You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw-tes3coop/apps/openmw/CMakeLists.txt

264 lines
10 KiB
CMake

# local files
set(GAME
main.cpp
engine.cpp
${CMAKE_SOURCE_DIR}/files/tes3mp/tes3mp.rc
)
if (ANDROID)
set(GAME ${GAME} android_commandLine.cpp)
set(GAME ${GAME} android_main.c)
endif()
set(GAME_HEADER
engine.hpp
)
source_group(game FILES ${GAME} ${GAME_HEADER})
add_openmw_dir (mwrender
actors objects renderingmanager animation rotatecontroller sky npcanimation vismask
creatureanimation effectmanager util renderinginterface pathgrid rendermode weaponanimation
bulletdebugdraw globalmap characterpreview camera localmap water terrainstorage ripplesimulation
renderbin actoranimation landmanager
)
add_openmw_dir (mwinput
inputmanagerimp
)
add_openmw_dir (mwgui
layout textinput widgets race class birth review windowmanagerimp console dialogue
windowbase statswindow messagebox journalwindow charactercreation
mapwindow windowpinnablebase tooltips scrollwindow bookwindow
formatting inventorywindow container hud countdialog tradewindow settingswindow
confirmationdialog alchemywindow referenceinterface spellwindow mainmenu quickkeysmenu
itemselection spellbuyingwindow loadingscreen levelupdialog waitdialog spellcreationdialog
enchantingdialog trainingwindow travelwindow exposedwindow cursor spellicons
merchantrepair repair soulgemdialog companionwindow bookpage journalviewmodel journalbooks
itemmodel containeritemmodel inventoryitemmodel sortfilteritemmodel itemview
tradeitemmodel companionitemmodel pickpocketitemmodel controllers savegamedialog
recharge mode videowidget backgroundimage itemwidget screenfader debugwindow spellmodel spellview
draganddrop timeadvancer jailscreen itemchargeview keyboardnavigation
)
add_openmw_dir (mwdialogue
dialoguemanagerimp journalimp journalentry quest topic filter selectwrapper hypertextparser keywordsearch scripttest
)
add_openmw_dir (mwscript
locals scriptmanagerimp compilercontext interpretercontext cellextensions miscextensions
guiextensions soundextensions skyextensions statsextensions containerextensions
aiextensions controlextensions extensions globalscripts ref dialogueextensions
animationextensions transformationextensions consoleextensions userextensions
)
add_openmw_dir (mwsound
soundmanagerimp openal_output ffmpeg_decoder sound sound_buffer sound_decoder sound_output
loudness movieaudiofactory alext efx efx-presets
)
add_openmw_dir (mwworld
refdata worldimp scene globals class action nullaction actionteleport
containerstore actiontalk actiontake manualref player cellvisitors failedaction
cells localscripts customdata inventorystore ptr actionopen actionread
actionequip timestamp actionalchemy cellstore actionapply actioneat
store esmstore recordcmp fallback actionrepair actionsoulgem livecellref actiondoor
contentloader esmloader actiontrap cellreflist cellref physicssystem weather projectilemanager
cellpreloader
)
add_openmw_dir (mwphysics
physicssystem trace collisiontype actor convert
)
add_openmw_dir (mwclass
classes activator creature npc weapon armor potion apparatus book clothing container door
ingredient creaturelevlist itemlevlist light lockpick misc probe repair static actor bodypart
)
add_openmw_dir (mwmechanics
mechanicsmanagerimp stat creaturestats magiceffects movement actorutil
drawstate spells activespells npcstats aipackage aisequence aipursue alchemy aiwander aitravel aifollow aiavoiddoor aibreathe
aicast aiescort aiface aiactivate aicombat repair enchanting pathfinding pathgrid security spellsuccess spellcasting
disease pickpocket levelledlist combat steering obstacle autocalcspell difficultyscaling aicombataction actor summoning
character actors objects aistate coordinateconverter trading weaponpriority spellpriority
)
add_openmw_dir (mwstate
statemanagerimp charactermanager character quicksavemanager
)
add_openmw_dir (mwbase
environment world scriptmanager dialoguemanager journal soundmanager mechanicsmanager
inputmanager windowmanager statemanager
)
add_openmw_dir (mwmp Main Networking LocalPlayer DedicatedPlayer PlayerList LocalActor DedicatedActor ActorList ObjectList
Worldstate Cell CellController MechanicsHelper RecordHelper GUIController
)
add_openmw_dir (mwmp/GUI GUIChat GUILogin PlayerMarkerCollection GUIDialogList TextInputDialog
)
add_openmw_dir(mwmp/processors BaseClientPacketProcessor PlayerProcessor ObjectProcessor ActorProcessor WorldstateProcessor
ProcessorInitializer
)
add_openmw_dir (mwmp/processors/actor ProcessorActorAI ProcessorActorAnimFlags ProcessorActorAnimPlay ProcessorActorAttack
ProcessorActorAuthority ProcessorActorCellChange ProcessorActorDeath ProcessorActorEquipment ProcessorActorInteraction
ProcessorActorList ProcessorActorPosition ProcessorActorSpeech ProcessorActorStatsDynamic ProcessorActorTest
)
add_openmw_dir (mwmp/processors/player ProcessorChatMessage ProcessorGUIMessageBox ProcessorHandshake
ProcessorUserDisconnected ProcessorUserMyID ProcessorCellCreate ProcessorGameSettings ProcessorGameWeather
ProcessorPlayerAnimFlags ProcessorPlayerAnimPlay ProcessorPlayerAttack ProcessorPlayerAttribute ProcessorPlayerBaseInfo
ProcessorPlayerBehavior ProcessorPlayerBook ProcessorPlayerBounty ProcessorPlayerCellChange ProcessorPlayerCellState
ProcessorPlayerCharClass ProcessorPlayerCharGen ProcessorPlayerDeath ProcessorPlayerDisposition ProcessorPlayerEquipment
ProcessorPlayerFaction ProcessorPlayerInteraction ProcessorPlayerInventory ProcessorPlayerJail ProcessorPlayerJournal
ProcessorPlayerKillCount ProcessorPlayerLevel ProcessorPlayerMiscellaneous ProcessorPlayerMomentum
ProcessorPlayerPosition ProcessorPlayerQuickKeys ProcessorPlayerReputation ProcessorPlayerResurrect
ProcessorPlayerShapeshift ProcessorPlayerSkill ProcessorPlayerSpeech ProcessorPlayerSpellbook ProcessorPlayerStatsDynamic
ProcessorPlayerTopic
)
add_openmw_dir (mwmp/processors/object BaseObjectProcessor ProcessorConsoleCommand ProcessorContainer
ProcessorDoorDestination ProcessorDoorState ProcessorMusicPlay ProcessorVideoPlay ProcessorObjectAnimPlay
ProcessorObjectAttach ProcessorObjectCollision ProcessorObjectDelete ProcessorObjectLock ProcessorObjectMove
ProcessorObjectPlace ProcessorObjectReset ProcessorObjectRotate ProcessorObjectScale ProcessorObjectSpawn
ProcessorObjectState ProcessorObjectTrap ProcessorScriptLocalShort ProcessorScriptLocalFloat
ProcessorScriptMemberShort ProcessorScriptMemberFloat ProcessorScriptGlobalShort ProcessorScriptGlobalFloat
)
add_openmw_dir (mwmp/processors/worldstate ProcessorRecordDynamic ProcessorWorldCollisionOverride ProcessorWorldMap
ProcessorWorldTime
)
# Main executable
if (NOT ANDROID)
openmw_add_executable(tes3mp
${OPENMW_FILES}
${GAME} ${GAME_HEADER}
${APPLE_BUNDLE_RESOURCES}
)
else ()
add_library(tes3mp
SHARED
${OPENMW_FILES}
${GAME} ${GAME_HEADER}
)
endif ()
# Sound stuff - here so CMake doesn't stupidly recompile EVERYTHING
# when we change the backend.
include_directories(
${FFmpeg_INCLUDE_DIRS}
)
target_link_libraries(tes3mp
${OSG_LIBRARIES}
${OPENTHREADS_LIBRARIES}
${OSGPARTICLE_LIBRARIES}
${OSGUTIL_LIBRARIES}
${OSGDB_LIBRARIES}
${OSGVIEWER_LIBRARIES}
${OSGGA_LIBRARIES}
${Boost_SYSTEM_LIBRARY}
${Boost_THREAD_LIBRARY}
${Boost_FILESYSTEM_LIBRARY}
${Boost_PROGRAM_OPTIONS_LIBRARY}
${OPENAL_LIBRARY}
${FFmpeg_LIBRARIES}
${MyGUI_LIBRARIES}
${SDL2_LIBRARY}
"osg-ffmpeg-videoplayer"
"oics"
components
${RakNet_LIBRARY}
)
if (ANDROID)
set (OSG_PLUGINS
-Wl,--whole-archive
)
foreach(PLUGIN_NAME ${USED_OSG_PLUGINS})
set(OSG_PLUGINS ${OSG_PLUGINS} ${OSG_PLUGINS_DIR}/lib${PLUGIN_NAME}.a)
endforeach()
set (OSG_PLUGINS
${OSG_PLUGINS} -Wl,--no-whole-archive
)
target_link_libraries(tes3mp
EGL
android
log
dl
z
${OPENSCENEGRAPH_LIBRARIES}
freetype
jpeg
png
)
endif (ANDROID)
if (USE_SYSTEM_TINYXML)
target_link_libraries(tes3mp ${TinyXML_LIBRARIES})
endif()
if (NOT UNIX)
target_link_libraries(tes3mp ${SDL2MAIN_LIBRARY})
endif()
# Fix for not visible pthreads functions for linker with glibc 2.15
if (UNIX AND NOT APPLE)
target_link_libraries(tes3mp ${CMAKE_THREAD_LIBS_INIT})
endif()
if(APPLE)
set(BUNDLE_RESOURCES_DIR "${APP_BUNDLE_DIR}/Contents/Resources")
set(OPENMW_MYGUI_FILES_ROOT ${BUNDLE_RESOURCES_DIR})
set(OPENMW_SHADERS_ROOT ${BUNDLE_RESOURCES_DIR})
add_subdirectory(../../files/ ${CMAKE_CURRENT_BINARY_DIR}/files)
configure_file("${OpenMW_BINARY_DIR}/settings-default.cfg" ${BUNDLE_RESOURCES_DIR} COPYONLY)
configure_file("${OpenMW_BINARY_DIR}/openmw.cfg" ${BUNDLE_RESOURCES_DIR} COPYONLY)
configure_file("${OpenMW_BINARY_DIR}/gamecontrollerdb.txt" ${BUNDLE_RESOURCES_DIR} COPYONLY)
configure_file("${OpenMW_BINARY_DIR}/gamecontrollerdb_204.txt" ${BUNDLE_RESOURCES_DIR} COPYONLY)
configure_file("${OpenMW_BINARY_DIR}/gamecontrollerdb_205.txt" ${BUNDLE_RESOURCES_DIR} COPYONLY)
add_custom_command(TARGET openmw
POST_BUILD
COMMAND cp "${OpenMW_BINARY_DIR}/resources/version" "${BUNDLE_RESOURCES_DIR}/resources")
find_library(COCOA_FRAMEWORK Cocoa)
find_library(IOKIT_FRAMEWORK IOKit)
target_link_libraries(tes3mp ${COCOA_FRAMEWORK} ${IOKIT_FRAMEWORK})
if (FFmpeg_FOUND)
find_library(COREVIDEO_FRAMEWORK CoreVideo)
find_library(VDA_FRAMEWORK VideoDecodeAcceleration)
target_link_libraries(tes3mp z ${COREVIDEO_FRAMEWORK} ${VDA_FRAMEWORK})
endif()
endif(APPLE)
if (BUILD_WITH_CODE_COVERAGE)
add_definitions (--coverage)
target_link_libraries(tes3mp gcov)
endif()
if (MSVC)
# Debug version needs increased number of sections beyond 2^16
if (CMAKE_CL_64)
set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /bigobj")
endif (CMAKE_CL_64)
endif (MSVC)
if (WIN32)
INSTALL(TARGETS tes3mp RUNTIME DESTINATION ".")
endif (WIN32)