcut("document-character-journals", journals);
characters->addAction (journals);
QAction *topicInfos = new QAction (tr ("Topic Infos"), this);
connect (topicInfos, SIGNAL (triggered()), this, SLOT (addTopicInfosSubView()));
setupShortcut("document-character-topicinfos", topicInfos);
characters->addAction (topicInfos);
QAction *journalInfos = new QAction (tr ("Journal Infos"), this);
connect (journalInfos, SIGNAL (triggered()), this, SLOT (addJournalInfosSubView()));
setupShortcut("document-character-journalinfos", journalInfos);
characters->addAction (journalInfos);
QAction *bodyParts = new QAction (tr ("Body Parts"), this);
connect (bodyParts, SIGNAL (triggered()), this, SLOT (addBodyPartsSubView()));
setupShortcut("document-character-bodyparts", bodyParts);
characters->addAction (bodyParts);
}
void CSVDoc::View::setupAssetsMenu()
{
QMenu *assets = menuBar()->addMenu (tr ("Assets"));
QAction *reload = new QAction (tr ("Reload"), this);
connect (reload, SIGNAL (triggered()), &mDocument->getData(), SLOT (assetsChanged()));
setupShortcut("document-assets-reload", reload);
assets->addAction (reload);
assets->addSeparator();
QAction *sounds = new QAction (tr ("Sounds"), this);
connect (sounds, SIGNAL (triggered()), this, SLOT (addSoundsSubView()));
setupShortcut("document-assets-sounds", sounds);
assets->addAction (sounds);
QAction *soundGens = new QAction (tr ("Sound Generators"), this);
connect (soundGens, SIGNAL (triggered()), this, SLOT (addSoundGensSubView()));
setupShortcut("document-assets-soundgens", soundGens);
assets->addAction (soundGens);
assets->addSeparator(); // resources follow here
QAction *meshes = new QAction (tr ("Meshes"), this);
connect (meshes, SIGNAL (triggered()), this, SLOT (addMeshesSubView()));
setupShortcut("document-assets-meshes", meshes);
assets->addAction (meshes);
QAction *icons = new QAction (tr ("Icons"), this);
connect (icons, SIGNAL (triggered()), this, SLOT (addIconsSubView()));
setupShortcut("document-assets-icons", icons);
assets->addAction (icons);
QAction *musics = new QAction (tr ("Music"), this);
connect (musics, SIGNAL (triggered()), this, SLOT (addMusicsSubView()));
setupShortcut("document-assets-music", musics);
assets->addAction (musics);
QAction *soundsRes = new QAction (tr ("Sound Files"), this);
connect (soundsRes, SIGNAL (triggered()), this, SLOT (addSoundsResSubView()));
setupShortcut("document-assets-soundres", soundsRes);
assets->addAction (soundsRes);
QAction *textures = new QAction (tr ("Textures"), this);
connect (textures, SIGNAL (triggered()), this, SLOT (addTexturesSubView()));
setupShortcut("document-assets-textures", textures);
assets->addAction (textures);
QAction *videos = new QAction (tr ("Videos"), this);
connect (videos, SIGNAL (triggered()), this, SLOT (addVideosSubView()));
setupShortcut("document-assets-videos", videos);
assets->addAction (videos);
}
void CSVDoc::View::setupDebugMenu()
{
QMenu *debug = menuBar()->addMenu (tr ("Debug"));
QAction *profiles = new QAction (tr ("Debug Profiles"), this);
connect (profiles, SIGNAL (triggered()), this, SLOT (addDebugProfilesSubView()));
debug->addAction (profiles);
debug->addSeparator();
mGlobalDebugProfileMenu = new GlobalDebugProfileMenu (
&dynamic_cast<CSMWorld::IdTable&> (*mDocument->getData().getTableModel (
CSMWorld::UniversalId::Type_DebugProfiles)), this);
connect (mGlobalDebugProfileMenu, SIGNAL (triggered (const std::string&)),
this, SLOT (run (const std::string&)));
QAction *runDebug = debug->addMenu (mGlobalDebugProfileMenu);
runDebug->setText (tr ("Run OpenMW"));
setupShortcut("document-debug-run", runDebug);
mStopDebug = new QAction (tr ("Shutdown OpenMW"), this);
connect (mStopDebug, SIGNAL (triggered()), this, SLOT (stop()));
setupShortcut("document-debug-shutdown", mStopDebug);
debug->addAction (mStopDebug);
QAction *runLog = new QAction (tr ("Open Run Log"), this);
connect (runLog, SIGNAL (triggered()), this, SLOT (addRunLogSubView()));
setupShortcut("document-debug-runlog", runLog);
debug->addAction (runLog);
}
void CSVDoc::View::setupUi()
{
setupFileMenu();
setupEditMenu();
setupViewMenu();
setupWorldMenu();
setupMechanicsMenu();
setupCharacterMenu();
setupAssetsMenu();
setupDebugMenu();
}
void CSVDoc::View::setupShortcut(const char* name, QAction* action)
{
CSMPrefs::Shortcut* shortcut = new CSMPrefs::Shortcut(name, this);
shortcut->associateAction(action);
}
void CSVDoc::View::updateTitle()
{
std::ostringstream stream;
stream << mDocument->getSavePath().filename().string();
if (mDocument->getState() & CSMDoc::State_Modified)
stream << " *";
if (mViewTotal>1)
stream << " [" << (mViewIndex+1) << "/" << mViewTotal << "]";
CSMPrefs::Category& windows = CSMPrefs::State::get()["Windows"];
bool hideTitle = windows["hide-subview"].isTrue() &&
mSubViews.size()==1 && !mSubViews.at (0)->isFloating();
if (hideTitle)
stream << " - " << mSubViews.at (0)->getTitle();
setWindowTitle (QString::fromUtf8(stream.str().c_str()));
}
void CSVDoc::View::updateSubViewIndices(SubView *view)
{
CSMPrefs::Category& windows = CSMPrefs::State::get()["Windows"];
if(view && mSubViews.contains(view))
{
mSubViews.removeOne(view);
// adjust (reduce) the scroll area (even floating), except when it is "Scrollbar Only"
if (windows["mainwindow-scrollbar"].toString() == "Grow then Scroll")
updateScrollbar();
}
bool hideTitle = windows["hide-subview"].isTrue() &&
mSubViews.size()==1 && !mSubViews.at (0)->isFloating();
updateTitle();
foreach (SubView *subView, mSubViews)
{
if (!subView->isFloating())
{
if (hideTitle)
{
subView->setTitleBarWidget (new QWidget (this));
subView->setWindowTitle (QString::fromUtf8 (subView->getTitle().c_str()));
}
else
{
delete subView->titleBarWidget();
subView->setTitleBarWidget (NULL);
}
}
}
}
void CSVDoc::View::updateActions()
{
bool editing = !(mDocument->getState() & CSMDoc::State_Locked);
bool running = mDocument->getState() & CSMDoc::State_Running;
for (std::vector<QAction *>::iterator iter (mEditingActions.begin()); iter!=mEditingActions.end(); ++iter)
(*iter)->setEnabled (editing);
mUndo->setEnabled (editing & mDocument->getUndoStack().canUndo());
mRedo->setEnabled (editing & mDocument->getUndoStack().canRedo());
mSave->setEnabled (!(mDocument->getState() & CSMDoc::State_Saving) && !running);
mVerify->setEnabled (!(mDocument->getState() & CSMDoc::State_Verifying));
mGlobalDebugProfileMenu->updateActions (running);
mStopDebug->setEnabled (running);
mMerge->setEnabled (mDocument->getContentFiles().size()>1 &&
!(mDocument->getState() & CSMDoc::State_Merging));
}
CSVDoc::View::View (ViewManager& viewManager, CSMDoc::Document *document, int totalViews)
: mViewManager (viewManager), mDocument (document), mViewIndex (totalViews-1),
mViewTotal (totalViews), mScroll(NULL), mScrollbarOnly(false)
{
CSMPrefs::Category& windows = CSMPrefs::State::get()["Windows"];
int width = std::max (windows["default-width"].toInt(), 300);
int height = std::max (windows["default-height"].toInt(), 300);
resize (width, height);
mSubViewWindow.setDockOptions (QMainWindow::AllowNestedDocks);
if (windows["mainwindow-scrollbar"].toString() == "Grow Only")
{
setCentralWidget (&mSubViewWindow);
}
else
{
createScrollArea();
}
mOperations = new Operations;
addDockWidget (Qt::BottomDockWidgetArea, mOperations);
setContextMenuPolicy(Qt::NoContextMenu);
updateTitle();
setupUi();
updateActions();
CSVWorld::addSubViewFactories (mSubViewFactory);
CSVTools::addSubViewFactories (mSubViewFactory);
mSubViewFactory.add (CSMWorld::UniversalId::Type_RunLog, new SubViewFactory<RunLogSubView>);
connect (mOperations, SIGNAL (abortOperation (int)), this, SLOT (abortOperation (int)));
connect (&CSMPrefs::State::get(), SIGNAL (settingChanged (const CSMPrefs::Setting *)),
this, SLOT (settingChanged (const CSMPrefs::Setting *)));
}
CSVDoc::View::~View()
{
}
const CSMDoc::Document *CSVDoc::View::getDocument() const
{
return mDocument;
}
CSMDoc::Document *CSVDoc::View::getDocument()
{
return mDocument;
}
void CSVDoc::View::setIndex (int viewIndex, int totalViews)
{
mViewIndex = viewIndex;
mViewTotal = totalViews;
updateTitle();
}
void CSVDoc::View::updateDocumentState()
{
updateTitle();
updateActions();
static const int operations[] =
{
CSMDoc::State_Saving, CSMDoc::State_Verifying, CSMDoc::State_Searching,
CSMDoc::State_Merging,
-1 // end marker
};
int state = mDocument->getState() ;
for (int i=0; operations[i]!=-1; ++i)
if (!(state & operations[i]))
mOperations->quitOperation (operations[i]);
QList<CSVDoc::SubView *> subViews = findChildren<CSVDoc::SubView *>();
for (QList<CSVDoc::SubView *>::iterator iter (subViews.begin()); iter!=subViews.end(); ++iter)
(*iter)->setEditLock (state & CSMDoc::State_Locked);
}
void CSVDoc::View::updateProgress (int current, int max, int type, int threads)
{
mOperations->setProgress (current, max, type, threads);
}
void CSVDoc::View::addSubView (const CSMWorld::UniversalId& id, const std::string& hint)
{
CSMPrefs::Category& windows = CSMPrefs::State::get()["Windows"];
bool isReferenceable = id.getClass() == CSMWorld::UniversalId::Class_RefRecord;
// User setting to reuse sub views (on a per top level view basis)
if (windows["reuse"].isTrue())
{
foreach(SubView *sb, mSubViews)
{
bool isSubViewReferenceable =
sb->getUniversalId().getType() == CSMWorld::UniversalId::Type_Referenceable;
if((isReferenceable && isSubViewReferenceable && id.getId() == sb->getUniversalId().getId())
||
(!isReferenceable && id == sb->getUniversalId()))
{
sb->setFocus();
if (!hint.empty())
sb->useHint (hint);
return;
}
}
}
if (mScroll)
QObject::connect(mScroll->horizontalScrollBar(),
SIGNAL(rangeChanged(int,int)), this, SLOT(moveScrollBarToEnd(int,int)));
// User setting for limiting the number of sub views per top level view.
// Automatically open a new top level view if this number is exceeded
//
// If the sub view limit setting is one, the sub view title bar is hidden and the
// text in the main title bar is adjusted accordingly
if(mSubViews.size() >= windows["max-subviews"].toInt()) // create a new top level view
{
mViewManager.addView(mDocument, id, hint);
return;
}
SubView *view = NULL;
if(isReferenceable)
{
view = mSubViewFactory.makeSubView (CSMWorld::UniversalId(CSMWorld::UniversalId::Type_Referenceable, id.getId()), *mDocument);
}
else
{
view = mSubViewFactory.makeSubView (id, *mDocument);
}
assert(view);
view->setParent(this);
mSubViews.append(view); // only after assert
int minWidth = windows["minimum-width"].toInt();
view->setMinimumWidth (minWidth);
view->setStatusBar (mShowStatusBar->isChecked());
// Work out how to deal with additional subviews
//
// Policy for "Grow then Scroll":
//
// - Increase the horizontal width of the mainwindow until it becomes greater than or equal
// to the screen (monitor) width.
// - Move the mainwindow position sideways if necessary to fit within the screen.
// - Any more additions increases the size of the mSubViewWindow (horizontal scrollbar
// should become visible)
// - Move the scroll bar to the newly added subview
//
mScrollbarOnly = windows["mainwindow-scrollbar"].toString() == "Scrollbar Only";
updateWidth(windows["grow-limit"].isTrue(), minWidth);
mSubViewWindow.addDockWidget (Qt::TopDockWidgetArea, view);
updateSubViewIndices();
connect (view, SIGNAL (focusId (const CSMWorld::UniversalId&, const std::string&)), this,
SLOT (addSubView (const CSMWorld::UniversalId&, const std::string&)));
connect (view, SIGNAL (closeRequest (SubView *)), this, SLOT (closeRequest (SubView *)));
connect (view, SIGNAL (updateTitle()), this, SLOT (updateTitle()));
connect (view, SIGNAL (updateSubViewIndices (SubView *)),
this, SLOT (updateSubViewIndices (SubView *)));
view->show();
if (!hint.empty())
view->useHint (hint);
}
void CSVDoc::View::moveScrollBarToEnd(int min, int max)
{
if (mScroll)
{
mScroll->horizontalScrollBar()->setValue(max);
QObject::disconnect(mScroll->horizontalScrollBar(),
SIGNAL(rangeChanged(int,int)), this, SLOT(moveScrollBarToEnd(int,int)));
}
}
void CSVDoc::View::settingChanged (const CSMPrefs::Setting *setting)
{
if (*setting=="Windows/hide-subview")
updateSubViewIndices (NULL);
else if (*setting=="Windows/mainwindow-scrollbar")
{
if (setting->toString()!="Grow Only")
{
if (mScroll)
{
if (setting->toString()=="Scrollbar Only")
{
mScrollbarOnly = true;
mSubViewWindow.setMinimumWidth(0);
}
else if (mScrollbarOnly)
{
mScrollbarOnly = false;
updateScrollbar();
}
}
else
{
createScrollArea();
}
}
else if (mScroll)
{
mScroll->takeWidget();
setCentralWidget (&mSubViewWindow);
mScroll->deleteLater();
mScroll = NULL;
}
}
}
void CSVDoc::View::newView()
{
mViewManager.addView (mDocument);
}
void CSVDoc::View::save()
{
mDocument->save();
}
void CSVDoc::View::verify()
{
addSubView (mDocument->verify());
}
void CSVDoc::View::addGlobalsSubView()
{
addSubView (CSMWorld::UniversalId::Type_Globals);
}
void CSVDoc::View::addGmstsSubView()
{
addSubView (CSMWorld::UniversalId::Type_Gmsts);
}
void CSVDoc::View::addSkillsSubView()
{
addSubView (CSMWorld::UniversalId::Type_Skills);
}
void CSVDoc::View::addClassesSubView()
{
addSubView (CSMWorld::UniversalId::Type_Classes);
}
void CSVDoc::View::addFactionsSubView()
{
addSubView (CSMWorld::UniversalId::Type_Factions);
}
void CSVDoc::View::addRacesSubView()
{
addSubView (CSMWorld::UniversalId::Type_Races);
}
void CSVDoc::View::addSoundsSubView()
{
addSubView (CSMWorld::UniversalId::Type_Sounds);
}
void CSVDoc::View::addScriptsSubView()
{
addSubView (CSMWorld::UniversalId::Type_Scripts);
}
void CSVDoc::View::addRegionsSubView()
{
addSubView (CSMWorld::UniversalId::Type_Regions);
}
void CSVDoc::View::addBirthsignsSubView()
{
addSubView (CSMWorld::UniversalId::Type_Birthsigns);
}
void CSVDoc::View::addSpellsSubView()
{
addSubView (CSMWorld::UniversalId::Type_Spells);
}
void CSVDoc::View::addCellsSubView()
{
addSubView (CSMWorld::UniversalId::Type_Cells);
}
void CSVDoc::View::addReferenceablesSubView()
{
addSubView (CSMWorld::UniversalId::Type_Referenceables);
}
void CSVDoc::View::addReferencesSubView()
{
addSubView (CSMWorld::UniversalId::Type_References);
}
void CSVDoc::View::addRegionMapSubView()
{
addSubView (CSMWorld::UniversalId::Type_RegionMap);
}
void CSVDoc::View::addFiltersSubView()
{
addSubView (CSMWorld::UniversalId::Type_Filters);
}
void CSVDoc::View::addTopicsSubView()
{
addSubView (CSMWorld::UniversalId::Type_Topics);
}
void CSVDoc::View::addJournalsSubView()
{
addSubView (CSMWorld::UniversalId::Type_Journals);
}
void CSVDoc::View::addTopicInfosSubView()
{
addSubView (CSMWorld::UniversalId::Type_TopicInfos);
}
void CSVDoc::View::addJournalInfosSubView()
{
addSubView (CSMWorld::UniversalId::Type_JournalInfos);
}
void CSVDoc::View::addEnchantmentsSubView()
{
addSubView (CSMWorld::UniversalId::Type_Enchantments);
}
void CSVDoc::View::addBodyPartsSubView()
{
addSubView (CSMWorld::UniversalId::Type_BodyParts);
}
void CSVDoc::View::addSoundGensSubView()
{
addSubView (CSMWorld::UniversalId::Type_SoundGens);
}
void CSVDoc::View::addMeshesSubView()
{
addSubView (CSMWorld::UniversalId::Type_Meshes);
}
void CSVDoc::View::addIconsSubView()
{
addSubView (CSMWorld::UniversalId::Type_Icons);
}
void CSVDoc::View::addMusicsSubView()
{
addSubView (CSMWorld::UniversalId::Type_Musics);
}
void CSVDoc::View::addSoundsResSubView()
{
addSubView (CSMWorld::UniversalId::Type_SoundsRes);
}
void CSVDoc::View::addMagicEffectsSubView()
{
addSubView (CSMWorld::UniversalId::Type_MagicEffects);
}
void CSVDoc::View::addTexturesSubView()
{
addSubView (CSMWorld::UniversalId::Type_Textures);
}
void CSVDoc::View::addVideosSubView()
{
addSubView (CSMWorld::UniversalId::Type_Videos);
}
void CSVDoc::View::addDebugProfilesSubView()
{
addSubView (CSMWorld::UniversalId::Type_DebugProfiles);
}
void CSVDoc::View::addRunLogSubView()
{
addSubView (CSMWorld::UniversalId::Type_RunLog);
}
void CSVDoc::View::addLandsSubView()
{
addSubView (CSMWorld::UniversalId::Type_Lands);
}
void CSVDoc::View::addLandTexturesSubView()
{
addSubView (CSMWorld::UniversalId::Type_LandTextures);
}
void CSVDoc::View::addPathgridSubView()
{
addSubView (CSMWorld::UniversalId::Type_Pathgrids);
}
void CSVDoc::View::addStartScriptsSubView()
{
addSubView (CSMWorld::UniversalId::Type_StartScripts);
}
void CSVDoc::View::addSearchSubView()
{
addSubView (mDocument->newSearch());
}
void CSVDoc::View::addMetaDataSubView()
{
addSubView (CSMWorld::UniversalId (CSMWorld::UniversalId::Type_MetaData, "sys::meta"));
}
void CSVDoc::View::abortOperation (int type)
{
mDocument->abortOperation (type);
updateActions();
}
CSVDoc::Operations *CSVDoc::View::getOperations() const
{
return mOperations;
}
void CSVDoc::View::exit()
{
emit exitApplicationRequest (this);
}
void CSVDoc::View::resizeViewWidth (int width)
{
if (width >= 0)
resize (width, geometry().height());
}
void CSVDoc::View::resizeViewHeight (int height)
{
if (height >= 0)
resize (geometry().width(), height);
}
void CSVDoc::View::toggleShowStatusBar (bool show)
{
foreach (QObject *view, mSubViewWindow.children())
{
if (CSVDoc::SubView *subView = dynamic_cast<CSVDoc::SubView *> (view))
subView->setStatusBar (show);
}
}
void CSVDoc::View::toggleStatusBar(bool checked)
{
mShowStatusBar->setChecked(checked);
}
void CSVDoc::View::loadErrorLog()
{
addSubView (CSMWorld::UniversalId (CSMWorld::UniversalId::Type_LoadErrorLog, 0));
}
void CSVDoc::View::run (const std::string& profile, const std::string& startupInstruction)
{
mDocument->startRunning (profile, startupInstruction);
}
void CSVDoc::View::stop()
{
mDocument->stopRunning();
}
void CSVDoc::View::closeRequest (SubView *subView)
{
CSMPrefs::Category& windows = CSMPrefs::State::get()["Windows"];
if (mSubViews.size()>1 || mViewTotal<=1 || !windows["hide-subview"].isTrue())
{
subView->deleteLater();
mSubViews.removeOne (subView);
}
else if (mViewManager.closeRequest (this))
mViewManager.removeDocAndView (mDocument);
}
void CSVDoc::View::updateScrollbar()
{
QRect rect;
QWidget *topLevel = QApplication::topLevelAt(pos());
if (topLevel)
rect = topLevel->rect();
else
rect = this->rect();
int newWidth = 0;
for (int i = 0; i < mSubViews.size(); ++i)
{
newWidth += mSubViews[i]->width();
}
int frameWidth = frameGeometry().width() - width();
if ((newWidth+frameWidth) >= rect.width())
mSubViewWindow.setMinimumWidth(newWidth);
else
mSubViewWindow.setMinimumWidth(0);
}
void CSVDoc::View::merge()
{
emit mergeDocument (mDocument);
}
void CSVDoc::View::updateWidth(bool isGrowLimit, int minSubViewWidth)
{
QDesktopWidget *dw = QApplication::desktop();
QRect rect;
if (isGrowLimit)
rect = dw->screenGeometry(this);
else
rect = dw->screenGeometry(dw->screen(dw->screenNumber(this)));
if (!mScrollbarOnly && mScroll && mSubViews.size() > 1)
{
int newWidth = width()+minSubViewWidth;
int frameWidth = frameGeometry().width() - width();
if (newWidth+frameWidth <= rect.width())
{
resize(newWidth, height());
// WARNING: below code assumes that new subviews are added to the right
if (x() > rect.width()-(newWidth+frameWidth))
move(rect.width()-(newWidth+frameWidth), y()); // shift left to stay within the screen
}
else
{
// full width
resize(rect.width()-frameWidth, height());
mSubViewWindow.setMinimumWidth(mSubViewWindow.width()+minSubViewWidth);
move(0, y());
}
}
}
void CSVDoc::View::createScrollArea()
{
mScroll = new QScrollArea(this);
mScroll->setWidgetResizable(true);
mScroll->setWidget(&mSubViewWindow);
setCentralWidget(mScroll);
}