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openmw-tes3coop/apps/openmw/mwclass/repair.cpp

201 lines
6.0 KiB
C++

#include "repair.hpp"
/*
Start of tes3mp addition
Include additional headers for multiplayer purposes
*/
#include <components/openmw-mp/Utils.hpp>
#include "../mwmp/Main.hpp"
#include "../mwmp/Networking.hpp"
/*
End of tes3mp addition
*/
#include <components/esm/loadrepa.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/actiontake.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwphysics/physicssystem.hpp"
#include "../mwworld/nullaction.hpp"
#include "../mwworld/actionrepair.hpp"
#include "../mwgui/tooltips.hpp"
#include "../mwrender/objects.hpp"
#include "../mwrender/renderinginterface.hpp"
namespace MWClass
{
void Repair::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model);
}
}
void Repair::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWPhysics::PhysicsSystem& physics) const
{
// TODO: add option somewhere to enable collision for placeable objects
/*
Start of tes3mp addition
Make it possible to enable collision for this object class from a packet
*/
if (!model.empty())
{
mwmp::BaseWorldstate *worldstate = mwmp::Main::get().getNetworking()->getWorldstate();
if (worldstate->hasPlacedObjectCollision || Utils::vectorContains(worldstate->enforcedCollisionRefIds, ptr.getCellRef().getRefId()))
{
if (worldstate->useActorCollisionForPlacedObjects)
physics.addObject(ptr, model, MWPhysics::CollisionType_Actor);
else
physics.addObject(ptr, model, MWPhysics::CollisionType_World);
}
}
/*
End of tes3mp addition
*/
}
std::string Repair::getModel(const MWWorld::ConstPtr &ptr) const
{
const MWWorld::LiveCellRef<ESM::Repair> *ref = ptr.get<ESM::Repair>();
const std::string &model = ref->mBase->mModel;
if (!model.empty()) {
return "meshes\\" + model;
}
return "";
}
std::string Repair::getName (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Repair> *ref = ptr.get<ESM::Repair>();
return ref->mBase->mName;
}
std::shared_ptr<MWWorld::Action> Repair::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor) const
{
return defaultItemActivate(ptr, actor);
}
std::string Repair::getScript (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Repair> *ref =
ptr.get<ESM::Repair>();
return ref->mBase->mScript;
}
int Repair::getValue (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Repair> *ref = ptr.get<ESM::Repair>();
return ref->mBase->mData.mValue;
}
void Repair::registerSelf()
{
std::shared_ptr<Class> instance (new Repair);
registerClass (typeid (ESM::Repair).name(), instance);
}
std::string Repair::getUpSoundId (const MWWorld::ConstPtr& ptr) const
{
return std::string("Item Repair Up");
}
std::string Repair::getDownSoundId (const MWWorld::ConstPtr& ptr) const
{
return std::string("Item Repair Down");
}
std::string Repair::getInventoryIcon (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Repair> *ref = ptr.get<ESM::Repair>();
return ref->mBase->mIcon;
}
bool Repair::hasToolTip (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Repair> *ref = ptr.get<ESM::Repair>();
return (ref->mBase->mName != "");
}
bool Repair::hasItemHealth (const MWWorld::ConstPtr& ptr) const
{
return true;
}
int Repair::getItemMaxHealth (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Repair> *ref = ptr.get<ESM::Repair>();
return ref->mBase->mData.mUses;
}
MWGui::ToolTipInfo Repair::getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const
{
const MWWorld::LiveCellRef<ESM::Repair> *ref = ptr.get<ESM::Repair>();
MWGui::ToolTipInfo info;
info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(count);
info.icon = ref->mBase->mIcon;
std::string text;
int remainingUses = getItemHealth(ptr);
text += "\n#{sUses}: " + MWGui::ToolTips::toString(remainingUses);
text += "\n#{sQuality}: " + MWGui::ToolTips::toString(ref->mBase->mData.mQuality);
text += MWGui::ToolTips::getWeightString(ref->mBase->mData.mWeight, "#{sWeight}");
text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getCellRefString(ptr.getCellRef());
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
}
info.text = text;
return info;
}
MWWorld::Ptr Repair::copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const
{
const MWWorld::LiveCellRef<ESM::Repair> *ref = ptr.get<ESM::Repair>();
return MWWorld::Ptr(cell.insert(ref), &cell);
}
std::shared_ptr<MWWorld::Action> Repair::use (const MWWorld::Ptr& ptr, bool force) const
{
return std::shared_ptr<MWWorld::Action>(new MWWorld::ActionRepair(ptr, force));
}
bool Repair::canSell (const MWWorld::ConstPtr& item, int npcServices) const
{
return (npcServices & ESM::NPC::RepairItem) != 0;
}
float Repair::getWeight(const MWWorld::ConstPtr &ptr) const
{
const MWWorld::LiveCellRef<ESM::Repair> *ref = ptr.get<ESM::Repair>();
return ref->mBase->mData.mWeight;
}
}