..
mwbase
Refactor local map updates
2016-02-05 01:19:45 +01:00
mwclass
Don't reveal unknown potion effects in alchemy window ( Fixes #3146 )
2016-02-02 22:50:11 +01:00
mwdialogue
Accept an implicit reference in Journal ( Fixes #3135 )
2016-01-11 23:07:01 +01:00
mwgui
Remove TextureManager::getTexture2D
2016-02-05 23:01:11 +01:00
mwinput
Disable Ready Magic and Cycle Weapon/Spell hotkeys for werewolves ( Fixes #3100 )
2015-12-26 18:15:57 +01:00
mwmechanics
Don't reveal unknown potion effects in alchemy window ( Fixes #3146 )
2016-02-02 22:50:11 +01:00
mwphysics
Actors that start the game as dead do not float to the surface ( Fixes #3177 )
2016-02-01 23:18:18 +01:00
mwrender
Remove TextureManager::getTexture2D
2016-02-05 23:01:11 +01:00
mwscript
Implement Fixme script instruction
2016-01-20 04:07:07 +01:00
mwsound
Use a ConstPtr in SoundManager
2015-12-18 18:11:30 +01:00
mwstate
Accept a ConstPtr in RippleSimulation
2015-12-19 15:51:41 +01:00
mwworld
Remove TextureManager::getTexture2D
2016-02-05 23:01:11 +01:00
android_commandLine.cpp
Fix tab indentations in apps/ and components/
2015-09-16 20:45:37 +02:00
android_commandLine.h
Remove empty line at the beginning of files
2015-08-18 23:06:12 +02:00
android_main.c
enable opengl es1
2015-12-02 22:40:04 +03:00
CMakeLists.txt
Add support for placing BodyParts in a cell (Bug #3118 )
2016-01-02 01:30:06 +01:00
crashcatcher.cpp
Some fixes for building on FreeBSD
2016-01-25 14:13:16 +01:00
doc.hpp
doc.hpp fix
2015-06-04 01:30:16 +02:00
engine.cpp
Move texture filtering settings to SceneManager
2016-02-05 21:03:10 +01:00
engine.hpp
Refactor: InputManager no longer depends on Engine
2015-11-14 03:01:24 +01:00
main.cpp
Move Fallback map to components/
2016-01-11 23:10:16 +01:00