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openmw-tes3coop/apps/openmw/mwclass/light.hpp

80 lines
3.4 KiB
C++

#ifndef GAME_MWCLASS_LIGHT_H
#define GAME_MWCLASS_LIGHT_H
#include "../mwworld/class.hpp"
namespace MWClass
{
class Light : public MWWorld::Class
{
virtual MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const;
public:
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWPhysics::PhysicsSystem& physics) const;
virtual bool useAnim() const;
virtual std::string getName (const MWWorld::ConstPtr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);
/// can return an empty string.
virtual bool hasToolTip (const MWWorld::ConstPtr& ptr) const;
///< @return true if this object has a tooltip when focused (default implementation: false)
virtual MWGui::ToolTipInfo getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const;
///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip.
virtual bool showsInInventory (const MWWorld::ConstPtr& ptr) const;
virtual std::shared_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor) const;
///< Generate action for activation
virtual std::string getScript (const MWWorld::ConstPtr& ptr) const;
///< Return name of the script attached to ptr
virtual std::pair<std::vector<int>, bool> getEquipmentSlots (const MWWorld::ConstPtr& ptr) const;
///< \return first: Return IDs of the slot this object can be equipped in; second: can object
/// stay stacked when equipped?
virtual int getValue (const MWWorld::ConstPtr& ptr) const;
///< Return trade value of the object. Throws an exception, if the object can't be traded.
static void registerSelf();
virtual std::string getUpSoundId (const MWWorld::ConstPtr& ptr) const;
///< Return the pick up sound Id
virtual std::string getDownSoundId (const MWWorld::ConstPtr& ptr) const;
///< Return the put down sound Id
virtual std::string getInventoryIcon (const MWWorld::ConstPtr& ptr) const;
///< Return name of inventory icon.
virtual std::shared_ptr<MWWorld::Action> use (const MWWorld::Ptr& ptr, bool force=false) const;
///< Generate action for using via inventory menu
virtual void setRemainingUsageTime (const MWWorld::Ptr& ptr, float duration) const;
///< Sets the remaining duration of the object.
virtual float getRemainingUsageTime (const MWWorld::ConstPtr& ptr) const;
///< Returns the remaining duration of the object.
virtual std::string getModel(const MWWorld::ConstPtr &ptr) const;
virtual float getWeight (const MWWorld::ConstPtr& ptr) const;
virtual bool canSell (const MWWorld::ConstPtr& item, int npcServices) const;
std::pair<int, std::string> canBeEquipped(const MWWorld::ConstPtr &ptr, const MWWorld::Ptr &npc) const;
virtual std::string getSound(const MWWorld::ConstPtr& ptr) const;
};
}
#endif