7fae28ce91
Up to this commit, the following commands in a Lua script led to the target player receiving all three items, as expected: tes3mp.AddItem(self.pid, "common_shirt_01", 1, -1) tes3mp.AddItem(self.pid, "common_pants_01", 1, -1) tes3mp.AddItem(self.pid, "common_shoes_01", 1, -1) tes3mp.SendInventory(self.pid) This, on the other hand, only led to the removal of the last item specified (in this case, the shoes): tes3mp.RemoveItem(self.pid, "common_shirt_01", 1) tes3mp.RemoveItem(self.pid, "common_pants_01", 1) tes3mp.RemoveItem(self.pid, "common_shoes_01", 1) tes3mp.SendInventory(self.pid) Inventory functions are bound to remain confusing, but they should at least be consistent in their behavior. |
8 years ago | |
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CI | 8 years ago | |
apps | 8 years ago | |
cmake | 8 years ago | |
components | 8 years ago | |
docs | 8 years ago | |
extern | 8 years ago | |
files | 8 years ago | |
manual/opencs | 10 years ago | |
plugins/mygui_resource_plugin | 9 years ago | |
.gitignore | 9 years ago | |
.gitmodules | 8 years ago | |
.travis.yml | 8 years ago | |
AUTHORS.md | 8 years ago | |
CHANGELOG.md | 9 years ago | |
CMakeLists.txt | 8 years ago | |
CONTRIBUTING.md | 9 years ago | |
README.md | 8 years ago | |
TES3MPTeam.md | 9 years ago | |
appveyor.yml | 8 years ago |
README.md
TES3MP
TES3MP is a project aiming to add multiplayer functionality to OpenMW, a free and open source recreation of the popular Bethesda Softworks' game "The Elder Scrolls III: Morrowind".
- Version: 0.3.0
- License: GPLv3 (see docs/license/GPL3.txt for more information)
- Website: https://steamcommunity.com/groups/mwmulti
Font Licenses:
- DejaVuLGCSansMono.ttf: custom (see docs/license/DejaVu Font License.txt for more information)
Project Status
Version changelog and milestones
We are still in a very early phase of development, at the moment we have synchronization of character appearance, character skills, stats, attributes and death as well as movement on interiors and exteriors, melee and ranged combat.
Contributing
Development has been somewhat fast but we are severely understaffed, any contribution regarding code, documentation, bug hunting, artwork or nice Jobasha's gift cards are greatly appreciated. Test sessions are often advertised in our Steam Group, there is also a chat room there. Feel free to contact any of the team members for any questions you might have.
Getting Started
Donations
You can benefit the project by supporting OpenMW and or by becoming Koncord's patron.