openmw-tes3coop/apps/openmw/mwmechanics
2014-01-30 23:54:26 +02:00
..
activespells.cpp Handle CasterLinked magic effect flag 2014-01-12 10:21:49 +01:00
activespells.hpp Handle CasterLinked magic effect flag 2014-01-12 10:21:49 +01:00
actors.cpp merged with master 2014-01-29 00:03:00 +02:00
actors.hpp Merge remote-tracking branch 'gus/AIFix2' 2014-01-28 12:33:31 +01:00
aiactivate.cpp Implemented script commands StartCombat, StopCombat, GetTarget. 2014-01-07 04:43:06 +04:00
aiactivate.hpp
aicombat.cpp merged with master 2014-01-29 00:03:00 +02:00
aicombat.hpp Revert "Merge remote-tracking branch 'mrcheko/master'" 2014-01-26 00:31:44 +01:00
aiescort.cpp Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AIFix2 2014-01-24 19:16:50 +01:00
aiescort.hpp some clean up 2014-01-12 22:47:22 +01:00
aifollow.cpp new implementation of pathfinding. Works, but need clean up 2014-01-26 21:26:19 +01:00
aifollow.hpp get all actors following a given actor 2014-01-12 14:02:40 +01:00
aipackage.cpp
aipackage.hpp Implemented script commands StartCombat, StopCombat, GetTarget. 2014-01-07 04:43:06 +04:00
aisequence.cpp Revert "Merge remote-tracking branch 'mrcheko/master'" 2014-01-26 00:31:44 +01:00
aisequence.hpp Revert "Merge remote-tracking branch 'mrcheko/master'" 2014-01-26 00:31:44 +01:00
aitravel.cpp some cleanup 2014-01-28 12:36:10 +01:00
aitravel.hpp
aiwander.cpp Merge remote-tracking branch 'gus/AIFix2' 2014-01-28 12:33:31 +01:00
aiwander.hpp Play 'hello' voiced dialogue entries in AIWander 2014-01-19 20:53:58 +01:00
alchemy.cpp Remove unused magic effect flags and update esmtool output 2014-01-12 01:25:00 +01:00
alchemy.hpp
character.cpp bug with sequence of knockouts; giving sense to some hit state code 2014-01-30 23:54:26 +02:00
character.hpp merge with master 2014-01-27 22:38:01 +02:00
combat.cpp Feature #1119: Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult. 2014-01-22 12:26:53 +01:00
combat.hpp Feature #1119: Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult. 2014-01-22 12:26:53 +01:00
creaturestats.cpp bug with sequence of knockouts; giving sense to some hit state code 2014-01-30 23:54:26 +02:00
creaturestats.hpp remove CreatureStats::mAttackType, set/getAttackType() 2014-01-27 23:05:17 +02:00
disease.hpp Closes #1081: Implement disease contraction 2014-01-03 23:33:14 +01:00
drawstate.hpp
enchanting.cpp Some unneeded includes cleanup 2014-01-15 14:53:28 +01:00
enchanting.hpp Detect selling stolen items or enchanting with stolen items 2014-01-22 13:04:55 +01:00
levelledlist.hpp Feature #701: Spawn levelled creatures in cells 2014-01-18 07:26:27 +01:00
magiceffects.cpp
magiceffects.hpp Implement SoulTrap magic effect 2014-01-02 21:21:28 +01:00
mechanicsmanagerimp.cpp Merge remote-tracking branch 'gus/AIFix2' 2014-01-28 12:33:31 +01:00
mechanicsmanagerimp.hpp Merge remote-tracking branch 'gus/AIFix2' 2014-01-28 12:33:31 +01:00
movement.hpp
npcstats.cpp Handle iWereWolfBounty 2014-01-22 12:33:47 +01:00
npcstats.hpp Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats. 2014-01-19 13:32:58 +01:00
objects.cpp Feature #957: Implement area magic 2014-01-20 13:11:29 +01:00
objects.hpp Feature #957: Implement area magic 2014-01-20 13:11:29 +01:00
pathfinding.cpp merged with master 2014-01-29 00:03:00 +02:00
pathfinding.hpp merged with master 2014-01-29 00:03:00 +02:00
pickpocket.cpp Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization) 2014-01-15 15:50:45 +01:00
pickpocket.hpp Implement pickpocket detection. Play a voiced dialogue entry when detected. 2014-01-07 03:01:33 +01:00
repair.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
repair.hpp
security.cpp Implement Trespassing crime 2014-01-10 21:26:24 +01:00
security.hpp
spellcasting.cpp Feature #957: Handle area effects for "on touch" range 2014-01-21 12:30:15 +01:00
spellcasting.hpp Feature #957: Handle area effects for "on touch" range 2014-01-21 12:30:15 +01:00
spells.cpp Implement RemoveEffects instruction 2014-01-03 05:19:10 +01:00
spells.hpp Some cleanup - move definitions to implementation file 2014-01-18 10:52:16 +01:00
stat.hpp Fix skill progress not working 2014-01-13 10:18:03 +01:00