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mwbase
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Save scripted animation state (Fixes #1931, #2150, #3393)
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2016-08-03 03:52:35 +02:00 |
mwclass
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Allow using keys to open trapped objects of lock level 0
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2016-07-10 23:08:11 +09:00 |
mwdialogue
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Reject weather dialogue conditions when in an interior cell (Fixes #3437)
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2016-06-11 18:26:20 +02:00 |
mwgui
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Replaced Store::find usage with Store::search to remove exception handlers.
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2016-08-02 11:43:41 +12:00 |
mwinput
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Fix the enemy nearby check (Bug #3423)
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2016-06-07 01:55:34 +02:00 |
mwmechanics
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Save scripted animation state (Fixes #1931, #2150, #3393)
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2016-08-03 03:52:35 +02:00 |
mwphysics
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Float to surface fix
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2016-06-15 19:38:04 +02:00 |
mwrender
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Save scripted animation state (Fixes #1931, #2150, #3393)
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2016-08-03 03:52:35 +02:00 |
mwscript
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Save scripted animation state (Fixes #1931, #2150, #3393)
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2016-08-03 03:52:35 +02:00 |
mwsound
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Include cleanup
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2016-06-27 22:10:30 +02:00 |
mwstate
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Save scripted animation state (Fixes #1931, #2150, #3393)
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2016-08-03 03:52:35 +02:00 |
mwworld
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Save scripted animation state (Fixes #1931, #2150, #3393)
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2016-08-03 03:52:35 +02:00 |
android_commandLine.cpp
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Fix tab indentations in apps/ and components/
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2015-09-16 20:45:37 +02:00 |
android_commandLine.h
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
android_main.c
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enable opengl es1
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2015-12-02 22:40:04 +03:00 |
CMakeLists.txt
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Implement Face instruction (Feature #1424)
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2016-07-09 02:16:47 +02:00 |
crashcatcher.cpp
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Crashcatcher: limit backtrace to a sensible number of stack frames
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2016-02-13 01:35:53 +01:00 |
doc.hpp
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doc.hpp fix
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2015-06-04 01:30:16 +02:00 |
engine.cpp
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Vanilla-compatible activate / onActivate (Fixes #1629)
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2016-02-26 13:08:35 +01:00 |
engine.hpp
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Refactor: InputManager no longer depends on Engine
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2015-11-14 03:01:24 +01:00 |
main.cpp
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Relocate escape-related code to new files escape.hpp and escape.cpp.
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2016-07-27 00:58:31 +01:00 |