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activespells.cpp
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When an actor dies purge all spell effects cast by that actor (Fixes #3175)
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2016-02-01 22:52:28 +01:00 |
activespells.hpp
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Rename to lowerCaseInPlace
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2015-12-07 22:49:15 +01:00 |
actor.cpp
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actor.hpp
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actors.cpp
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Fix clang analyzer warnings
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2016-02-16 19:17:04 +01:00 |
actors.hpp
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AiEscort do not follow target through doors
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2015-12-19 15:15:44 +01:00 |
actorutil.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actorutil.hpp
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actorutil.hpp includes mwworld/ptr.hpp
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2015-09-11 18:43:06 +12:00 |
aiactivate.cpp
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aiactivate.hpp
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aiavoiddoor.cpp
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Accept a ConstPtr in getDoorState
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2015-12-19 16:15:45 +01:00 |
aiavoiddoor.hpp
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Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697)
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2016-02-02 22:20:56 +01:00 |
aicombat.cpp
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Fix cppcheck warnings
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2016-01-03 20:19:38 +01:00 |
aicombat.hpp
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Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697)
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2016-02-02 22:20:56 +01:00 |
aicombataction.cpp
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AI: don't cast fortify effects (Fixes #3184)
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2016-02-07 01:29:11 +01:00 |
aicombataction.hpp
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AI combat actions: rename 'target' to 'enemy'
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2016-02-07 01:29:11 +01:00 |
aiescort.cpp
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Fix clang analyzer warnings
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2016-02-16 19:17:04 +01:00 |
aiescort.hpp
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Fix clang analyzer warnings
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2016-02-16 19:17:04 +01:00 |
aifollow.cpp
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Fix clang analyzer warnings
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2016-02-16 19:17:04 +01:00 |
aifollow.hpp
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Fix clang analyzer warnings
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2016-02-16 19:17:04 +01:00 |
aipackage.cpp
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Fix clang analyzer warnings
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2016-02-16 19:17:04 +01:00 |
aipackage.hpp
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Fix clang analyzer warnings
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2016-02-16 19:17:04 +01:00 |
aipursue.cpp
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aipursue.hpp
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Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697)
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2016-02-02 22:20:56 +01:00 |
aisequence.cpp
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Fix memory leaks
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2016-03-10 20:38:14 +01:00 |
aisequence.hpp
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aistate.hpp
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aitravel.cpp
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Revert "Apply the AiTravel maxRange to AiEscort as well (Fixes #2697)"
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2016-02-02 22:08:12 +01:00 |
aitravel.hpp
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aiwander.cpp
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Use empty() instead of !size()
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2016-02-22 19:06:12 +01:00 |
aiwander.hpp
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AiWander: reset mAllowedNodes on cell change (Fixes #3176, Fixes #3130)
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2016-02-02 00:41:40 +01:00 |
alchemy.cpp
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Don't reveal unknown potion effects in alchemy window (Fixes #3146)
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2016-02-02 22:50:11 +01:00 |
alchemy.hpp
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Don't reveal unknown potion effects in alchemy window (Fixes #3146)
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2016-02-02 22:50:11 +01:00 |
autocalcspell.cpp
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Fixed rest of travis errors.
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2015-08-21 22:41:31 +12:00 |
autocalcspell.hpp
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character.cpp
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Don't allow playing a sound/soundgen key more than once at the same time on the same object (Fixes #2689)
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2016-03-24 19:26:12 +01:00 |
character.hpp
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Switch hand-to-hand attack types randomly when "always use best attack" is turned on (Fixes #3259)
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2016-03-19 18:03:59 +01:00 |
combat.cpp
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Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212)
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2016-02-22 19:42:54 +01:00 |
combat.hpp
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Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212)
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2016-02-22 19:42:54 +01:00 |
coordinateconverter.cpp
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Fixed errors pointed out by Zini.
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2015-09-12 14:17:46 +12:00 |
coordinateconverter.hpp
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Fixed errors pointed out by Zini.
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2015-09-12 14:17:46 +12:00 |
creaturestats.cpp
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Corpse clearing fix
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2016-03-01 11:31:08 +01:00 |
creaturestats.hpp
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Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467)
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2016-02-27 12:53:07 +01:00 |
difficultyscaling.cpp
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extracted MWMechanics::getPlayer()
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2015-08-21 21:12:39 +12:00 |
difficultyscaling.hpp
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disease.hpp
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Optimize MWMechanics::Spells
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2015-11-27 01:07:15 +01:00 |
drawstate.hpp
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enchanting.cpp
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extracted MWMechanics::getPlayer()
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2015-08-21 21:12:39 +12:00 |
enchanting.hpp
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levelledlist.hpp
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extracted MWMechanics::getPlayer()
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2015-08-21 21:12:39 +12:00 |
magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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Don't clamp disposition twice, clamping is already done inside getDerivedDisposition
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2016-03-18 00:42:22 +01:00 |
mechanicsmanagerimp.hpp
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Remove some garbage
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2016-03-18 00:39:27 +01:00 |
movement.hpp
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npcstats.cpp
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npcstats.hpp
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objects.cpp
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Make an error message slightly more helpful
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2015-08-19 01:24:54 +02:00 |
objects.hpp
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obstacle.cpp
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Fix the ObstacleCheck time step (Fixes #3211)
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2016-02-26 13:15:41 +01:00 |
obstacle.hpp
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Rotations: move doors via Rotation rather than LocalRotation
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2015-11-12 00:58:29 +01:00 |
pathfinding.cpp
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Moved pathfinding logic from AiCombat to Pathfinding.
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2015-09-19 15:34:02 +12:00 |
pathfinding.hpp
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pathgrid.cpp
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pathgrid.hpp
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pickpocket.cpp
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pickpocket.hpp
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repair.cpp
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extracted MWMechanics::getPlayer()
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2015-08-21 21:12:39 +12:00 |
repair.hpp
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security.cpp
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security.hpp
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spellcasting.cpp
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Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212)
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2016-02-22 19:42:54 +01:00 |
spellcasting.hpp
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Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212)
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2016-02-22 19:42:54 +01:00 |
spells.cpp
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Some fixes for building on FreeBSD
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2016-01-25 14:13:16 +01:00 |
spells.hpp
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Some fixes for building on FreeBSD
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2016-01-25 14:13:16 +01:00 |
stat.cpp
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stat.hpp
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steering.cpp
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Fixed bug in smoothTurn()
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2015-09-06 17:39:48 +12:00 |
steering.hpp
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Fixes for building with unity build
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2015-09-24 15:21:42 +02:00 |
summoning.cpp
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Use safePlaceObject for summoned creature spawning
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2016-02-29 17:27:07 +01:00 |
summoning.hpp
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