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53 lines
1.2 KiB
C++
53 lines
1.2 KiB
C++
#include "statstate.hpp"
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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namespace ESM
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{
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template<typename T>
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StatState<T>::StatState() : mBase(0), mMod(0), mCurrent(0), mDamage(0), mProgress(0) {}
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template<typename T>
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void StatState<T>::load(ESMReader &esm)
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{
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esm.getHNT(mBase, "STBA");
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mMod = 0;
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esm.getHNOT(mMod, "STMO");
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mCurrent = 0;
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esm.getHNOT(mCurrent, "STCU");
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// mDamage was changed to a float; ensure backwards compatibility
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T oldDamage = 0;
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esm.getHNOT(oldDamage, "STDA");
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mDamage = static_cast<float>(oldDamage);
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esm.getHNOT(mDamage, "STDF");
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mProgress = 0;
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esm.getHNOT(mProgress, "STPR");
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}
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template<typename T>
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void StatState<T>::save(ESMWriter &esm) const
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{
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esm.writeHNT("STBA", mBase);
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if (mMod != 0)
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esm.writeHNT("STMO", mMod);
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if (mCurrent)
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esm.writeHNT("STCU", mCurrent);
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if (mDamage)
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esm.writeHNT("STDF", mDamage);
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if (mProgress)
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esm.writeHNT("STPR", mProgress);
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}
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}
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template struct ESM::StatState<int>;
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template struct ESM::StatState<float>;
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