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e834a4ec74
Enchanted inventory items continuously recharge their enchantment charges, which getItemPtrFromStore() should account for. Additionally, prevent framelistener errors caused by PlayerItemUse packets about non-existent items. |
6 years ago | |
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actor | 7 years ago | |
object | 7 years ago | |
player | 6 years ago | |
worldstate | 6 years ago | |
ActorProcessor.cpp | 7 years ago | |
ActorProcessor.hpp | 7 years ago | |
BaseClientPacketProcessor.cpp | 8 years ago | |
BaseClientPacketProcessor.hpp | 8 years ago | |
ObjectProcessor.cpp | 7 years ago | |
ObjectProcessor.hpp | 7 years ago | |
PlayerProcessor.cpp | 8 years ago | |
PlayerProcessor.hpp | 8 years ago | |
ProcessorInitializer.cpp | 6 years ago | |
ProcessorInitializer.hpp | 8 years ago | |
WorldstateProcessor.cpp | 7 years ago | |
WorldstateProcessor.hpp | 7 years ago |