openmw-tes3coop/components/openmw-mp/Base
David Cernat 8df08c7d10 [General] Implement PlayerItemUse packet
Players can no longer unilaterally use items on themselves in their inventory. When they try to use an item, they send a PlayerItemUse packet to the server with the item's details. A serverside script can then check the item and either send the packet back to make the item use go through or drop it.
2018-08-09 18:25:20 +03:00
..
BaseActor.hpp [General] Allow followers to follow non-authority players through cells 2018-07-13 21:27:29 +03:00
BaseObject.hpp [General] Sync soul refIds for items and add related script functions 2018-07-26 22:37:04 +03:00
BasePacketProcessor.hpp [General] Move AddProcessor to BasePacketProcessor 2017-06-30 20:09:05 +08:00
BasePlayer.hpp [General] Implement PlayerItemUse packet 2018-08-09 18:25:20 +03:00
BaseStructs.hpp [General] Sync soul refIds for items and add related script functions 2018-07-26 22:37:04 +03:00
BaseWorldstate.hpp [General] Allow setting of AI fight & dynamic stats in record packets 2018-08-05 11:00:25 +03:00