openmw-tes3coop/apps/openmw/mwmechanics
2016-03-24 19:26:12 +01:00
..
activespells.cpp When an actor dies purge all spell effects cast by that actor (Fixes #3175) 2016-02-01 22:52:28 +01:00
activespells.hpp Rename to lowerCaseInPlace 2015-12-07 22:49:15 +01:00
actor.cpp
actor.hpp
actors.cpp Fix clang analyzer warnings 2016-02-16 19:17:04 +01:00
actors.hpp AiEscort do not follow target through doors 2015-12-19 15:15:44 +01:00
actorutil.cpp Added MWMechanics::isPlayerInCombat() 2015-09-10 18:48:34 +12:00
actorutil.hpp actorutil.hpp includes mwworld/ptr.hpp 2015-09-11 18:43:06 +12:00
aiactivate.cpp
aiactivate.hpp
aiavoiddoor.cpp Accept a ConstPtr in getDoorState 2015-12-19 16:15:45 +01:00
aiavoiddoor.hpp Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697) 2016-02-02 22:20:56 +01:00
aicombat.cpp Fix cppcheck warnings 2016-01-03 20:19:38 +01:00
aicombat.hpp Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697) 2016-02-02 22:20:56 +01:00
aicombataction.cpp AI: don't cast fortify effects (Fixes #3184) 2016-02-07 01:29:11 +01:00
aicombataction.hpp AI combat actions: rename 'target' to 'enemy' 2016-02-07 01:29:11 +01:00
aiescort.cpp Fix clang analyzer warnings 2016-02-16 19:17:04 +01:00
aiescort.hpp Fix clang analyzer warnings 2016-02-16 19:17:04 +01:00
aifollow.cpp Fix clang analyzer warnings 2016-02-16 19:17:04 +01:00
aifollow.hpp Fix clang analyzer warnings 2016-02-16 19:17:04 +01:00
aipackage.cpp Fix clang analyzer warnings 2016-02-16 19:17:04 +01:00
aipackage.hpp Fix clang analyzer warnings 2016-02-16 19:17:04 +01:00
aipursue.cpp
aipursue.hpp Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697) 2016-02-02 22:20:56 +01:00
aisequence.cpp Fix memory leaks 2016-03-10 20:38:14 +01:00
aisequence.hpp
aistate.hpp
aitravel.cpp Revert "Apply the AiTravel maxRange to AiEscort as well (Fixes #2697)" 2016-02-02 22:08:12 +01:00
aitravel.hpp
aiwander.cpp Use empty() instead of !size() 2016-02-22 19:06:12 +01:00
aiwander.hpp AiWander: reset mAllowedNodes on cell change (Fixes #3176, Fixes #3130) 2016-02-02 00:41:40 +01:00
alchemy.cpp Don't reveal unknown potion effects in alchemy window (Fixes #3146) 2016-02-02 22:50:11 +01:00
alchemy.hpp Don't reveal unknown potion effects in alchemy window (Fixes #3146) 2016-02-02 22:50:11 +01:00
autocalcspell.cpp Fixed rest of travis errors. 2015-08-21 22:41:31 +12:00
autocalcspell.hpp
character.cpp Don't allow playing a sound/soundgen key more than once at the same time on the same object (Fixes #2689) 2016-03-24 19:26:12 +01:00
character.hpp Switch hand-to-hand attack types randomly when "always use best attack" is turned on (Fixes #3259) 2016-03-19 18:03:59 +01:00
combat.cpp Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212) 2016-02-22 19:42:54 +01:00
combat.hpp Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212) 2016-02-22 19:42:54 +01:00
coordinateconverter.cpp Fixed errors pointed out by Zini. 2015-09-12 14:17:46 +12:00
coordinateconverter.hpp Fixed errors pointed out by Zini. 2015-09-12 14:17:46 +12:00
creaturestats.cpp Corpse clearing fix 2016-03-01 11:31:08 +01:00
creaturestats.hpp Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467) 2016-02-27 12:53:07 +01:00
difficultyscaling.cpp extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
difficultyscaling.hpp
disease.hpp Optimize MWMechanics::Spells 2015-11-27 01:07:15 +01:00
drawstate.hpp
enchanting.cpp extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
enchanting.hpp
levelledlist.hpp extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Don't clamp disposition twice, clamping is already done inside getDerivedDisposition 2016-03-18 00:42:22 +01:00
mechanicsmanagerimp.hpp Remove some garbage 2016-03-18 00:39:27 +01:00
movement.hpp
npcstats.cpp
npcstats.hpp
objects.cpp Make an error message slightly more helpful 2015-08-19 01:24:54 +02:00
objects.hpp
obstacle.cpp Fix the ObstacleCheck time step (Fixes #3211) 2016-02-26 13:15:41 +01:00
obstacle.hpp Rotations: move doors via Rotation rather than LocalRotation 2015-11-12 00:58:29 +01:00
pathfinding.cpp Moved pathfinding logic from AiCombat to Pathfinding. 2015-09-19 15:34:02 +12:00
pathfinding.hpp
pathgrid.cpp
pathgrid.hpp
pickpocket.cpp
pickpocket.hpp
repair.cpp extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
repair.hpp
security.cpp
security.hpp
spellcasting.cpp Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212) 2016-02-22 19:42:54 +01:00
spellcasting.hpp Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212) 2016-02-22 19:42:54 +01:00
spells.cpp Some fixes for building on FreeBSD 2016-01-25 14:13:16 +01:00
spells.hpp Some fixes for building on FreeBSD 2016-01-25 14:13:16 +01:00
stat.cpp
stat.hpp
steering.cpp Fixed bug in smoothTurn() 2015-09-06 17:39:48 +12:00
steering.hpp Fixes for building with unity build 2015-09-24 15:21:42 +02:00
summoning.cpp Use safePlaceObject for summoned creature spawning 2016-02-29 17:27:07 +01:00
summoning.hpp